1) Haven't read much yet. Flipped through. Looks great as always.
2) Bureaucrat, Commander, Gunner, Mage Wright, Marksman, Propagandist. Advanced pursuits= Executioner, Guild Lawyer, Mage Killer, Soulstone Aficionado, Witchling Handler.
3) I am enjoying how the book breaks down the hierarchy, methodology and recruitment and training in the various divisions of the Guild. Also the history of the Guild is good in that it finally answers the questions of where the guild came from definitively.
Haven't gotten much further than that. The new tarot is fun as well. You get a Vice card that you can swap out for any other flip on the Ram's Head tarot. It gives your character one of 6 vices (based on suit/joker) that shows how the guild is corrupt. If your character decides to up her standing in the guild, she has to give in to the corruption. At least that is my spin