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SpiralngCadavr

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Everything posted by SpiralngCadavr

  1. I think the captain is a really weak choice unless he's leading 2-3 riflemen- the guards aren't accurate enough on their own to really merit support past their own cost, and he can't fight enough to be worth it on his own. And you only have 3 minions in that whole list- while lucius can run minion-light, you've got to have a great reason to do so. I guess the emissary can get him cards he wants and get him that attack, but 30ss of your army is three non-minions. It's just... not very effective with him. What was your plan? Regarding ideas, lawyer, dashel, 2 riflemen makes a pretty good center. Add a couple decent minions like stalkers or marshals. Then maybe 1-2 stronger non-minion guys for muscle/causing problems. I've liked tannen & graves or candy for area denial.
  2. It was a patch upgrade she got after the LE sets/first book were released, I thought it came with the regular release of the starter set? BTW, can anyone who bought the generalist deck confirm if they fixed the coloration on it? (despite being dual faction, it's just outcast yellow)
  3. Leveticus has some huge flexibility depending on other factions. There are quire a few resser-constructs that fit both sides, for instance, while arcanists have a ton of constructs.
  4. Something worth considering is taking her as an Outcast- her minions are generally mercs, and outcasts have a great buff generic for mercenaries (I Pay Better), and they have Friekorps trappers, which fill about the same role (though obviously the faction has less of an asian theme, if that's why you like her).
  5. Well, FK specialists have blasts, and blasts are better with any instance they can be focused under, so there's a decently strong recommendation with lucius (unless I'm forgetting they're enforcers? in that case, no, definitely not worth it)
  6. How is Zoraida running Guilty/Montressor (sp?)?
  7. Oh. Misunderstood what you were saying. Why aren't you just throwing 12ss worth of death (like killjoy, taelor, etc.) out at that point, and how are you getting 3 damage on that target first? I don't understand why you're using two models, nearly killing them, and definitely overextending them, for some swingy thing when you can just get a ton of high damage and health up field.
  8. Many a typo, there, but that's illegal unless I'm misunderstanding. Can't have the scion stay buried at the end of the turn. That's also spending 5-7 health on two fragile guys for two focused attacks...
  9. I'm using the huge girl with the pistol young lacroix as trixie and a random gremlin as one of my young lacroixes (or however you'd spell that). Seriously, she and the mooning one are absolutely huge. Like, taller than people huge, considering they're s'posed to be smaller than regular gremlins.
  10. I heavily prefer droppers- better consistency and bottles last longer.
  11. Nice job with those white highlights.
  12. Yeah, unless really aggressively attacking buried stuff, Tara's really not going to ruin leveticus's day, even though she does have strong options.
  13. That said, I take Hannah w/ Tara as resser plenty- she can duplicate a plethora of nasty resser spells.
  14. Yeah... I Pay Better is pretty goddamn epic. Once I have about two mercs in the list, next I add I Pay Better, and then every non-merc choice needs to pass the "does it not care about focus? is it not roughly equivalent to a merc role?" test, because if the answer to both is no, I'll probably be taking more mercs
  15. Having raised chickens, I'm all about those rooster riders- definitely getting them and painting them in breeds I've raised at some point. Also, if you want freaky roosters, there's always wyrd's first freaky rooster... thing. (Oh, and would anyone be interested in splitting a taxidermy set, while we're talking about new releases?)
  16. Regarding the fluff, I kinda' thought they'd all have the same face (and honestly only expected one to be taking off his face), but not necessarily the same clothes or w/e. I understand what Wyrd was going for, but think that three little nearly identical creepy kids on the table will both be a little boring and a little hard to tell apart.
  17. Thanks, all, for the responses-- Grim- I'll need to look at the minis again, think they might be too organic looking for that, but it might work zeeblee, hadn't considered that angle- I could see that. Math, good idea, the only issue there is I've already got a dreamer crew I've put a lot of energy into and I wasn't thinking I'd work with a reskin of a crew I already have.
  18. To make this absolutely clear as the first thing people see, I'm not talking about anything like a tournament setting, just casual play. So, I guess the thing is, my interest in Arcanists has only ever been tepid at best. But I got all excited about the carnival crew so have the whole set, and would like to use them in a faction I actually enjoy, and I frankly don't feel like the showgirls really represent a crew as sinister as they feel. With that in mind... what crew would you proxy the Carnival as? My thoughts... (Guild doesn't feel right; Gremlins would just be too weird; I didn't think of any TT that spoke to me, Arcanists have the set they already would fit) Seamus or Leveticus with an undead carnival seems possible? Collodi seems like probably the strongest choice, since the coryphee and mannequins wouldn't need any work, and Cooper's hands could easily be holding sinister puppet strings. But there are quite a few living pieces in the carnival that don't particularly feel like they'd fit the puppet set. Lucius could be another weird one- creepy Penguins don't feel that far off from mimics. Leveticus can also run the coryphee/mannequins, has a trio of light-weight totems, and there's enough outcast variety that the rest seem like they could fit in a sub-optimal crew.
  19. Yeah, the dual faction masters provide lots of fun options. I've been almost exclusively hopping between dual factions for a while now- my four favorite masters have every faction covered.
  20. She's fine, but you're really getting into the territory of any henchman that doesn't need specific connection to another master, at that point, since she's got a little theme and Glimpse (which isn't at all reliable). I've run Tara with poison theme, belle theme, just plain beaters, etc. -- at the end of the day, extra AP is extra AP.
  21. The literal mask idea is cool like that, but I'm also in the camp of them being a bit redundant feeling, regardless of the theme of them looking similar. (Also, the mirrored one is pretty obvious due to the buttons, which doesn't really fit IMHO...)
  22. Just wanna' give proper kudos to the shift in wyrd's writing- while some were good, I'd started to get tired of the "things are scary and then you die" formula. I've been finally reading the last couple books, and feel like the tone's been more interestingly character driven.
  23. Cool, those are some difficult angles to work with, nice on getting those feeling right. I'm actually looking at going back to school to study comics, I've been feeling like it's time to inject my work with some new perspective...
  24. Unfortunately, it's basically impossible for run her with any theme starting a campaign as Ressers, since Hannah, the Scion, and Aionus (her three henchmen with good synergies) are all outcast and not an option for a first henchman though hannah and aionus are mercs at least, and the scion and void wretches are outcast so they and DM's also won't be accessible until he has a master. So... basically, she needs to run in her secondary role of primarily AP generation and eventually add in bury mechanics. This means that anything that's pretty independent will work okay. I prefer scheme runners and ranged options since both are more flexible, but basically anything will do, esp. things with flurry benefit from the extra AP.
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