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poulpox

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About poulpox

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  • Birthday 09/30/1977

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  1. Thanks and thanks, yes I would have to declare the ss before the flip. Cheers and Plague on! 😁
  2. Hi guys! Little follow up question: Can I soulstone to add a suit that is already attached to the stat, to increase further outcome, if there is no limit to the effect? For example, Hamelin's Lure has the Taint trigger: "target gets number of blight token equal to the number of crows in the final duel". Lure has a crow built in, and say I flip or cheat with a crow. Could I also use one soulstone to get an additional crow, and end up with 3 crows? Thanks folks!
  3. Thanks Jesy! The first one is in the playlist already, I'll check out the other one 👍
  4. Hey everyone!! There are a couple of old threads for that I saw but nothing recent, so I wanted to plug this Spotify playlist which is think is a pure gem! It's got country, rock, traditional Irish with lots of weird and unusual stuff. Loving it, hope you enjoy it too 😊 If the playlist maker is around on the forum, keep it up, it's awesome and thanks for sharing your songs!
  5. Thanks Clement, that makes sense. Also I just saw that p14 highlights in bold that only the Walk action can be used to move vertically. Sorted! Thanks!
  6. Hi all! So I'm a little confused about Pushes in m3e: the rule mentions a Pushed model will stop when in contact with another model or impassable terrain. This would suggest that if the terrain is not Impassable (like a fence that is climbable), the Push would not end? However, listening to a podcast with the game designer, they specifically mentioned they wanted to stop players from charging over fences. So. I'm a little confused. Am I reading things wrong? Thanks for your insight!
  7. It does feel that the rats are now more of a side note to Hamelin, rather than a viable crew building option. I think that's actually nice (and possibly what was originally intended?) as whilst I love the theme of his crew, I just found taking many of the same model not to my liking. I'd rather take other stuff and see the rats just pop up occasionally 😊 and/or when needed, as with the stolen ability.
  8. Interesting, even if you don't take any rats and split in 2-3 bubbles to cover the board on both sides of the centerline?
  9. Hello folks! So, this a long way away for me but food for thoughts and wallet budgeting, but how do people feel H. fares in tourneys? Is he a master you'll feel confident to use for any strategy and against any crew? If not what would be a second master you would consider bringing, to have a chance given the strat at hand and/or your opponent? I was considering getting Jack Daw because I love the theme, but have no idea if he would be a good supplement to the Plague crew. Thanks for your wisdom, and Plague On!
  10. Thanks for sharing your experience! I was thinking of Bishop as my beater/scheme runner. With fast and option to double drop scheme markers whilst potentially punching hard, he seems a lovely choice. Hamelin does lack an in keyword beater, and I think Bishop could deliver whilst multitask. I thought for the second bubble, having Nix to cast blight and beat, bishop to beat and rat catcher to summon rats when enemy models die might work? Power to the Plague!! 😁
  11. Yes I see now how it might be a bit too messy. Hmmm... Henchman Hardcore doesn't appeal to me as players want to learn their master so that defeats a bit the purpose. I think the only option will be straight up team game, but with low soulstone crews to start, and maybe a time limit. I'm curious actually about the time limit of HH, does the turn suddenly end once you reach 30min in HH mode? How do you go around the "1 snail player Vs 1 speedy player"? Yes it was the 10ss double rush 😄😄 We did take our time and played leisurely with our pizzas in hand mind you, whilst I kept on flipping the rulebook left right centre (and I've been playing 1st and 2nd ed, but I guess I was rusty 😋). I'll have a look at the henchman hardcore again. Although I thought it would have been fun to have the 4 crews passing each other on might would be a busy city centre 😁
  12. Yes it was the 10ss double rush 😄😄 We did take our time and played leisurely with our pizzas in hand mind you, whilst I kept on flipping the rulebook left right centre (and I've been playing 1st and 2nd ed, but I guess I was rusty 😋). I'll have a look at the henchman hardcore again. Although I thought it would have been fun to have the 4 crews passing each other on might would be a busy city centre 😁
  13. Thanks M. Yes we tried the double rush, and the game took... 7h !! Of course it was an intro for all so there was A LOT of learning, but still, I thought if we have 2 separate games they might take less long whilst allowing for full rules/crews to be used (also not using summoning in double rush is a bit of a pain for some crews like mine -Hamelin).
  14. Hey Malifauxois and Malifauxoises of the world! So I'm starting a new 4 players group in my home. Unfortunately, due to space and resources, we only have one table at hand. I don't really want to have people waiting for the table, so ideally would like everyone to play at the same time. I wondered if anyone has already tried to have 2 games running simultaneously on one table? Whilst not quite tourney-representative, I thought it could work for fun not-so-competitive games as it could add the fluff of non-involved models being like pedestrians (ie moving scenery). I thought maybe treating non-involved models (ie models involved in the other game) as impassible terrain (blocking or not, dunno), and making sure each game uses a different strategy and maybe different scheme pool (so you don't have the issue of 4 crews trying to be on centerline or turf war markers at the same time). Any thoughts/experience sharing welcome! Thanks! Thomas
  15. Cool. That's nice, 2 rats for a self-sacrificing stolen, that's pretty sweet a deal! Thanks for the help 😊
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