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GR1MMJOW 666

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About GR1MMJOW 666

  • Birthday February 5

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  • Gender
    Male
  • Location
    Killeen, TX
  • Interests
    Malifaux, collecting Nintendo games, playing board games and watching the Detroit Lions

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  1. A lot of good info, i went ahead and got the winged plague. Ill prolly be ordering A&D next because i LOVE the model and now that i have a use for him, im excited. I have a few neverborn crews so i do have access to kade and candy. Ill be playing my first few games with hamelin the rest of this week so ill see how it all flows. Appreciate all the info. Still following if more ideas arise
  2. He mainly summons abominations, he just has the largest hire pool in the game because he can hire non gremlin constructs which adds a lot of choices. I know people who have a whole case of malifaux that is just leveticus. He works good with his core group though if you do really like him and keep expanding your options. I prefer having different crews opposed to a whole money pit on one crew though. The dreamer comes with alps, daydreams and a coppiluis so pick up ude just need 3 more models for the rest of his summoning. Stiched together being one of those work very good in many nb crews. When you for sure choose a faction and expand to other boxes your choices will multiply just from the options in each box. If you got pandoras box and the dreamer for example the stiched together and insidious madness can work good in both. When i first started i found things like that to maximize my options. Ultimatly you need these options because you need to be flexible with the game strat and scheme. If you play with same crew and no extra options or masters people will counter them and you will struggle with certain games. Like i said though, once you learn the game and models youll know where to expand
  3. Depending on how limited with time and budget you are some of the summoners could be rough. Buying all the extra models for them especially leveticus is a lot of models and a lot of painting. Thats is you want all the summoning options which is the most benificial along with the most costly. Ide start with a crew you like that doesnt summon, less time and money involved with models even after buying some extras for the crew. Once you learn the game with that crew youll know a lot more and know which dirrection to go next.
  4. What do the wingled plague do? I see some for sale but cant find much info on them, im guessing they hand out blight
  5. Picked up hamelin along with brother hood af rats. These are very common models for any hamelin crew along with killjoy that everyone else loves to use. What are some other combos and builds you guys find effective?
  6. Ide buy models that complement your crews you have for more options before buying new crews. Learn how everything works and having good options for 1 crew opposed to limited options for many crews is sometimes better.
  7. Game should be played with a lot of terrain so shouldnt be to hard. If you have issues or expand those 2 i mentioned before waldgiest and stiched can provide cover
  8. Yeah i always start with other plans for her. When teddy gets to 1 wound or something i start to think oh, ill just heal him fast. I still havent learned to stop trying with her and wasting my ap lol. Guess im just use to my slop haulers always healing easily, not even close to the same case with candy
  9. Most minions in every faction can find there way into a few crews maybe an average of 3 where they actually have some type of synergy. Some minions on the other hand just dont mix well with certain crews unless you plan on running them solo, check minions on pullmyfinger to see who they have chemistry with.
  10. Every game i use candy i end up trying to heal someone with her. She can take a extra casting action and her healing is so unreliable i have spent all 3 ap trying to heal before and failing them all? I agree about poltergeist, unless he is in a good spot to put down paranorm activity marker when everyones grouped up for multiple turns. He has not done much for me besides that
  11. Well the reason anyone would say that is probly due to him being a summoner. So you would have to buy all the models he can summon for him to be complete. Thats just for summoning though, still need more models for base crew
  12. I actually use hunters in a lot of my list. They roam all over by themselves. Pulling models, pouncing, they have armor and can push at end of turn.
  13. I was looking at it more of you are playing the crew for first time and learning there boundries. If you are playing a friendly match ask if it can be turf war just to see how the crew naturally works. Then you can easily see how things work and what to add or take away in other games. I wouldnt just simply set aside sorrows or poltergeist because they look weak is what im getting at. I like to use waldgiest to germinate trees infront of crew as they move up, this protects them till they are in opponents face. The stiched together also have creepy fog as a zero action that provides cover and they cause wp duels along with reactivate when they reach one wound.
  14. I have 12 malifauxs crews and love the game. I want to get more submerged into the story and background. Are there any books or any good reading materials you guys know of besides bits and pieces i find all over. Also i wasnt sure what to post this under, went with neverborn?
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