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Mikey_C

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Everything posted by Mikey_C

  1. So, this game was supposed to happen on monday right? How did it go?
  2. Agreed, if you aren't going the low card count hand style I would also recommend crooligans over void wretches. The contents of the Tara box aren't very appealing to any other resur masters. Tara is fine though and you can build solid lists using her box contents, death marshals and one other 10ss-ish cost model (I stand behind this 100%).
  3. Not list building advice but here is something to remember. Tara is WP 5. She gets +2 wp vs casting. However, on Sonia's activation, when Sonia declares her attack Tara is WP 5 so Sonia doesn't get + flips on her attacks for Tara being wp 6 or higher. But if memory serve Sonia's CA attacks are defended with DF, so Tara will be Def 7 at the time of the defence flip. Anyhow, point being Sonia doesn't get + attack flips vs Tara.
  4. In the play test I loved the Scion with Scramble. It's then pretty easy to get it into a position the enemy will not ignore. You just have to be careful that they don't ignore it until they out activate you.
  5. Legitimate question. Is it actually good vs Ramos? Ramos himself is just going to push away after one hit and the steam arachnids are immune to the damage from Sympathetic echos. It would take Tara 4 hits at min damage to kill a full health steam arachnid, or 2 moderates, or 1 severe. Am I missing something?
  6. The ill omens / initiative thing only effects one Tara build, other than that a beater getting to go twice in a row (end of turn, start of next turn) is a possibility that all crews must face. I feel like we're getting pretty far off topic with all the ill omens debate, I'm regretting bringing it up at all.
  7. It's fine as it is now, as well as Tara is fine as she is now. The complaint is fairly legit though. Tara has an upgrade that is supposed to give her an advantage on initiative (she's a time mage it makes sense) but it easily cancelled out by a model you see in nearly every NB list (you may not take a doppleganger, but I assure you that you are in the minority in that regard). Not only is the advantage cancelled out, it's usually a small disaster, and the model that provides ill omens also brings a whole lot else to the table. I think in hindsight instead of Tara getting a +flip, enemy crew should have gotten a -flip, that would have solved ill omens neat and tidy. As it stands if you want to run Tara vs Neverborn, you'd best build a list without the void creatures. Vs Gremlins I've found it to be much less of a problem as Trixie seems much easier to remove off the table.
  8. There are lot's of ways. Dead of Winter upgrade and hire a Death Marshal Hire Hannah with her upgrade Use the trigger off a void wretch/Nothing beast Those would be the most common.
  9. Last line of pull the void (before the trigger description): "This action cannot be taken if there are no other friendly models left to activate"
  10. 3 times in most cases 5 max. She can't use that ability if there are no more friendly models to activate, so the only way around it is unbury something on the reactivate and then use it 2 more times. Sure, but I haven't played a game since the playtest where avatar upgrades are legal, and Tara can be a truely AWFUL build to go for in campaign.
  11. I really like avatar Tara (AvaTara!) having the ability to summon void wretches. Maybe an upgrade that gives her sword a trigger to summon a void wretch when it kills something. But even then I'm not sure how often I would take it because I usually fill Tara's upgrade slots as is. Honestly, the biggest change I would want to see: Remove the flip to initiatives from Knowledge of Eternity, reduce it's cost to 1ss. Then reduce Tara's SS cache by 1, and give her an ability that puts the opponent on initiative flips. Dopplegangers always seem to ruin my day, to the extent I won't play her if my opponent declares Neverborn. (I play her in theme, so initiative is very important). Other than that I like the abilites the crew has, I just feel like a lot of them are misplaced. For example move the 2 damage when an enemy models with fast activates near Karina onto the nothing beast. How often is Karina in the thick of it?
  12. Would love to see a freikorps with a shotgun, like a freikorps breacher or vanguard. Would be cool to see a living shadow. The figure could be of a regular citizen walking on some stairs the shadow would be normal until the top step where it pops off the ground. Something with a sinister evil grin.
  13. You've left out that Killjoy. He is a Horror mercenary and with Molly's summoning ability he's very easy to bring out into place where you want him. I think it's worth mentioning as a point in favour of Horror Molly.
  14. That is not accurate. It works the other way. Let's you use glimpse the void despite Friendly models being buried. 1 buried enemy model still stops glimpse the void.
  15. Much to the chagrin of most resser players you could always... you know....hire one. Even if you go horror Molly you can still use your 0 to give the hanged reactivate. You just have to be careful with it's placement so it doesn't suffer from friendly black blood. Also my 2¢ Punk Zombies are better summons than Transmortis students about 95% of the time. The only reason I think I've ever turned to students was to ignore armor or remove triggers. to hit, hard to kill and access to Slice and Dice is just a much better option IMO.
  16. Things a Tara (box set) crew can do to a buried Levy. 1. Void wretches can attack him 2. Karina can set him on him 3. Karina can make him slow (or fast if you want the void wretches to be more potent, but a fast Levy is scary). I think Aoinus is a great pick to add to a Tara crew if your opponent declared Outcasts. He also loves Karina to make a buried slow so he can beat the tar out of him.
  17. I love Aionus with Tara. If Tara has Knowledge of Eternity (I always take this) she can ping out some individual fast or slows which will up Aoinus' damage to min 3. His ability to give out fast also allows you to control your hand size in core crew style games. Also he can attack buried things, Karina can make buried enemies fast or slow and Aoinus then hits for min 3. His attack can bury something for the turn on a severe, this is excellent for certain schemes. For example say a framed for murder Howard is thrown in your face. It's the old "deal with langston or he'll kill your crew". Nope. I'll just bury him each turn, ad void wretch him back to health. He's out of the game and not scoring your opponent points. His ranged slow bomb is great, his (0) actions are amazing. I don't think he brings much to the Tara delivery system style of play, but he amazing in aggressive bury style.
  18. Bishop can't flurry when he's on hallucinogens from a nurse. Flurry is a tactical action and hallucinogens only allow Ml actions. The hanged can prevent healing which is 1up they have on Bishop.
  19. Meeplemart plays each monday. The henchman there is @SuperFly TNT Meeplemart also has a WM/H day but I can't comment on how active it is. If you are on facebook do a search for these 2 groups malifaux mondays (a closed group with 40 members specific to playing at Meeplemart) MALIFAUX GTA ( a public group supporting Malifaux in Toronto and surrounding areas) www.meeplemart.com Feel free to PM me and I can give you more details.
  20. Even as summons I think 80-90% of the time you are better off getting a Punk zombie. The student of steel is the only one I think I've ever really wanted to summon and that was only to deal with some armor. The Lecture notes 0 action can be useful to remove triggers and that is often the only reason you'd want one over a punk zombie.
  21. In my opinion any buildings that are bigger than 3"x5" need to have elements that you can interact with in game. I would suggest at least 2 entrances (front door/back door, front door/side door etc), some windows or ruined walls. Buildings look great but very often they are just areas of impassable terrain and you'd get more interaction from some woods or other dense terrain. For example my FLGS had this huge 10"x15" (or maybe even bigger) chateaux dollhouse type building and the only thing you could do with it in game was climb the front steps (it had no interior). It functioned as essentially as a very large area of impassable terrain. It felt like both a waste of table space and a waste of a lovely terrain piece.
  22. He's got a trigger for that! I know it is not reliable but in 2 consecutive games I charged Lazarus hoping to just tie him down in melee, and wrecked Laz in one go (using Oath keeper). Those melee triggers can be huge when you hit them.
  23. You know he's got a zero action for that right? it brings him to 3/5/7 in melee which is pretty huge. I think the Strongarm is one of the most overlooked models in the game.
  24. Guild autopsies can turn them into mindless zombies... Not sure if that is enough reason to take Autopsies though.
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