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About Qracy

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  1. Not sure about the correct timing: Black Blood model is damaged, beginning with step 1: no soulstone used, then step 2: flip damage, black blood models suffers damage, step 3: no effect, step 4: black blood reduces health, step 5: black blood ability takes effect, deals 1 damage to Viktoria. What happens now? Do you begin with step 1-6 for Viktoria and handle every step, before goning to step 6 for the black blood model? Or do you finish step 6 for the black blood model and then start with step 1 for Viktoria? Or are both damages delt simultanously? I just want to understand it correctly...
  2. Hi everybody, in our local community, one question came up I am not absolutly sure to answer: What is the correct timing for the following situation: Both models have 1 health remaining. Viktoria Chambers attacks a model with black blood and kills that model. Black Blood says, "After this model suffers damage from an Action or Trigger, every model within 1 suffers 1 damage." Into the Fray: "After this model kills an enemy model, all friendly models with this ability heal 2." Question: Does Viktoria survive or not? What is the correct explanation? Thanks in advance.
  3. Hi Everyone, actually I am organizing a small Tournament for M3E, especially for Beginners and everybody who is new to M3E. This is my first organized tournament as a henchman, so I wanted to start a little bit smaller 😅 --> 10 people max. In our local community, we have some new players, so I wanted to try out a format, which is beginner-friendly. Therefore, we are trying a different format than you may be used to: Three Rounds of Henchman Hardcore One 50SS Game Fixed Crews That means, that you have to play every round of Henchman Hardcore with the same crew and these models also have to be included in your crew for the last 50SS game. The idea behind that is to focus on some miniatures you are familiar with and therefore getting speed into gameplay. Application and more Information on: Tournament Link on T3 Where? Top-Tables, Sternengasse 1B, 50676 Köln, Germany When? Sunday, 11th of August 2019 10 am to 6 pm If you are interessted or have any question, please send me a PM. Greetings, Martin
  4. Hey Wyrdos and those who wanna become one, my name is Martin and I am a new Henchman in Cologne. I am offering Malifaux Demo games and Tournaments at the Top-Tables shop. Interested in Malifaux? Just contact me via PM or come to the local store and talk to anyone behind the desk. Then we can arrange a demo game. The game itself will take about 60 Minutes for an introduction to basic rules, gameplay and background information on Malifaux and the local community. Where: Top Tables, Sternengasse 1B, 50676 Köln, Germany When: Please make an appointment via PM or at the LGS Greetings Martin
  5. He is great for plant explosives: If the enemy gave a minion an explosive marker (which is not unlikely, because in general, minion are often the scheme runners in most crews), the order of that mision in tunr 2 or 3 is often: Walk with that minion into the enemy's half of the table and then drop the explosive/strategy marker. And that is the moment, the undercover reporter shines: After that, you unbury him in base contact with that minion and the strategy marker. He sends the minion back to his deployment zone and with his only action this turn, he picks up the strategy marker and gains an explosive token. The next round, you can walk to the enemy's half and drop a strategy marker by yourself.
  6. Qracy

    Alan Reid

    I have pretty good experiences with Alan in a Lucius Crew. Just went forward with him and the Scribe, being within 6" to important models in turn 2, turning on his boring conversation. In combination with the scribe standing nearby, this is very nasty and disturbing for the enemy: TN10 WP duel every time he does anything else than walk, no bonus actions within 4" and when the enemy does not hit the TN10 WP duel, he has to invest 2 cards for cheating/passing the duel. Very nice to clear the enemy's hand. This works pretty well a lot of times against different enemys. Sometimes a gave Alan a Lead Lined coat, to make him more durable. He is no match winner, but because of his disturbing aura, he gains some attention and grants Lucius and the Agent some air to breath.
  7. I have not played Nellie yet with her new rules, but to me, the concept of the crew is not, what I expected. Nellie was one of my two favorite masters in M2E and I would appreciate, if the playstyle turns a little bit back more to that direction. I don't like the new "Exclusive Interview", because of it's restrictions in placing scheme markers within 4". If you want to use it more than once per turn on a model, you have to remove scheme markers, what is nonsense, because you want to have as many scheme markers as possible for the other effects of this crew. I liked the "Drop it" Trigger more on their Attack Actions, which would make "Reveal Source" much more effectiv. Then you could give something like Subterfuge: When an enemy Scheme Marker would be Dropped within a6, this model may discard a card. If it does so, a friendly Scheme Marker is Dropped instead. to them. In addition, if you want to give Nellie a little bit back of M2E, you could change the Trigger of "Reveal Source" a little bit: "Could this be… Betrayal?!": Choose an unengaged, non-Master enemy model within 6" of the target. The enemy chosen model pushes 6" toward the target and takes a Action against the target, controlled by this model. That would give Nellie the possibility to push e.g. also Phiona towards the enemy and take an attack action. In addition, I would build-in the in "Reveal Source". Then you would have the good old Nellie/Phiona engine running again. And please give Sharp Wit back to the Field Reporters. I mean they are a 6SS Minion...Look at e.g. Rotten Belles for 5SS....
  8. I really, really hope, that you are right. I have also opened a thread to that topic in M3E Open Beta with a photo comparison between a "new" model and an old one: The Scale of M3E Models Because otherwise, from an aethetic point of view, all old models would get useless and all the time I have spent painting them, would feel like wasted time. From my point of view, that would be something I would not have expected from Wyrd and remembers of the behaviour of the branch primus some years ago. I really pray for the scale not to change and would be glad, if we get an official statement to that...😉
  9. May I bring up my thread again, because Kyle has given the perspektive to rework the family keyword and I would like to speak about Nino and Papa Loco, because I think they really need to be reworked. So what is your opinion on my ideas and/or what ideas do you bring in?
  10. Hello everybody, I would like to hear, what you think about these models, besides the general Family ability discussion. Just would like to take a closer look at both models: I like Papa Loco very much, the idea, the model... I think, his abilities are quite nice and fit to the lore. The only thing I don't like is his "Use This!" Ability: Either I don't understand what the sense behind it should be? Why can another model use his dynamite, when Papa Loco removes a Scheme marker? I don't get the idea behind this. And concerning gameplay, I find this a way too situational. How often will you use Papa Loco, to remove a scheme marker with an Interact Action? In 5% of all games? Therefore I would vote for changing this ability to something more useful and fitting to the lore. Maybe something like in M2E: "Use this!": Once per Activation. When another friendly non-master models declares an attack action within 3" trageting an enemy model within 8", that model may add a to it's damage flip. Or something more about scheming: "Insane Traps: If an enemy model or effect removes a friendly scheme marker this model has placed, it suffers 2/3/4 damage. This damage flip cannot be cheated." In addition, I would remove(!) the Bravado Ability on him and add Unimpeded and "Used to it": This model is immune to the Staggered Condition and cannot take the Concentrate Action. Because he wears his straitjacket, he is used to being a little bit handicaped and therefore immune to staggered and has no problem with severe terrain. On the other hand, his insanity makes it impossible to take the "concentrate" action. That would in my oppinion fit very well to his lore and on the other hand add a little bit diversification and versatility to the Family crew. Nino Ortega: I think he is a little bit a lackluster. Compared to the Guild Rifleman, which I also could take for 7 SS into a Family Crew, I would prefer the Rifleman, as far as offensive abilities are concerned: Rifleman: 14" +10" Stat 5 (6 vs. activated models), 2/3/5 damage ignore cover and friendly fire, Trigger: Armor Piercing, Ricochet and Execute Nino: 14" Stat 5, 2/3/4, ignore cover and concealment, Trigger: Crit Strike, Tactical Planning and Quick Reflexes. Of course from the shadow is nice for scheming on turn 2, but he has to get "closer" to the enemy and is therefore more in danger of being attacked by himself. And because he cannot ignore Friendly Fire, his effectiveness will drop on turn 2 or 3, because you will have much more engagements on the table. The Rifleman keeps his effectiveness, because he can always focus and shoot 24" into engagements. One option would be replacing the Gatling Rifle by the Gatling Gun: 12" Gatling Gun Stat 5, 2/4/6 damage, Burst Damage: When resolving, the target suffers + damage, Tactical Planning or leave his Rifle as it is but give him Sniper and Expert Shot. I'm missing something like Spotter in M2E on him. Actually, he is just a semi-sniper with from the shadows: Meeeh I suggest: "Spotter": Enemy models within 12" must discard a card to take the interact action. or "Spotter": When an enemy model within 12" takes the interact action, another friendly model within 12" may take an attack action targeting that model, ignoring cover and friendly fire. or "Spotter": When an enemy model in LOS places a scheme marker, another friendly model may push up to 4" towards that scheme marker. If the friendly model comes into base contact with that marker, place a friendly scheme marker into base contact and then remove the enemy scheme marker. I would prefer the first or the last suggestion, bringing some utility to the Family Crew. So what do you think? What is your opinion and experience?
  11. Qracy

    Are we OP?

    But I think this is a general issue about teaching: If you have Dr. Sheldon Cooper as your physics teacher, you will never get into it and you will resign after 5 minutes. I think introducing someone to Malifaux needs a good balance between puppy licencse and a glance of Malifaux's complexity and deepness.
  12. Qracy


    The Undercover reporters are great for "Plant Explosives": If an enemy minion planted a bomb on your side of the table, you can unbury him late that turn in base contact with the enemy and that bomb marker. Because he is slow and not insignificant, you can just pick up that bomb marker and send the minion back to it's deployment zone and the enemy can do nothing against it. On less point for the enemy. In addition, you can make him staggered that round, because you don't have to move that turn. After that, you can either walk to the other side of the table and plant an explosive by yourself or blow up enemy scheme marker all over the board. I think he is one of the best anti-scheme-runner you can find. I like him very much. Besides that I can't wait the models to be released, because I love that costume they are wearing....."Hey man, don't mind me, I am just a horse...."😂
  13. And the enemy has to be run out of Soulstones, what in my experience often not happen before turn 4 or 5 (actually in my meta). Actually, I don't like the execute Trigger as it works right now, because of the availability of bringing 10SS chache, it is not that effectiv in my opinion and often not worth cheating for it. In my games, I did not have any benefit using it, although I often tried.
  14. Qracy


    Actually, I take the Brutal Emissary with Nellie. Combined with Phiona, the undercover reporter and the press, you have enough damage output in my opinion. Another nice synergy is taking the Executioner, because you often have enemy scheme markers around you can use for Trail of Blood. But I agree, I would be nice to have another option within the Journalists; but maybe, Wyrd has something in mind yet, what will be released
  15. Qracy


    Maybe I am blind, but nothing changed on the stat card for the printing press? I think this is a mistake?
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