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About Qracy

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  1. I like the new model. Brings some nice tools for the frontier crew.
  2. Agree with 4 out of 5 Instead of the Guard Patrol, which seems fine to me for a 4 SS model, I would like to see the Field Reporters get a , e.g. Hidden Blade, Sharp Hairpin or at least Frantic Flailing. My Ranking would be: 1. Thalarian Queller 2. Field Reporter 3. Death Marshall Recruiter 4. Pistoleros 5. Orderlies
  3. Sadly, due to the corona virus and new decrees in Cologne and Germany, I may not organize a tournament any longer till the crisis is over. As soon as possible and passable, I will organize a new date. But I do not expect it to be possible before late spring / early summer, if we are lucky. I will give you updates here.
  4. ...would like to see you at the Top-Tables in Cologne.
  5. Hello Wyrdos, new Gaining Grounds Season One are out and we want to play Malifaux in Cologne again. We have a 14 player tournament on the 4th of April: Top-Tables Sternengasse 1B 50676 Köln We play Malifaux, 3 rounds with 50 SS each. Strat & Schemes: GG Season One. For more Information write me a message.
  6. Concerning Perdita, I have very good experiences with this list: New Perdita Ortega Crew (Guild) Size: 50 - Pool: 5 Leader: Perdita Ortega Lead-Lined Coat Totem(s): Enslaved Nephilim Hires: Francisco Ortega Lead-Lined Coat Abuela Ortega Nino Ortega Santiago Ortega Guild Steward Brutal Effigy Effigy of Fate In a Perdita Crew, I would rather tend to take Effigy+Upgrade instead of Pale Rider. The Ortegas all are very mobile and have a lot of out of Activation possibilities. Also they all have good range attacks, so I don't
  7. I won a game against Colette with her on my last tournament. ☺️
  8. Hello everybody, we have a 14 player tournament on the 28th of December Top-Tables Sternengasse 1B 50676 Köln We play Malifaux, 4 rounds: 2x 50 SS and 2x Henchman Hardcore. Single Faction, Singles format. Strat & Schemes: GG Season Zero. For more Information see Tournament on T3 or write me a message.
  9. I have another one, seems small but the impact would be great: Guild Hound should be versatile (in addition to Guard) That would solve the general problem, that Guild has no cheap scheme runners. And at the second glance, you have several nice synergies: In a Frontier Crew, you have a specific synergies with Paul Crocket (Beast) and in general with their Hold Down Trigger In a Nellie Crew, you have a great synergy with their Annoying abilitiy: You engage an enemy model and use your "Annoying" Tactical Action. Then, the reporters use their "H
  10. Melee Attack for Field Reporters, e.g. Frantic Flailing MV 5 for Sonnia build-in Tome for Interrogate on Investigators DF 6 for Samael Hopkins WP 6 for Jury Into the Cage same effect as pine Box (distracted +1)
  11. Yes of course! I had this effect in my second game vs Dreamer. But in my experience, this will not be enough to win against Sandeep.
  12. In the beginning, I also tended to play the steward very defensivly, ending up that he didn't do much but healing ad focusing his pals. But I started to play him more and more as a scheme runner: Because of his demise ability, a lot of enemy models do not want to attack him. The biggest thread is indirect damage, e.g. the Underbrush Markers pushed under his feet or shockwaves. But if you do not encounter anything like that, you can use him as a scheme runner in mid- and late-game.
  13. The Summons are not the only Problem: Tons of focus and the arc-node ability are even worse. And the models he can bring to the table initally are very strong too, Serene Countenance, Butterfly Jump, Healing abilities...everything in one single crew! In addition, Exorcists are nice as a thread, but unreliable, because you need a High Crow in your hand to safly kill a summoned model. It gets more interessting in a Lucius Crew, when Agent 46 mimics the Exorcists Crossbow and can stone for the crow. But on the one hand, I had no legal Agent 46 Proxy, on the other hand, I had declared Hoffm
  14. Schemes & Strats: Round 1: Reckoning, Standard, Harness the Ley Line, Dig their graves, Hold up their forces, Assassinate, Vendetta Round 2: Turf War, Wedge, Detonate Charges, Breakthrough, Search the ruins, Outflank, Assasinate Round 3: Plant Explosives, Corner, Breakthrough, Dig their graves, Take prisoner, Power Ritual, Vendetta Round 4: Corrupted Idols, Flank, Search the ruins, Hold up their forces, Power ritual, Deliver a Message, Claim Jump Round 5: Plant Explosives, Wedge, Detonate Charges, Dig their Graves, Outflank, Deliver a Message, Vendetta Round 6
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