Keltheos Posted December 21, 2012 Report Share Posted December 21, 2012 Please discuss the Hamelin errata posted in: http://www.wyrd-games.net/showthread.php?37795-HAMELIN-ERRATA-(OR-maybe-the-world-is-ending-after-all) here. Quote Link to comment Share on other sites More sharing options...
0 Turbodog Posted January 4, 2013 Report Share Posted January 4, 2013 I If it doesn't reduce the rat to zero wounds then I would say yes. But would need the wording of decapitate and love the job... Decapitate (requires a crow to trigger). "When damaging defender with claws strike, kill defender unless its controller discards 2 cards or soulstones..." Love the Job "When an enemy model killed by a claws strike is removed from play, heal all wounds on this model." Quote Link to comment Share on other sites More sharing options...
0 Ausplosions Posted January 4, 2013 Report Share Posted January 4, 2013 That would work as it does not reduce to zero wounds. It just kills them, which would allow love the job. Quote Link to comment Share on other sites More sharing options...
0 Omenbringer Posted January 4, 2013 Report Share Posted January 4, 2013 Decapitate would kill the rat as long as your opponent didn't discard the 2 Control Cards to keep him around (much like how the Skeeter's Larva ability can get around it by sacrificing the Rat instead of reducing Wounds). Ninja'd by Ausplosions, took to long getting to this one in the que. Quote Link to comment Share on other sites More sharing options...
0 Csonti Posted January 5, 2013 Report Share Posted January 5, 2013 (edited) Bump in hope to get these answered. Hmm interesting Keltheos? Ratty? Can rats writhing mass while on one wound? Can they walk through hazardous terrain? Is it just the /killed flip that kills them? And finally. Because you only take damage from terrain in your own activation, this means rats can never be killed by Kaeris's Immolate marker.. Because as it is it doesn't wound when placed. Last time this came up we flipped to see if immolate causes damage immediately or only once the model under it moves. It turned out they didn't take the dmg straight away, and the all went on to kill Kaeris.. ---------- Post added at 04:00 PM ---------- Previous post was at 03:51 PM ---------- I think I have found an infinite loop that is also legal with the new Hamelin rules. It is a very special setup but I guess these kind of stuff should not exist. So here it comes: Alone in the Dark special event is active. Avatar Seamus has cast Succumb to Darkness twice. And Gorgon's Miasma is also in effect. Malifaux Rat activates within ASeamus range. Terrifying -> 17 with -2 Wp means it will always lose the duel. Rat is killed because of Alone in the Dark. Hamelin player gets a new Rat and places within ASeamus range. Rat activates and takes the Terrifying test. Rinse and repeat. Edited January 5, 2013 by Csonti Quote Link to comment Share on other sites More sharing options...
0 Kadeton Posted January 5, 2013 Report Share Posted January 5, 2013 I think I have found an infinite loop that is also legal with the new Hamelin rules. It is a very special setup but I guess these kind of stuff should not exist. So here it comes: Alone in the Dark special event is active. Avatar Seamus has cast Succumb to Darkness twice. And Gorgon's Miasma is also in effect. Malifaux Rat activates within ASeamus range. Terrifying -> 17 with -2 Wp means it will always lose the duel. Rat is killed because of Alone in the Dark. Hamelin player gets a new Rat and places within ASeamus range. Rat activates and takes the Terrifying test. Rinse and repeat. You've thought about this way too hard. Quote Link to comment Share on other sites More sharing options...
0 Ausplosions Posted January 9, 2013 Report Share Posted January 9, 2013 UPDATE FROM RATTY! One slight change to the Errata, reading through your posts They're Just Rats was causing some confusion, and there were some weird artifacts. We have discussed things and we think this wording will be a bit easier to understand and fix some of the weirder artifacts "They're Just Rats": This model may not be reduced to less than 1Wd during another friendly model's activation. Friendly Malifaux Rat models cannot be Summoned in response to this model being killed during its own activation. So. Stay away from Slow to die models, as your rats will not come back from the Slow to Die models last strike... Quote Link to comment Share on other sites More sharing options...
0 Hateful Darkblack Posted January 9, 2013 Report Share Posted January 9, 2013 Oh, hey! Does that mean you can now Headshot your own Rats? Quote Link to comment Share on other sites More sharing options...
0 Ausplosions Posted January 9, 2013 Report Share Posted January 9, 2013 No. This model cannot be killed in ANOTHER freindly models activation. It can die in its own now,but wont make a rat. Quote Link to comment Share on other sites More sharing options...
0 Ratty Posted January 9, 2013 Report Share Posted January 9, 2013 (edited) Oh, hey! Does that mean you can now Headshot your own Rats? Yes, that actually does work.. but that worked before and how many Headshots type abilities does a Hamelin crew have... and isn't there better things to do with them than shoot rats. This model cannot be killed in ANOTHER freindly models activation. You misquoted, can not be reduced to less than 1Wd. things that directly kill will still kill rats. Stay away from Slow to die models, as your rats will not come back from the Slow to Die models last strike... Also rats no longer come equipped with parachutes :Rat_Para: And Asbestos armor for running through Flame Walls. Edited January 9, 2013 by Ratty Quote Link to comment Share on other sites More sharing options...
0 Ausplosions Posted January 9, 2013 Report Share Posted January 9, 2013 Haha Gold! Quote Link to comment Share on other sites More sharing options...
0 Ratty Posted January 9, 2013 Report Share Posted January 9, 2013 The Special Forces Rats will appear in a later expansion, and will be armed with C8 carbines, body armor and Flash-bang suppression grenades. Quote Link to comment Share on other sites More sharing options...
0 Turbodog Posted January 9, 2013 Report Share Posted January 9, 2013 UPDATE FROM RATTY! "They're Just Rats": This model may not be reduced to less than 1Wd during another friendly model's activation. Friendly Malifaux Rat models cannot be Summoned in response to this model being killed during its own activation. So. Stay away from Slow to die models, as your rats will not come back from the Slow to Die models last strike... Actually, it sounds like if I have a good old slow to die executioner and he is surrounded by rats and gets shot by ANOTHER model, then he dies because he can't kill any of the rats around him. True, the situation has been made a little harder, but again, before, the guild executioner likes being surrounded by weak models (or at least having a few nearby) to "feed" off of in case he is killed. Rats don't seem to work this way. This only "fixes" if a single rat comes up to him and hits him directly. Quote Link to comment Share on other sites More sharing options...
0 Ausplosions Posted January 9, 2013 Report Share Posted January 9, 2013 What? Where are you getting that? Quote Link to comment Share on other sites More sharing options...
0 Ratty Posted January 9, 2013 Report Share Posted January 9, 2013 That's correct only the Rat whose activation it is can be killed by damage from a model with Slow to Die, other rats can't be reduced below 1Wd as it's not their activation. They could still be killed by Decapitation. Quote Link to comment Share on other sites More sharing options...
0 Ausplosions Posted January 9, 2013 Report Share Posted January 9, 2013 Yeah. I should have read this properly..... ---------- Post added at 12:31 PM ---------- Previous post was at 12:31 PM ---------- Yeah. I should have read this properly..... Quote Link to comment Share on other sites More sharing options...
0 Kadeton Posted January 9, 2013 Report Share Posted January 9, 2013 Well, this change certainly seems to introduce some Scissors to Hamelin's Paper in the matchups. Throw down a Wicked + Terrifying model in the middle of the Rat swarm (Chompy Bits, Avatar Seamus, Yin from memory - are there others?) and watch the whole swarm get annihilated when it activates. Very nasty! Quote Link to comment Share on other sites More sharing options...
0 Omenbringer Posted January 9, 2013 Report Share Posted January 9, 2013 Still no desire to stop Skeeter summoning from Rats? Quote Link to comment Share on other sites More sharing options...
0 poulpox Posted January 9, 2013 Report Share Posted January 9, 2013 Thanks for the update, I understand the idea now Quote Link to comment Share on other sites More sharing options...
0 Csonti Posted January 9, 2013 Report Share Posted January 9, 2013 "They're Just Rats": This model may not be reduced to less than 1Wd during another friendly model's activation. Friendly Malifaux Rat models cannot be Summoned in response to this model being killed during its own activation. How does the second sentence interacts with Voracious Rats? I guess they're Just Rats only stops the generation of the new Rat but all the rest of Voracious Rats' effects (no corpse counter, no other model summoned etc.) work normally. Is that right? Quote Link to comment Share on other sites More sharing options...
0 cain Posted January 9, 2013 Report Share Posted January 9, 2013 Friendly Malifaux Rat models cannot be Summoned in response to this model being killed during its own activation. So, models with black blood and self exploding abilities are immune to rats now? This seems to create a lot of autoloose matchups now. Quote Link to comment Share on other sites More sharing options...
0 Adran Posted January 9, 2013 Report Share Posted January 9, 2013 So, models with black blood and self exploding abilities are immune to rats now? This seems to create a lot of autoloose matchups now. They aren't immune, its just you won't get the rat back if it dies on its own activation. On the plus side the black blood can't kill your not activating rats so its a swings and roundabouts option. Quote Link to comment Share on other sites More sharing options...
0 Kadeton Posted January 9, 2013 Report Share Posted January 9, 2013 So, models with black blood and self exploding abilities are immune to rats now? This seems to create a lot of autoloose matchups now. As opposed to Rats being immune to Black Blood, etc? They were just autolose matchups in the other direction. Anyway, they're not immune to Rats, just more resistant to them (as you'd expect from such abilities). The Hamelin player has to determine whether the loss of a Rat to Black Blood is worth the damage the Rat will inflict - a trade-off and a tactical decision, rather than a no-brainer. Quote Link to comment Share on other sites More sharing options...
0 Lucidicide Posted January 9, 2013 Report Share Posted January 9, 2013 I've been playing Hamelin post-errata and players I'm facing don't mind as much and it just makes more sense. Quote Link to comment Share on other sites More sharing options...
0 yames Posted January 10, 2013 Report Share Posted January 10, 2013 the new version of They're just rats seems like it creates a lot of very odd moments where slow to die, black blood, necrotic spray and other such abilities don't do what they are designed to do. why not add by freindly models such as "They're Just Rats": This model may not be reduced to less than 1Wd by friendly models during another friendly model's activation. Friendly Malifaux Rat models cannot be Summoned in response to this model being killed during its own activation. that things like slow to die are not gimped because there are times where it is a way better option to hit a model other then the one that just hit you with such abilities or using abilities like the punk zombies slice and dice pulse. you could even balance this by letting the rat get a new rat summoned if it dies durning its activation to an enemy model by adding By friendly Model to the end of the last sentence. Quote Link to comment Share on other sites More sharing options...
0 Ausplosions Posted January 10, 2013 Report Share Posted January 10, 2013 To many clauses. Rats always activate simultaneously anyway, so chances there are other rats in range are good. I am however interested in whether: if the rat does die in its own activation, is voracious rats ignored for that rat? Do corpse counters, etc still drop? Quote Link to comment Share on other sites More sharing options...
Question
Keltheos
Please discuss the Hamelin errata posted in: http://www.wyrd-games.net/showthread.php?37795-HAMELIN-ERRATA-(OR-maybe-the-world-is-ending-after-all) here.
Link to comment
Share on other sites
Top Posters For This Question
30
9
9
8
Popular Days
Dec 21
32
Dec 22
24
Jan 9
18
Jan 11
13
Top Posters For This Question
Ausplosions 30 posts
Kadeton 9 posts
Hateful Darkblack 9 posts
yames 8 posts
Popular Days
Dec 21 2012
32 posts
Dec 22 2012
24 posts
Jan 9 2013
18 posts
Jan 11 2013
13 posts
133 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.