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PeregrineFalcon

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Everything posted by PeregrineFalcon

  1. As a heads up the Zoraida "Tarot Reading" upgrade does not seem to reduce the cost of Swampfiends from out of faction if they are Wp4. If they are Wp4 without Tarot Reading they should count as mercs, but not if you take that upgrade.
  2. As a reminder the CaptainCon badge pricing of $45 for a 3-day badge will only be in effect for a few more days. Make sure to get your badge and sign-up for events so we can get a good estimate on tables. If you have any questions let me know! http://captaincon.com/
  3. Happy 2016, may the cards flip in your favor. We'll have Malifaux per usual in the Greater Manchester area. Let me know if you are interested in a demo!
  4. Ok Malifaux players, this Tuesday we resume games! Here are your strats and schemes. Game 1: Squatter's Rights, Flank Breakthrough Bodyguard Deliver a Message Make them Suffer Line in Sand Game 2: Stake a Claim, Standard Assassinate Protect Territory Outflank Vendetta This will be the last week of this campaign. We will then have a tournament, stay tuned for the date on that.
  5. Can't wait to see the summary. Also curious about # of players at events around the world that you list. Thanks for doing this @AWOL, great work!
  6. Here are all the 'ranked' events that were entered into the system. http://warscore.net/rankings/13/view.html At Live Free or Die Cheating (26 players), Rezzers (Kirai) won (mono-masterd I believe by @Guy in Suit all day) At CaptainCon (30 players) Rezzers won by Blaine Williams (@Aluwin) (can't find his forum name), last round was won with McM (vs Levi), believe Yan Lo (round 1) and Seamus, Kirai in previous rounds At Mali-fest (32 players), 10T won by @lawgivera554 with Lynch (vs Hoffman), Shenlong (vs Sonnia), Misaki (vs Lilith) At Templecon (20 players), Guild won by Jonah Zimmerman with Perdita mono master (only know final round was vs my very own NB Lucius).
  7. If you really want slow, Sloth isn't the best to do it with. You want Lust, she can effect two models 6"-14" away with her Now Kiss. Its much better than Sloth's slow handing out because it also moves models which is what you're going to want with this novelty alp list.
  8. As an FYI trying to build to Jack Daw in a campaign is very very expensive. Because you have to pay for each of his special upgrades (which makes buying him + his upgrades REALLY expensive). If you're going to do it I suggest start with Rusty. With that said, I'd stay away from trying to build to Daw in a campaign, we've had a few people try it many a different ways and it just isn't fun because you have to pay for SOOO much to just get a base Daw.
  9. I take them both consistently. Need to try them more with Pandora but really like them overall. Use Dopple and pretty much every list, and Changelings have shown up a lot (almost always) in my Collodi lists.
  10. See everyone tomorrow (Dec. 15th at Milly's). Here are the strats and schemes. I'll plan to be there around 3:30pm with terrain. Game 1:Turf War, Standard DeploymentBreakthroughProtect TerritoryVendettaPower RitualLine in SandGame 2:Reconnoiter, Flank DeploymentAssassinateProtect TerritoryPlant EvidenceVendettaLine in Sand
  11. Bumping this for the month of December! I'll have two weeks off Dec. 19 - Jan. 3rd if anyone in the area is looking for demos
  12. Is that the secret to winning with 10T?
  13. Personal puppet is described wrong on that site. It is a Wiki did you update and fix it? Can't right now (on mobile and working).
  14. Lust is great with her but think in that case want at least two sorrows. Lust is good in general so yeah she be great in the list.
  15. Yeah helps their movement quite a bit. Only thing is Gamble your life targets Df so her Wp markers aren't too much use. Stitched with Collodi or Dreamer and WW are a really nice core set of models to kill stuff.
  16. Valid points, and yes I do think the emissary is a good Area control piece. However, I never use WW for area control. She is there to put the hurt on to models and is an often take when I think I'm going up against Armor. The biggest issue I have with the WW is her measly Df 4. I think works best in a tag-team setup with the Doppleganger. That way you can copy the Armor ignoring with the Dopple and really put the hurt on. I typically play the WW towards the back or to speed up Constructs (usually with Collodi). With that said she is very good along with Teddy as well, giving him his much needed extra movement as well as the two working together to just kill stuff dead. I think she gives NB something very specific and quite powerful, and alone you can drop her into any crew with her Handbag upgrade and get some summoning in a list that typically doesn't have summoning.
  17. This allows for everyone to serve a different role based on strats/schemes. Has a healthy amount of Wp duels and The Box Opens helps Pandora deal with things that have high Wp, and low Df. Only swap in/out is the upgrade on Doppleganger depending on what role she will serve (if she is bodyguard then Mimic), if she is going after other big hitters she takes Retributions. 4ss seems low but I've found Pandora doesn't need a ton of ss. Insidious run around doing schemes early and then bust in turn 3/4/5 to help put the hurt on. Babaros will eat most of the ss to stay alive. Changelings can copy Pandora (and anyone else's stuff, so will stick around Pandora as much as possible). Neverborn 50ss Crew Pandora -- 4ss +The Box Opens - 2ss +Cry For Me - 2ss Primordial Magic - 2ss Barbaros - 10ss +Pact - 1ss Candy - 9ss +Fears Given Form - 1ss Changeling - 4ss Doppleganger - 7ss +The Mimic's Blessing - 1ss (or +Retributions Eye - 1ss) Insidious Madness - 5ss Insidious Madness - 5ss
  18. This is where I'm going. MamaZ list initial play once stuff arrives will include some gators and McT.....and playing her in NB means Doppleganger for 1st activation shenanigans!
  19. We're back at Milly's Tavern today. I'll be there at 3:30pm per usual. I have an X-Wing game planned for later in night, so looking forward to getting an early game in. Since we didn't see anyone play the 'Game 2' last week, I'm using that as Game 1 this week, and adding a new 'Game 2', recommendation. Game 1:Interference, Flank DeploymentProtect TerritoryBodyguardVendettaMake them SufferLine in SandGame 2:Guard the Stash, Standard DeploymentBreakthroughEntourageBodyguardSpring the TrapLine in Sand
  20. Going to be a hoot. One of the highlights of the Malifaux scene in the New England area this time of year!
  21. Got my Masters ticket and VIG. Looking forward to getting back to Adepticon after missing last year.
  22. Week 3. Here are the games for this week. You don't have to play two, but if you do here are the options. Also, Game 2 will be Game 1 next week to make sure everyone gets a chance to play em. The schemes were randomly determined. Strats are in prep for Mali-fest. Game 1:Extraction, Close DeploymentDistractProtect TerritoryMake them SufferPower RitualLine in SandGame 2:Interference, Flank DeploymentProtect TerritoryBodyguardVendettaMake them SufferLine in Sand
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