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ArcticPangolin

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Everything posted by ArcticPangolin

  1. I would be happy with any of those really! Toshiro - Probably the best choice for reasons of (unfortunate red joker damage notwithstanding) resilience, summoning and support, so he's not just a one-trick pony. Hits back alright too. Ohaguro Bettari - A safe but boring choice. You'll learn how to use her well for regular games, but she'll mostly be stalking, killing, running and scheming. I used Ama No Zako during testing who would be fairly similar and she was pretty much going where she was needed and scheming. It was fun having a Terrifying Leader and the Thunders-specific Bounty was pretty easy to pull off with her for all her preventing damage and stoning for suits. Yamaziko - Will be the hardest to use well. I'd like her for the challenge and the chance to drain my opponents' hand, but she's definitely more of a specialist than the others. But I think she would shine more once she is no longer the Leader.
  2. I also like the idea of a stoked-up Rail Golem cacking its trousers at one of these guys.
  3. I'm guessing Reactivate was used in quotes, because with the free damage from Riposte happening out-of-activation it was like he was getting another activation, not that Sidir was being Reactivated by Black Flash.
  4. They look great! Fermented River Monks trying out some raw tequila
  5. Just in case you are considering more than 4 of them, Guild Hounds are Rare 4. There are times where this is a good number to run but it really comes down to personal playstyle/strat & schemes.
  6. I believe the trigger on BE's gun cannot be used to make an attack against a model it's attacked with it that turn? So, could potentially hit 5 times in your scenario. Please correct me if I'm wrong! Good idea stacking it with Promises
  7. I'll get there eventually, but there seem to be a set core of models people recommend that would make up a lot of points; a Nurse (or two), a Witchling Stalker, the Brutal Effigy, likely an Executioner, and now an Exorcist, not leaving room for much else. My brain still never properly registers that he's a Guild Master...
  8. Plus doing it in range of a Handler with Burn Them, Burn Them All up makes for some lovely Reincarnation, but you've got to connect. I never had a problem with connecting and the card draw and healing is AMAZING (I had 12 cards in my hand once, even after Reincarnating), until one game where I was drawing absolute pants, and couldn't take down a Canine Remains who mauled her horribly over a couple of turns. Hilariously it was actually the Poison that killed her, whilst McMourning simultaneously burned to death at the same time, and First Player order suddenly became even more important.
  9. Take Wrath, turn on his (0) for +1 Ml Dg, keep him nearby, and hit things with her sword.
  10. People freak out about it, but you only have so many cards in hand, they have to be the right cards, and a whole crew uses cards not just the Master.
  11. As is, the only Masters I think would seriously consider them for would be Lady J and McMourning, and I think the old Doc edges her out in squeezing maximum synergy from them with his ability to affect Undead models, and Plastic Surgery for vice versa.
  12. I'd probably look at adding Ten Thunder Brothers to the common models section. Also, I'm far from an expert, but Misdirection makes Brewmaster not so easy to kill in my books so long as he has lots of enemies or a friendly tin-can to take the hits for him. With Terracotta Warriors, I think we'll likely see a fairly solid "Running Tab switched-out to Misdirection turn 1" strategy, meaning more Gremlin-only Tri-Chi models in 10T Brewie crews. Mei Feng with Misdirection gains a Df trigger on success or failure.
  13. I will always take it on a suitable model if there is room for it, but I will not often bring Sidir into a non-McCabe crew. When I get Queeg he will see some play with Lucius (and McCabe!) when I get Lucius assembled. Promises is the primary (or very close to) reason I would bring one of these models into a non-McCabe crew. I find it a cheap way to improve my odds in-game. Also, in campaign games (at least from what I recall), Injuries are considered Upgrades.
  14. It may be that it just doesn't suit your playstyle, but until you've had those flips you might just not know what you're missing out on. Please try it out and remember that it applies to any friendly models with an upgrade. That includes Generic Upgrades, McCabe's relics, Jack Daw's curses... Sure, the Wp buff doesn't come up AS often, but you do appreciate them when Terrifying is on the table, which is often, or just when something strange is in the neighbourhood. The way I play, my Promises-bearer plans to be pretty darn close to the action and I am often getting the flips to Ml on all the models I want which is never a bad thing (even when flipping the Black Joker, as I definitely prefer to know where it is). If that's something that you can't see the value in, that's fine! You obviously see things in a different way to most people here, and means that you probably have strengths in other areas of the game.
  15. I believe the main focus on Japanese mythology stems from the Oyabun. Being the (correct me here) emerging/current leader/largest stakeholder of the Ten Thunders there would be some focus anyway, but the Thunders in Malifaux would be those the Oyabun trusts most to cement his power in this new world, who would in turn be likely to be from the same part of the world. Yin, who is of southeast Asian heritage mythologically-speaking is likely to be primarily non-Japanese. Komainu originate from Tang dynasty China. I do not know enough of religions to hazard a guess as to the Soul Porter's origins. Are Dawn Serpents Chinese in appearance, or across Asia generally?
  16. That's sexy as, I love the wooden supports! So is the idea that the track pieces are tunnels, and the table surface is impenetrable walls?
  17. Ah! Thank you. Knew there was a good reason.
  18. Pardon my ignorance, but what is it that stops Guardians from being targetted by Commanding Presence?
  19. In 1st ed I believe McCabe and the Pathfinder could carry a certain number of Traps and set them. I'll dig out my old cards and get back soon. As far as the Guild Pathfinder being dual-faction, it really doesn't make much sense, especially with the word Guild in their name. Best explanation I have from memory is that they like to live out in the wild, generally for as long as possible, coming in to settlements to trade and restock. I think the dual-faction comes into it as they'd take on extra work from nearly anyone given the right pay/incentive, and not many other Factions would really fit; Neverborn and Ressers for fairly obvious reasons, and Arcanists due to Guild association. Outcasts and Gremlins would make some sense, but aside from probable cultural/language barriers 10T would be the most likely across all of the Masters in those Factions.
  20. Yeah, I'm glad I picked up the metal Lucius box and metal Guards, a real shame that the plastic Guards don't gel style- or size-wise.
  21. You could also get the Governor's Proxy and proxy it... maybe add some horns or something. Then at least it would recognisable if you wanted to run the proxy as the Proxy. But yes, the Enslaved Neph is amazing. Shackled should probably have a low TN.
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