Wicked Lance Posted August 10, 2012 Report Share Posted August 10, 2012 [url=http://i238.photobucket.com/albums/ff29/Wyrd-Miniatures/Bk4-Rifleman.jpg]http://www.wyrd-games.net/showthread.php?34205-Storm-of-Shadows-and-some-preview-pages I'm in love. Thoughts? 0 to increase range, 3 ranged attacks when companioning (at potentially different targets!) Four Soulstones. YES. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 10, 2012 Report Share Posted August 10, 2012 Looks like Lucius has 12 points of autoinclude. Quote Link to comment Share on other sites More sharing options...
Wicked Lance Posted August 10, 2012 Author Report Share Posted August 10, 2012 "Ready...Aim....FIRE!" 9 Shots on one target is serious pain. Quote Link to comment Share on other sites More sharing options...
Forar Posted August 10, 2012 Report Share Posted August 10, 2012 9 Shots on one target is serious pain. If I'm not mistaken, it doesn't even have to be against one target. They each make 3 ranged attacks, but at a cursory glance there's no limitation as to who you can heave them at. A combat of 5 is very respectable for a 4ss minion, and across 6-9 attacks (assuming 2-3 of them companion'ing together) it seems pretty likely you'll get (or cheat) some of their triggers off. That could get out of hand quickly. Quote Link to comment Share on other sites More sharing options...
Irall Posted August 10, 2012 Report Share Posted August 10, 2012 I am soooo going to buy 3 of them! Please wyrd,make them avalaible at Gen con! and show more guild model too while your at it! Lucius commend you!((Sorry,I am just very exited!) Quote Link to comment Share on other sites More sharing options...
Wicked Lance Posted August 10, 2012 Author Report Share Posted August 10, 2012 Yeah they can shoot at different targets, but when you need those nine shots (because they don't have Crit damage) to take down something big? They're there for you. Quote Link to comment Share on other sites More sharing options...
Cadilon Posted August 10, 2012 Report Share Posted August 10, 2012 (edited) Add in the Drill Sergeant's to each range strike and things REALLY get scary! Oh! And don't forget Lucius's +2 to Cb. Edited August 10, 2012 by Cadilon Quote Link to comment Share on other sites More sharing options...
Boscotopia Posted August 10, 2012 Report Share Posted August 10, 2012 It is the their Trigger to ignore HTW that has me excited......... and Ressers shaking. Quote Link to comment Share on other sites More sharing options...
Jonas Albrecht Posted August 10, 2012 Report Share Posted August 10, 2012 It is the their Trigger to ignore HTW that has me excited......... and Ressers shaking. I wonder... does anything in the rules prevent us from taking them for Dead Heat? Quote Link to comment Share on other sites More sharing options...
Boscotopia Posted August 10, 2012 Report Share Posted August 10, 2012 I wonder... does anything in the rules prevent us from taking them for Dead Heat? Hmmmm........... good idea. Quote Link to comment Share on other sites More sharing options...
Forar Posted August 10, 2012 Report Share Posted August 10, 2012 As long as your opponent isn't against using proxies (I mean, unless you buy them at Gencon, I highly doubt many people will be getting them shipped, built/primed/painted and tabled before DH runs its course in the next two weeks), I don't see why not. Quote Link to comment Share on other sites More sharing options...
Rathnard Posted August 10, 2012 Report Share Posted August 10, 2012 I'll definitely be looking at adding these guys to my Lucius crew.... ...but I wouldn't say they're auto-include. They are, after all, a serious investment for what amounts to a team of shooting specialists. Right now they seem to compare well with the Guild Guard (who has much better melee/resiliance) and make a decent alternative to the ubiquitous Austringer. I love how they've got the three shooting options each activation though, being able to choose between long range shooting, a fulisade of alpha-strike fire or the Malifaux equivalent of Overwatch. And Hunter! Freaking Soft Cover was half the reason I'd take a Drill Sarge, now I've got Riflemen who can just flat out ignore it! I'm actually looking at taking just one in a crew? You effectively lose Combined Arms and Companion, but keeping one up the back to snipe at targets in cover and shoot charging models could be very nice for 4SS? Quote Link to comment Share on other sites More sharing options...
nix Posted August 10, 2012 Report Share Posted August 10, 2012 To me, I think I would take at least 2 as I would not want to lose the option of using all their abilities. I wonder if they will be similar to Dogs, who need to be taken in at least 3's so you can afford to lose 1 without completely losing effectiveness. Here's hoping they come in a 3pack box. Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted August 10, 2012 Report Share Posted August 10, 2012 It is the their Trigger to ignore HTW that has me excited......... and Ressers shaking. Yeah... not looking forward to facing three of these. If they were rare 2 or did not have that (all) action, I'd be fine. They'd still be great models and a good shooty line, but WITH those factors, they are murder. Ggrrrrr.....:Paralyzed_Puppet: Quote Link to comment Share on other sites More sharing options...
Boscotopia Posted August 10, 2012 Report Share Posted August 10, 2012 3 of them and 3 DM would be devastating range fire....... Lady Justice is smiling right now. Quote Link to comment Share on other sites More sharing options...
El Indio Posted August 10, 2012 Report Share Posted August 10, 2012 I'd say you always want at least two of these guys, if you're going to run them at all. Combined Arms is too good to miss out on. Yes, they are more than a bit squishy, but there are ways around that. I think there are some neat synergies between the Riflemen and the run-of-the-mill Guild Guard. For instance, using Raise The Alarm to move your Riflemen 3" closer so that they can use Combined Arms instead of needing Take Aim to get range. Drill Sergeant's Shooting Range will be sick with these guys, too. Once again, Guild always gets the best 4SS generics. As an Arcanist, I declare police-state shenanigans. Quote Link to comment Share on other sites More sharing options...
Omenbringer Posted August 10, 2012 Report Share Posted August 10, 2012 I'll definitely be looking at adding these guys to my Lucius crew.... ...but I wouldn't say they're auto-include. They are, after all, a serious investment for what amounts to a team of shooting specialists. Right now they seem to compare well with the Guild Guard (who has much better melee/resiliance) and make a decent alternative to the ubiquitous Austringer. They will be very good in a Lucius crew. The Guild guard are great with them because they can establish cordons which will protect them from melee forces (until they are dealt with). To me, I think I would take at least 2 as I would not want to lose the option of using all their abilities. I wonder if they will be similar to Dogs, who need to be taken in at least 3's so you can afford to lose 1 without completely losing effectiveness. Here's hoping they come in a 3pack box. I would definately recommend taking them in 3's to preserve their nastiness. Quote Link to comment Share on other sites More sharing options...
fishtank Posted August 10, 2012 Report Share Posted August 10, 2012 I imagine we're looking at a 3 sculpt box, similar to the Escorts or Metal gamin. Rare 3 - so that's as many as you need. Another solid 4ss minion. Nice. Obviously best usage will be with Lucius due to the Guardsman designation and mentioned Synergies. With anyone else I'm less sure. Useful, an option, but not autoincludes. Combined arms means that they become a significant investment (which is obviously mitigated somewhat in a Henchman led crew). They'll be come a bit more situational in other crews. These guys in a Turf War with Hold out though...wow... Very happy with them. Nice addition. Quote Link to comment Share on other sites More sharing options...
Wicked Lance Posted August 10, 2012 Author Report Share Posted August 10, 2012 Also the listed preliminary price for the Riflemen is $21. I'd take bets that it's a 3 pack. Quote Link to comment Share on other sites More sharing options...
osoi Posted August 10, 2012 Report Share Posted August 10, 2012 They are a very solid minion that goes with a lot of other very solid 4ss model choices that the guild have. They are an investment though as you will want to take 2-3 to maximise their capabilities. They wont be suited to all strategies but do give other options beyond austringers. Quote Link to comment Share on other sites More sharing options...
dafruk Posted August 10, 2012 Report Share Posted August 10, 2012 Hmm, these guys just changed my purchasing path for the next few months. I was about to pick up the lilith box and some nephalim to expand my Neverborn, instead with these guys appearing I'm now getting Lucius to add to my guild and will pick up these guys too. Quote Link to comment Share on other sites More sharing options...
nilus Posted August 10, 2012 Report Share Posted August 10, 2012 Everyone is saying Lucius but think of how these guys may be with AJustice. I like them a lot and agree that most likely take 3 at a time. So I am hoping for a 3 pack Quote Link to comment Share on other sites More sharing options...
nix Posted August 10, 2012 Report Share Posted August 10, 2012 I am with Nilus on this. Adding these guys to the aJustice Mook crew (all cheap models with Justice and aJustice) sets-up a nice little shooting range. I think Turf war, as mentioned, will be a nice strategy for them, but I also like shared claim jump with them. Anything where they can move and set-up on the first and possibly second turn, then unload on a specific area of the board will be deadly. I also love the idea of cordon with them. Add in the drill sergeant and another guild guard and you have a nice cordon line in front of the riflemen, with one or two of the riflemen being able to use Stand and Fire to give the end models a little protection. Nice. Quote Link to comment Share on other sites More sharing options...
rancor709 Posted August 10, 2012 Report Share Posted August 10, 2012 These guys are boss and seem a great edition 2 ajustice. Im thinking its may be 3 or 0 when crew building. The cordon combo infront of rifle man is excellent an catch. Quote Link to comment Share on other sites More sharing options...
fishtank Posted August 10, 2012 Report Share Posted August 10, 2012 It couldn't be avoided. Quote Link to comment Share on other sites More sharing options...
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