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wizuriel

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Everything posted by wizuriel

  1. My normal crew for Mah is Mah +5ss Little lass Trixie Brin 2x bushwhackers 2x rooster riders with inferiority complex General idea is use the bushwhackers to lay down pit traps and scheme Trixie to lure stuff into the open and +1 init Brin mainly just for the cards And as mentioned rooster riders to just kill things.
  2. Just curious what are people fielding with Sonia they consider her a top master. She looks powerful, but her crew seems kind of meh
  3. I'm actually pretty shocked from a fluff point of view he isn't versatile
  4. Wong + 2GIAGS Olivia Sammy 2 swine cursed 2 bokor Lightning Bug Mechanized porkchop 3SS Took against a leveticus list Turf war Leylines Dig their graves Take prisoner Assassinate Claim jump Got tables end of turn 4. Ended up getting shoot off the board between leveticus and rusty Alice. Didn't help couldn't flip anything and opponent kept getting modrrate / severes so stuff died before had any chance to heal anything. Score would have been 4/5 - 0
  5. I agree that seems to be rules as intended, but I feel centering is too close to Wong's and Cassandra's ability where that isn't the rule as intended isn't that those models also take the shockwave test. just because those 2 mention instead I don't read that they generate the shockwave, especially since other actions have wording for doing a from a chosen model (example Bokor's healing burst trigger)
  6. Toss in the mud only removes 1 condition what is giving the 2nd ? Also a ram would only add +1 damage for min 4 unless you ram and stone? Since Toss in the mud though is only 2" Rg and not a how are people using it offensively since you can't charge and toss in the mud and can't flurry off it.
  7. Cracking energies: when this model would drop a shockwave marker, it may instead instead center that marker on a friendly wizz-bang model within range. Full load: shockwave 2 mv 15 damage 2 centered on the chosen model. Suddenly doves! Instead of dropping a shockwave marker, this action may center it's shockwave on a mechanical dove within range. All these abilities actions play around with how shockwave markers are dropped. Question is does the chosen model need to take the shockwave test, or does centering it mean the model pulses the shockwave meaning it doesn't take the test.
  8. So just curious but what models have been Guild using to scheme with? Looking to play some of my Guild for 3E and theorycrafting really not seeing any goof scheme runners in Guild
  9. honestly I really struggle to see how infamous plays in theorycraft. They seem to excel at scheming, being annoying and able to remove enemy scheme markers. They seem to be an elite crew though with very low damage output and average defenses with no healing or support to stay in the game.
  10. Anyone using Mancha this edition or he a dead model again?
  11. This was a beta ability. Nellie got some big changes at the end of beta
  12. You can take criers out of theme for 7ss. If they target Earl they can obey him for a 9+ and 5+ card
  13. The Bokor heals on 7+ which is still kind of high, but I find they bring a lot to the table. Their to pulse shielded can be useful. If the enemy uses a pass they get a focus (can help with obey) and with glowy they only need a 9+ to obey which is pretty amazing for a minion. Slop haulers can hitch a ride with Swine-Cursed, but I feel without that they will be too slow to really use their heal or keep up Spit Hog can't AOE heal and unless you attack your own models for the 1/2/3 heal I find they die very easily if you use the to heal 2/3/4. I don't think many Wizz-bang models really give up much not using their and to use the heal instead. I feel Bokor brings more to a wizz-bang crew though then a spit hog will
  14. First turn Wong drops glowy and attacks crew once giving everyone glowy 2, fast and card from Sammy As a base I would look at Wong Olivia Sammy 2x swine cursed / 3x lightning bugs Bokor Yeah swine cursed can hit hard and with glowy do irreducible damage, but for 2 points less lightning bugs do good damage and can do it at range Bokor can heal the damage and if needed use a glowy for the aoe heal Gracie is very versatile with armor, healing on Rams (works nice since most of this crew wants times), can speed you up Mechanized pork chop also works. Not as versatile as Gracie, but can let your charges do more damage I wouldn't recomment the pigapult. Unless you design a crew around it I find it very meh and easy to counter. Wong's crew is fast enough you don't need the placement
  15. My guess is it's in an upcoming book. Also Henchman? Dashel started as a totem and worked himself up to a master
  16. So Lenny used to be the only really tall Gremlin, but now it looks like the Spit Hog Gremlin, Alphonse, Greg or Olaf are all really abnormally big Gremlins and the Young LaCroix all seem like they will grow to be Lenny sized. So seriously what is in the Moon Shine they've been drinking recently?
  17. I think in beta the general consensus is the model is NOT the shockwave marker and it's just centered on the model (so it's perfectly position on them) so the model needs to take the test. This effects Wong, Pigapult and Collette iirc
  18. TGIAGS on moon shinobi can be fun. Disguised with stealth makes them a pain to deal with. With drunken Kung Fu if they shoot the gun into friendly fire free to hit
  19. His bonus action iirc gave him +1Sz
  20. Fun list I remember from Beta Wong (6ish stones to work with, forgot how much Alphonse costs) Oliviva Bernard bokor pigapult 5x stuffed pigs Alphonse + 2 gremlins in a ghillie suit Sparks general idea is Wong first should be able to easily get everything to glowy 2 (usually use bonux action and 1AP to Fzzzzap! my own models) bokor heals some of the damage sparks puts extra explosives on 2 stuffed pigs Alphonse with upgrade can get to Sz 5 so can toss the pigapult around or anyone that tries to get close to it tossing the stuffed pigs does MV 15 or 2 damage if the stuffed pig lives can bacon bomb for MV 13 duel or 3 damage injured 1 if the stuffed pig dies MV 14 duel or 2 damage injured 2 (sucks that injured no longer impacts MV duels) either way 3 damage from demise (explosive) This list I find will table unsuspecting players once and then suck as countering the pigapult doesn't tend to be that hard
  21. I tend to run Mah as a flanker after first turn. The focus from swagger is nice and easy to get. ruthless and diving charge usually means terrain and other models can't stop her from reaching the model I want her to kill and I can activate her to kill those annoying models with manipulative without having to play their model activation order game
  22. Bokor's I find are making a lot of my lists. Their healing and pulse shielded can be very nice. If you have an easy way to hit them they also get fast and a glowy token that makes their obey pretty easy to cast. Only problem in my Mah list is lack of easy way to do that ping damage to the Bokor (I also use them a lot with Ophelia and at times just have a young LaCroix shoot them for 1 damage to proc fast and glowy)
  23. I feel like my standard Mah list has been 6SS to play with Mah + inferiority complex Little Lass Trixie Big brain Brin 2x Rooster Riders Bushwhackers Bokor sometimes I drop a bushwhacker
  24. My FLGS seems to have at least 2 metal Giant Mosquitos. http://www.meeplemart.com/store/c/493-The-Outcasts-493.aspx?ps=120 Anyone have any of the metal Young Lacroix?
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