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Please Discuss Hamelin Errata HERE


Keltheos

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I

If it doesn't reduce the rat to zero wounds then I would say yes.

But would need the wording of decapitate and love the job...

Decapitate (requires a crow to trigger). "When damaging defender with claws strike, kill defender unless its controller discards 2 cards or soulstones..."

Love the Job "When an enemy model killed by a claws strike is removed from play, heal all wounds on this model."

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Decapitate would kill the rat as long as your opponent didn't discard the 2 Control Cards to keep him around (much like how the Skeeter's Larva ability can get around it by sacrificing the Rat instead of reducing Wounds).

Ninja'd by Ausplosions, took to long getting to this one in the que.

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Bump in hope to get these answered.

Hmm interesting

Keltheos? Ratty?

Can rats writhing mass while on one wound?

Can they walk through hazardous terrain?

Is it just the /killed flip that kills them?

And finally.

Because you only take damage from terrain in your own activation, this means rats can never be killed by Kaeris's Immolate marker.. Because as it is it doesn't wound when placed.

Last time this came up we flipped to see if immolate causes damage immediately or only once the model under it moves.

It turned out they didn't take the dmg straight away, and the all went on to kill Kaeris..

---------- Post added at 04:00 PM ---------- Previous post was at 03:51 PM ----------

I think I have found an infinite loop that is also legal with the new Hamelin rules. It is a very special setup but I guess these kind of stuff should not exist. So here it comes:

Alone in the Dark special event is active.

Avatar Seamus has cast Succumb to Darkness twice. And Gorgon's Miasma is also in effect.

Malifaux Rat activates within ASeamus range.

Terrifying -> 17 with -2 Wp means it will always lose the duel.

Rat is killed because of Alone in the Dark.

Hamelin player gets a new Rat and places within ASeamus range.

Rat activates and takes the Terrifying test.

Rinse and repeat.

Edited by Csonti
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I think I have found an infinite loop that is also legal with the new Hamelin rules. It is a very special setup but I guess these kind of stuff should not exist. So here it comes:

Alone in the Dark special event is active.

Avatar Seamus has cast Succumb to Darkness twice. And Gorgon's Miasma is also in effect.

Malifaux Rat activates within ASeamus range.

Terrifying -> 17 with -2 Wp means it will always lose the duel.

Rat is killed because of Alone in the Dark.

Hamelin player gets a new Rat and places within ASeamus range.

Rat activates and takes the Terrifying test.

Rinse and repeat.

You've thought about this way too hard. :P

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UPDATE FROM RATTY!

One slight change to the Errata, reading through your posts They're Just Rats was causing some confusion, and there were some weird artifacts. We have discussed things and we think this wording will be a bit easier to understand and fix some of the weirder artifacts

"They're Just Rats": This model may not be reduced to less than 1Wd during another friendly model's activation. Friendly Malifaux Rat models cannot be Summoned in response to this model being killed during its own activation.

So.

Stay away from Slow to die models, as your rats will not come back from the Slow to Die models last strike...

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Oh, hey! Does that mean you can now Headshot your own Rats?

Yes, that actually does work.. but that worked before and how many Headshots type abilities does a Hamelin crew have... and isn't there better things to do with them than shoot rats.

This model cannot be killed in ANOTHER freindly models activation.

You misquoted, can not be reduced to less than 1Wd. things that directly kill will still kill rats.

Stay away from Slow to die models, as your rats will not come back from the Slow to Die models last strike...

Also rats no longer come equipped with parachutes

:Rat_Para:

And Asbestos armor for running through Flame Walls.

Edited by Ratty
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UPDATE FROM RATTY!

"They're Just Rats": This model may not be reduced to less than 1Wd during another friendly model's activation. Friendly Malifaux Rat models cannot be Summoned in response to this model being killed during its own activation.

So.

Stay away from Slow to die models, as your rats will not come back from the Slow to Die models last strike...

Actually, it sounds like if I have a good old slow to die executioner and he is surrounded by rats and gets shot by ANOTHER model, then he dies because he can't kill any of the rats around him.

True, the situation has been made a little harder, but again, before, the guild executioner likes being surrounded by weak models (or at least having a few nearby) to "feed" off of in case he is killed. Rats don't seem to work this way.

This only "fixes" if a single rat comes up to him and hits him directly.

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Well, this change certainly seems to introduce some Scissors to Hamelin's Paper in the matchups. Throw down a Wicked + Terrifying model in the middle of the Rat swarm (Chompy Bits, Avatar Seamus, Yin from memory - are there others?) and watch the whole swarm get annihilated when it activates. Very nasty!

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"They're Just Rats": This model may not be reduced to less than 1Wd during another friendly model's activation. Friendly Malifaux Rat models cannot be Summoned in response to this model being killed during its own activation.

How does the second sentence interacts with Voracious Rats? I guess they're Just Rats only stops the generation of the new Rat but all the rest of Voracious Rats' effects (no corpse counter, no other model summoned etc.) work normally. Is that right?

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Friendly Malifaux Rat models cannot be Summoned in response to this model being killed during its own activation.

So, models with black blood and self exploding abilities are immune to rats now? This seems to create a lot of autoloose matchups now.

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So, models with black blood and self exploding abilities are immune to rats now? This seems to create a lot of autoloose matchups now.

They aren't immune, its just you won't get the rat back if it dies on its own activation.

On the plus side the black blood can't kill your not activating rats so its a swings and roundabouts option.

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So, models with black blood and self exploding abilities are immune to rats now? This seems to create a lot of autoloose matchups now.

As opposed to Rats being immune to Black Blood, etc? They were just autolose matchups in the other direction.

Anyway, they're not immune to Rats, just more resistant to them (as you'd expect from such abilities). The Hamelin player has to determine whether the loss of a Rat to Black Blood is worth the damage the Rat will inflict - a trade-off and a tactical decision, rather than a no-brainer.

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the new version of They're just rats seems like it creates a lot of very odd moments where slow to die, black blood, necrotic spray and other such abilities don't do what they are designed to do. why not add by freindly models such as

"They're Just Rats": This model may not be reduced to less than 1Wd by friendly models during another friendly model's activation. Friendly Malifaux Rat models cannot be Summoned in response to this model being killed during its own activation.

that things like slow to die are not gimped because there are times where it is a way better option to hit a model other then the one that just hit you with such abilities or using abilities like the punk zombies slice and dice pulse. you could even balance this by letting the rat get a new rat summoned if it dies durning its activation to an enemy model by adding By friendly Model to the end of the last sentence.

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