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Viagrus

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  • Birthday 02/17/1983

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  1. How was he as debuff/support piece? Censure using the Restraining Order condition would be a great way to rip someone's hand apart in conjunction with Jury and Austringer. But the downside is that's a shit-ton of stones.
  2. Viagrus

    The Jury

    I tried the Austringer/Jury combo in a Lucius crew against Reva. It really crippled my opponent to not be able to cheat fromantic turn two onwards. He is known to have great hands and seeing what he discarded made me giddy! I also played it against Titania. My opponent was none to pleased. I had a Rifleman in the crew, but I think I'll leave him in the box next time around.
  3. I'm probably too late for this. A Miss model of Lucius, so I can finally have a model that fits me calling him Lucy. The dress would be similar to Widow Weaver's. The mask would only cover the eyes and forehead with the face being suitably horrifying. The mask would be handheld on a stem. Her other hand would be outstretched and pointing.
  4. I'm sorry if this has been said before but there is an extra "until" in Tara's (0) Eternal Moment. I tried a search for the term eternal moment in this thread and the search came up with no results.
  5. Waking cannot be removed by friendly actions. It says so directly on Dreamer's card.
  6. She's more expensive (Merc Tax), her (0) push is only 4", her damage track (weak, moderate) compared to Graves is laughable. That's not saying she's bad, by any stretch. It's that you have to build around her movement shenanigans more so than with Graves. To me she's not a direct trade out for Graves. In a Pandy crew it helps a great deal to diversify your damage. If you get hard countered against your WP attacks (Von Schill, Marcus, Raspy) you'll be glad for the DF targeting actions in your crew. I'd be more willing to use Burt Jebson in place of Lust for that same reason. Of course those are 3 different models that do one thing similar to each other but do a secondary (or tertiary) thing much differently than the other two. Lust has her place in a Pandy crew, the same way just about any other model does, it just depends on what you want the crew to do.
  7. Is Depression in this case for the extra Ca action for the Woes in LOS of Doppy? I can't imagine using Depression's (0) over her Mimic.
  8. I've only ever put Depression on Candy. Since she has no (0) actions it's perfect for her, since it allows her to hit her Wail trigger or get the Ram she needs to heal someone up. She also gets Fears Given Form. Have Pandy Incite a model and then have Candy move next to it. The next turn that Incited model is getting Paralyzed. Depression can go on Kade to make sure he gets his Sweetbreads trigger off and really put the hurt on something. Sorrows and Poltergeist are finesse pieces. They are usually best to activate late the turn before you turn Pandy loose on your opponent. They also complement a specific type of playstyle with Pandy. A playstyle most people don't play because it is easily stopped, due to Sorrow's and Poltergeist's fragility. For Lures, I prefer Lilitu. Her Ca 7 allows you to have a good chance at Luring a master or Henchman. She also has Df 6 so she's a little harder to hit than a Beckoner who's real claim to defense is if the attacking model has Brilliance (a rare occurrence in a Pandy crew).
  9. As far as terrain is concerned there's always paper craft. Those are (usually) PDFs containing images of buildings that you print, glue to something sturdy (foam core being the most common), and put together. They're cheap, light weight, easy to put together (mostly), and look darn good. There are many producers of this type of terrain. I'm on mobile and I can't paste links but I'll list some makers/key words for a Google search. Fat Dragon Terrain Sets Dave's Games Stones Edges And simply papercraft
  10. I like Doppelganger with Useless Duplications. Everyone will be bringing heavy hitters whose attacks you can copy. She's 7SS so your opponents will rarely get 3 points from her. You can cheat the initiative low to make sure her manipulative is always valid. Low cards have value because you can discard them to give your attacker a negative flip to melee attacks. Mimic's Blessing is also a valid upgrade for defense. If Doppy does bite it there's some hand shaping you get to do.
  11. I had the same problem. I just tried to hide a blob of greenstuff in the arm joins. I also pinned her entire leg because of the ankle.
  12. Keep in mind that Bishop's Df/Wp trigger is not an Attack Action, so it won't benefit from the +1 dmg from Firing Squad Injustice (the 2 damage from making an attack action while having FSI still happens). Don't forget that you can cheat the damage flip on Bishop's Df/Wp trigger.
  13. The Metal Gamin no longer have Hard to Kill and can't target Metal Gamin with their (0). They were errata'd earlier this year. Check out the FAQ. We have new Schemes for 2016 that are used is tournaments instead of the main Rule Book schemes. Depending on when you l as the played you might find that we also have new Strategies. I would suggest the purchase of the M&SU box and make at least one Steam Arachnid Swarm.
  14. Place has no height restrictions. Page 51 of the big rule book has a call out box that deals specifically with Placement. "Placement is not movement, the model is simply put into the position described by the rule." In this instance, the position is only described as 3 inches, without a height limitation.
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