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Turbodog

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  • Birthday 10/27/1974

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  1. If a sanctioned spellcaster with Arcane Shield also has Armor +1 (from strangemetal shirt upgrade) and is hit by a damage 2 attack, does he reduce the damage to 0 and take no damage? My initial thought was yes, but I've been wrong before...
  2. Theoryfauxing a bit...does anyone see any problem with this? An activated witchling stalker "attacks" Sonnia with dispel magic from 12" up field. You flip cards (don't relent) and many times the stalker fails outright due to not having the suit. (You could also cheat low/cheat out of suit). Since a ca action failed vs Sonnia (here you do need a suit/SS for her df flip) she can now generate blasts off the stalker upon damaging it to hit enemy models out of her activation. Benefit is really in two parts: 1 out of activation blasts and 2 possibly just need a low mask in your hand (for cheating df) to pull it off - so not very card intensive.
  3. We played our first Tara game. She attacked her own model who relented and the attack hit. THEN the trigger occurred to force the model to take a simple duel or be buried. The Tara player wanted the bury to happen so wanted to choose to fail it. Tara had no cards to cheat down and a flip would have caused it to pass (we flipped the card to see)
  4. Can you choose to fail a simple duel?
  5. Okay, let's assume for a moment it makes a difference. I can envision scenarios where it would. Which way does it play.
  6. Imagine two players. Player B has three models that haven't activated yet (a canine remains and a belle and killjoy) when player A's Pandora successfully gets Incite onto one of the models (the canine remains in this example). Which of the following is the way you play it: Choice 1: Player B announces which model she will activate next (killjoy). Player A interrupts her saying "no, activate the dog now". Or Choice 2: Player B announces she is about to activate a model and asks Player A if she wants it to be the dog. Player A decides no, betting that Player B will choose to activate the belle. Then Player B activates Killjoy. My question is whether or not the Pandora player gets to know which model the opponent -wants- to activate before deciding to initiate the Incite. Not on the wisdom of the strategy involving the models mentioned in the example. Thanks
  7. Really my question comes down to: "If a model is made to immediately take one of its actions while out of its activation, does it count as 'declaring' the action"? I can't tell if 'declaring' only refers to when an activated model is spending AP, or any time a model does something on the back of its card. Specific case: Nurse gives witchling stalker the "Uppers" condition to increase its walk. The downside is that it can not 'declare' any actions other than walks and interacts until end of turn. Witchling activates and walks twice...into engagement range of an enemy model. It's activation then ends. Next activation, can the nearby Judge now use his Unreleanting Leader upgrade to cast Combat Effectiveness on the witchling, forcing him to "immediately perform a 1AP Ml action"? ...I suppose that other possibilties exist too, like using Obey. Thanks ahead of time.
  8. So just to fully clarify for me (because I'm dense). Someone standing 4" away that generates a 4" pulse hits the attendant. Attendant ---------------------- Pulsing Model (attendant is hit so long as distance > 3") Someone standing next to the attendant that has an ability with a 10" aura that buffs models actually doesn't do anything - so a second enemy standing 5" away from the attendant doesn't get the aura buff (because the model next to the attendant doesn't generate it). Buffing model--Attendant ------------------------------------ Enemy "eligable" for buff (no buff happens in this case) Am I correct in this?
  9. This was an issue for me in version 1.5 due to the wording and it didn't get addressed IMO. Do models within range not generate auras/pulses at all. Or Do models always generate their full auras/pulses but the effects never "proc" in the range "bubble"? I hope my question is clear. See the front of the mechanical attendant card for actual wording. (Don't have it with me here)
  10. Does "See the Unseen" from Aura Ancestral mean that Perdita does not need to take Horror duels? "This model may ignore any duels required for targeting a model with an action." Furthermore, as I don't see the word "immune" - If it does mean you don't take Horror checks is it also not removed by things that remove immunity to Horror duels. Thanks!
  11. Good advice: Wait 1 week until May 31 and see what each one looks like with their new rules.
  12. So I was ruminating on the podcasts I recently heard and thinking about our retooled Guild Masters and the whole upgrade system thing. So, specific to guild, what do you think the Iconic things are each master requires and what things would you consider upgrades? I'll give my examples. Lady Justice, for me, is Superb at personal Melee combat. It's both highly supported in the fluff as well as on her card with abilites like sword style, riposte, her Cb, etc. She is also Inspiring to those around her. This is HUGE in the fluff and also exists to some extent on the card with her +Cb boost. I'd like to see it become more of a factor in v2. In the fluff, she seems to have flawless willpower. Totally committed (except for, you know, after a house falls on her and she thinks Ramos turned her into a robot...). I don't see that aspect currently on her cards. She also has this weird "blind" schtick going... Some quick other master thoughts: Perdita - Supposed to be super fast gunslinger - so Quick Draw and Faster than you as well as good accuracy. Nice example of her bullet bending, too, when hunting gremlins. Sonnia - I get the impression she casts Flame Burst, almost before she comes to Malifaux. Likewise, her advanced counterspell seems to be one of her biggest things (and it is on the table top for me for sure). I could see flame wall and inferno becoming upgrade options. Her sword almost definately seems like an upgrade option to me (heck, her sword is becoming like it's own character in the fluff - and besides, if it's an upgrade, maybe I can give it to Hopkins for a little fluff reenactment.) Hoffman - He needs the offensive side ala machine puppet/override edict; and the defensive side ala protected by machines/assimilate. I personally feel that most of his rules are a bit messy and hope they are redone well. He is also my first master that drew me into the game, so I don't want to comment too much here. So, anyway, I'm curious what other's thoughts are on the Iconic Abilities of the Guild Masters - or must haves vs. upgrade choices.
  13. I've been thinking about Douggie Mac quite a bit with guild. The main idea I come back to is that he takes the "little used" book 1 model, the Nurses, (and sebastian) when he runs as Guild along with Guild Peons like Guild Hounds, Latigoes, and heck, even maybe Guild Guard. His mechanical philosophy is then to "burn out" his crew at the right times using the Nurse abilities. Effectively, he doesn't use his undead creation upgrade when in Guild mode. The Mac-Man himself still keeps his scalpel slinging melee badness going in guild mode (along with things like dissection and/or rancid transplant.) Anyone have other ideas of how Douggie Mac might run in Guild Mode?
  14. Still getting up to speed. I listened to 4 podcasts last night. So I'm sorry if these questions have already been answered: 1) What has changed about and/or replaced the companion mechanic? On a related note, can models still chain-activate in some way before the opponent? 2) Now that Ca is variable by spell, will we not see any spells or abilities with a Ca resist? I guess along those lines, are Wp and Df the only "defensive" stats now? 3) Wp duels. This was by far one of the messiest mechanics in Version 1. Can you comment on any changes to Wp duels/Morale Duels/Terrifying/Anathema? and since I'm a guild player: 4) With the changes to "effects" are dispel magic and shrug off in or out for 2E? How do they work now? That's all for now. More to come! -Turbodog
  15. Thanks for this. I've not been good about keeping up with the facts/rumors. Can I ask...what is the point of being a Henchman if there aren't any special forces?
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