Jump to content

wizuriel

Vote Enabled
  • Posts

    1,544
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by wizuriel

  1. Been forcing myself to use Mancha more and he is growing on me. The marker removal I fine is good, but just doing it for injured 1 isn't worth the setup. Better to use to remove enemy markers, but I feel the emissary does a better job with that. The 2 discard effects for Mancha just kills him for me. Been really liking hiring a bushwhaker out of theme. Pit traps in a zip crew is pretty fun using up we go to toss enemies into the pit trap.
  2. One thing would like to see changed is small favour so you count as friendly during the models activation. Right now using it on an enemy is kind of pointless as you still count as an enemy and can't do much with it
  3. That's going to nerf Moon Shinobi's into the ground.
  4. If you could go over how you get glowy on your own models would be appreciated. I find after turn 2 unless I try and play squishy ball of death my crew is too spread out to easily buff them and attack the enemy models. Outside Wong and Merris (and lesser degree mechanized porkchop) don't know of many good ways to easily ping your own models for glowy
  5. Surprised no bokor. Ranged heal, pulse shield and with glowy can get the suit to obey (and lots of bayou crews have friendly fire). Would also add a warpig with inferiority complex. Need to heal add in rams, need to ignore armor you have tomes. Mv 6 with reckless means they will pick the battle and just go through things. Survivor imo shouldn't be a contender even in theme I find them pretty meh. They are tanky for their cost but can't do anything with that tankiness in Bayou. Spit hogs I find die too easily and the bonus action is pretty hard for some models to hold up (not to mention bunching up to use it). Would put the top 5 as 1) Big Brain Brin 2) First Mate 3) Rooster Riders 4) Bokor 5) Whiskey Golem (faster than Mancha, more damage and with DF6 and armour 2 he is hard to take down, not to mention beer googles is more useful imo than hard to wound) honourable mention to Raphael, Silurid, Merris, Warpig
  6. What could be amusing is denying bomb markers in plant explosives with Criers and Bayou Gremlins If a crier obeys a Bayou Gremlin with Bully since they ignore insignificant for the action they can steal the explosive marker as long as they are within 3" of the enemy model. If the opponent kills the Bayou Gremlin though since they are now insignificant again they are ignored for purposes of the strategy and schemes and remove the bomb when they die
  7. It's a super cool model, but honestly a bit sad the lack of support Ulix got with his unicorns compared to Molly and Hamelin and even the latest Rasputina set.
  8. Big fan of her. I find her crew is pretty balanced for any schemes / strats. Usually run Ophelia (Bayou) Size: 50 - Pool: 5 Leader: Ophelia LaCroix Inferiority Complex Totem(s): Young LaCroix Young LaCroix 2 Young LaCroix 3 Hires: Sammy LaCroix Francois LaCroix Merris LaCroix Rami LaCroix Raphael LaCroix Gautraeux Bokor One going well follow Sammy around shooting her for fast, glowy and a card
  9. Just started using Zip and feel like most games been using between 4-7 Piano's. Usually use them first 2 turns
  10. wizuriel

    Sparks

    In my experience Spark's designed for Foundry and just an afterthought in Bayou. As Myyra mentioned his Pack with explosives is really nice, but you want it on a fast model that can engage the enemy and not blast your own models and survive a few hits (metal golem, howard Langston, emissary's are really good for this). His 6 Hostile Work Environment can really destroy certain crews (cough McMourning) that like to target themselves, but in my experience Spark's is a bit too fragile and expensive to want to be within 6" of enemy models. imo Bayou doesn't produce enough scrap that you're really going to ever use ride the rails, scrapyard mines or Now Yer a Robot more than once a game at most. Foundry though will litter the playfield with scrap letting Spark's jump in and out of troubled areas, heal constructs and make scrap yard mines. For a fun 1 time cheese list you can use packed with explosives, pigapult and stuffed pigs to throw nukes at your opponent if they fail the MV tests.
  11. I've been finding Wong's crew is pretty vulnerable to ranged crews. What do you run with him?
  12. wizuriel

    Zipp Zipp!

    Honestly not been having much luck with the infamous keyword and end up hiring a lot of out of keyword models or versatile. Zipp is a great independent master though and infamous doesn't really synergize amongst itself. Usually look at something like this New Captain Zipp Crew (Bayou) Size: 50 - Pool: 3 Leader: Captain Zipp Totem(s): Earl Burns Hires: The First Mate Merris LaCroix War Pig Inferiority Complex Slop Hauler Flying Piglet Whiskey Golem References: Piglet
  13. Mainly card draw and she is a fast model that can throw a wrench into your opponents schemes. What I usually do with her is if anyone gets a wild shot trigger to ping the damage on her. That gives her a glowy token, fast and a card. If she has the health I've also had young LaCroix just following her around and shot her to give her all the above (if you relent chances are they will just do 1 damage). Using a glowy token Sammy has the suit to turn an enemy scheme marker into a stuffed/flying pig denying them schemes or at range can stack injured and bury a model with Jynx and Glimpse of the Void Trigger.
  14. Such as? I haven't been playing much guild in 3e, but don't see much that can reliably put out staggered to help grimwell
  15. Failed Experiment: When this model would reduce its Df and Wp from the injuried condition it instead increased it by that amount. So in theory you can get them up to injured X and have an insane Df and Wp for 1 round (since you lose all injured at end of the round), but since the test subjects will still take the 1 damage from being in a pit trap you will leave them at 1 wound remaining and at the start of next round they jump back down to Df4 and Wp2. Since they are a 30mm base with a 0" engagement range not sure what you're really going to do with an insane Df & Wp from Failed Experiment.
  16. out of curiosity what kind of infamous lists do you play? generally I find them pretty hard to make crews for. Generally I pick my crew more for strategy / opponents master / schemes but in a nutshell Plant Explosives: Tricksy, rooster riders can get deep to drop bombs and pit traps can protect my bombs. Turf War / Reckoning: Kin, I find they are pretty tanky to not give up points / markers and good at killing. Take a few fast models to grab markers or drop schemes Corrupted Idols: Tri-Chi / Big Hat: Tri Chi have the healing and announce factor on getting the idols and Big Hat can summon fodder to annoy the opponent. I also like Wong in Turf War / Reckoning depending on enemy master and schemes
  17. Just curious what you were doing in this match that Sammy draw so many cards? Personally I've found Levi very hard to play as him and Rusty just nuke models to death before you have a chance to heal them and all the irrudicible damage his crew does gets around shielded, stones and infused body. Sammy and Big Brain Brin seems a lot of SS in support
  18. Just curious but what do people feel are key models with Sonnia? I feel like I have a ton of Guild, yet no crews that are really usable right now
  19. 3E kind of left me in a weird position. I have a lot of crews, but few that I feel I have enough to really play Painted Guild: Every master except Base. I feel can field Hoffman and maybe Lady Justice, Sonnia and Perdita but missing a few key models for each crew Arcanist: Rasputina, though missing too many models to use Neverborn: Dreamer and Nekima. Can field Dreamer not sure on Nekima Bayou: Sommer, Ophelia, Zipp, Wong, Mah, Brewmaster. Can field Mah, Ophelia, Brewmaster and Wong 10T: Lynch, though no where near enough to actually field him
  20. Costs are paid after declaring, but before a duel (step 2 resolving actions of 23). I don't think there is anything preventing you from declaring from beyond to gain a flicker and to the duel then remove the flicker to pay for dust devil
  21. Problem with Mah running a fake foundry crew is if you just run it as foundry with Mei Feng you get the same gameplay, but it's much stronger as she supports the play style.
  22. Thralls! The model is just very boring for what they are. Handlers are also pretty weird for what they are
  23. Took Ophelia + inferiority Complex + 3ss Francois + inferiority complex Sammy Raph Rami Merris Sammy 3x Young against Levi + 5ss Rusty Alyce Marlena Ashes & Dust Hodgepodge effigy + upgrade Necropunk + Servant of Dark Powers Prospector was Reckoning with detonate charges, dig their graves (me), hold up their forces, take prisoner (him), power ritual (both of us). Had to call the game end of Turn 4 when the score was 4-2, but imo I was in a good position to tie up the game in turn 5 Really struggling against Levi in Reckoning as nothing in his crew really gives points for killing it (Levi is next to impossible to kill, Ashes & Dust and hollow waifs are worth nothing and the rest of the crew hides behind Levi, Rusty Alyce and Ashes & Dust)
  24. Full Load prevents you taking interact actions until the end phase, criers can't get around that
  25. This is a 1 trick list that if the opponent suspects you will lose. I've played it in beta and anything fast can kill the pigapult pretty easily in which case your list falls apart. If going to run it I would personally do it under Wong for glowy stuffed pigs. First turn you can easily get glowy 2 on the stuffed pigs to increase the mv test to 13 instead of 11 leaving must models over a 50% chance to fall to top deck to pass
×
×
  • Create New...

Important Information