Maniacal_cackle Posted April 25, 2021 Report Share Posted April 25, 2021 The World Series is finally trialing double masters, as you can see here: So while we'll dive into discussion on the pools next week (after the April one finishes off), I thought we could at least start brainstorming about double master combos. Our beloved Molly & Kirai has been nerfed into oblivion... But Kirai & Molly might be a viable combo, although significantly weaker. Reva & McMourning is as potent a combo as ever, having received no changes. Indeed, McMourning is probably one of our best second masters at this point, being the absolute melee mayhem monster that he is. EDIT: Actually, the focus nerf is a nerf to Reva & McMourning... But that's alright, still probably fine. What other combinations are people thinking of running? Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 1, 2021 Author Report Share Posted May 1, 2021 I just tried Seamus with Molly as a second master, and it felt pretty glorious. Round 1. Here's the list I took: Seamus & Copycat Whisper upgrade Molly & Crooligan 2 doxies 2 belles I don't think it is the final version of the list, but this felt pretty potent. Molly did her usual thing of supercharging the crew, so there were a lot of repositioning shenanigans to be had. That centre platform means pushes mean a LOT. You can throw people off the building into hazardous fire, effectively doing 4 extra damage... It's BRUTAL. So Redchapel definitely feels pretty nuts here. Not to mention the entire centre platform is blocking, so you can secret passage however you want... Quote Link to comment Share on other sites More sharing options...
doubleW Posted May 3, 2021 Report Share Posted May 3, 2021 Nice list! 🙂 My favorite masters! ... just wondering how well does a Crooligan work in that list - since you only have molly for by your side? and if it would be worth adding the necrotic machine as additional model for a crooligan to teleport to? (think its allowed hiring?) Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 3, 2021 Author Report Share Posted May 3, 2021 13 minutes ago, doubleW said: Nice list! 🙂 My favorite masters! ... just wondering how well does a Crooligan work in that list - since you only have molly for by your side? and if it would be worth adding the necrotic machine as additional model for a crooligan to teleport to? (think its allowed hiring?) I think it is really pool dependent. On leylines it seemed fine since the crooligan only need to do a a few things. Think I'd make a very different list for Break The Line. Necrotic Machine is an option I suppose, or you could just drop both the Belles and swap in Archie. Or Dead Rider to give Molly more mobility! Depends on what you're needing to accomplish, I think. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 3, 2021 Author Report Share Posted May 3, 2021 It is my Seamus & Molly against Arcanists Colette! Seamus is normally pretty tricky into Arcanists (they can just take the Captain), but I'm feeling good about him on this pool. Quote Link to comment Share on other sites More sharing options...
KingJocko Posted May 5, 2021 Report Share Posted May 5, 2021 Once ran a Yan Lo crew with McMourning in it. Used Chiaki to give McMourning both Izamu's and Manos's Reliquaries. It took two turns to get there, but the Doc became unstoppable and on top of that Yan Lo hits full power at the same time so he joins him in the fray. The rest of my crew just spent the rest of the game scoring VP while the Masters just wrecked house. 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 5, 2021 Author Report Share Posted May 5, 2021 2 minutes ago, KingJocko said: Once ran a Yan Lo crew with McMourning in it. Used Chiaki to give McMourning both Izamu's and Manos's Reliquaries. It took two turns to get there, but the Doc became unstoppable and on top of that Yan Lo hits full power at the same time so he joins him in the fray. The rest of my crew just spent the rest of the game scoring VP while the Masters just wrecked house. This is amazing! To some degree I wonder if just Izamu's Reliquary would be enough. That way you can start wrecking on turn 1 with McMourning. Then when they finally have him under control, Yan Lo Arrives. Manos' reliquary doesn't seem that necessary (since McMourning often effectively has regen 6). I think I'd probably prioritise Chiaki's or Yin's Reliquary if possible (so he has manipulative or terrifying). Chiaki's reliquary can also remove distracted which can be pretty clutch. But there's all sorts of ways to run it I imagine! Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 6, 2021 Author Report Share Posted May 6, 2021 The lists! Me: Seamus & copycat & whisper Molly Crooligan Dead doxy x2 Dead rider 4 stones His: Colette & doves The captain Showgirl w/ magical training Soulstone miner Harata with soulstone cache Carlos Vasquez 8 stones Not sure I understand his plan fully. I think I do, but my plan seems strong into it if I do xD Will find out tomorrow when we play! Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 7, 2021 Author Report Share Posted May 7, 2021 Won 7-1. Activation control (molly and/or killing doves before they activate) + Seamus + Terrorize + card draw = almost impossible to score leylines against this build. Was very brutal, but my opponent had a great attitude. Really pleasant person to play against! 3 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 8, 2021 Author Report Share Posted May 8, 2021 How are you going with the series, @Pergli? I caught part of your practice game against Reva today, seems like Von Schtook feels very different? 1 Quote Link to comment Share on other sites More sharing options...
Pergli Posted May 9, 2021 Report Share Posted May 9, 2021 7-3 into Tara Schtook feels much more different because it requires alot more of a cagey and tactical playstyle. Before I could throw the vale across the table and confidently assume to get a big summon on t2. That's not a thing now so it requires more careful planning which suits me fine. 1 Quote Link to comment Share on other sites More sharing options...
Pergli Posted May 9, 2021 Report Share Posted May 9, 2021 Also I'll likely not be doing double masters :D. No issues with anyone else running them but I don't find it to be effective enough for me. I'm curious how you felt with only having 4 stones and 2 masters. That just doesn't sound safe enough for me! @Maniacal_cackle Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 9, 2021 Author Report Share Posted May 9, 2021 7 minutes ago, Pergli said: Also I'll likely not be doing double masters :D. No issues with anyone else running them but I don't find it to be effective enough for me. I'm curious how you felt with only having 4 stones and 2 masters. That just doesn't sound safe enough for me! @Maniacal_cackle I feel that, to a degree, you can replace stones with card draw and/or positioning advantage. I don't think Seamus or Molly were attacked a single time during that game (although if he had understood my crew better he might have tried to smash Molly). Also, neither of us realised the doves were immune to pulses. So I gained 3-4 stones between Rider killing two doves and crooligans stealing stones I think. So the list actually had more stones than I could use, since half the time I had the suit in hand or on top of the deck that I wanted anyway xD I think at one point my hand was 13/13/12/12 after starting out with a single severe card in the initial 6 xD Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 9, 2021 Author Report Share Posted May 9, 2021 It'd have been a very different game with pre-nerf, 16" presto chango Colette... XD Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 11, 2021 Author Report Share Posted May 11, 2021 Went into a 6-6 tie! My list: Molly & Machine McMourning & Killer Instinct (regret taking the Instinct) Dead Rider Archie Crooligan Crooligan 4 stones His list: Titania w/ Ancient Pact Marcus Malisaurus Rex (got flight + armor from Marcus) Serena Bowman Effigy of fate with upgrade I was able to punish his fewer AP, as I killed his Effigy turn 1 and Gorar turn 2. However, by that point he also ground through my Molly & Crooligans - I should have kept them further back, but then would have lost Archie so I dunno. The list was also just a bit too inefficient. I was hoping to steal some of his stones, but didn't end up being able to. Although ultimately I didn't really need any more stones, I just needed more cards xD McMourning is AMAZING in this list, but the card hunger is pretty high since he has to discard to get his bonus. I think I would like this list when I can play a more reserved style, but it is a bit tricky to do it for Wedge. My crew was also so spread out that I couldn't rancid transplant for extra mobility, so that was awkward. Can't think of a better list for the matchup, even knowing his list, though. McMourning was pretty critical to taking out Titania + Effigy, as well as snagging turf war markers for points. Just rendered the crooligans a bit obsolete. I suppose I could see maybe swapping the two crooligans for a rabble riser? But that feels wrong 😜 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 11, 2021 Author Report Share Posted May 11, 2021 In retrospect, the effigy with fate upgrade was devastating. Last time I faced Makhina, I just camped my base. This time, that was a much less appealing option because then the effigy would upgrade, so I decided to kill it turn one. Not sure if that was the right call. Quote Link to comment Share on other sites More sharing options...
SEV Posted May 11, 2021 Report Share Posted May 11, 2021 7 hours ago, Maniacal_cackle said: Not sure if that was the right call. Usually it is... Exept if it was a 6ss trap 😋. I'm no resser player, but why not McM as the lead with Molly as the support (you're loosing caress, but it doesn't seems like a big deal)? Than you would have access to the experimental keyword... I wondering since you said that the Crooligan were lackluster this game. Quote Link to comment Share on other sites More sharing options...
Adran Posted May 11, 2021 Report Share Posted May 11, 2021 2 minutes ago, SEV said: Usually it is... Exept if it was a 6ss trap 😋. I'm no resser player, but why not McM as the lead with Molly as the support (you're loosing caress, but it doesn't seems like a big deal)? Than you would have access to the experimental keyword... I wondering since you said that the Crooligan were lackluster this game. I may well be wrong, but as well as losing Caress, you are losing the necrotic machine for free, which is more useful than the Chuhuahua in this sort of crew. You already can hire experimental if you want, I'm not sure how many you would need to hire to make it the right choice to be leader. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 11, 2021 Author Report Share Posted May 11, 2021 Yeah, the machine shutting down soulstones and triggers was super clutch xD That said, the nurses could be sweet. But I'd still have to hire at least one Crooligan or minion... Hmmm... Could have been nice having rogue necro, double nurse or something. Worth a try sometime! Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 11, 2021 Author Report Share Posted May 11, 2021 New Dr. McMourning Crew (Resurrectionist) Size: 50 - Pool: 7 Leader: Dr. McMourning Totem(s): Zombie Chihuahua Hires: Molly Squidpiddge Rogue Necromancy Nurse Nurse 2 Crooligan References: Flesh Construct Mindless Zombie This seems like a decent list, but don't think it'd have worked against Neverborn (they're too good at killing backline healers xD). Although manipulative is almost decent against them. Maybe for round 3! Can also see an argument to drop a nurse for a necrotic machine and swapping the Crooligan for a terror or rabble. Quote Link to comment Share on other sites More sharing options...
Graf Posted May 12, 2021 Report Share Posted May 12, 2021 I'm not sure if Mourning instead of Molly cames much sense. His leader-only ability won't be very relevant, definitly less then Molly's. Other than that, it's just a question of OOK cost. Even with double nurse you're saving only 1SS. Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 12, 2021 Author Report Share Posted May 12, 2021 2 minutes ago, Graf said: I'm not sure if Mourning instead of Molly cames much sense. His leader-only ability won't be very relevant, definitly less then Molly's. Other than that, it's just a question of OOK cost. Even with double nurse you're saving only 1SS. Yeah, that occurred to me later. That said, in this specific pool I realised it would actually be better because assassinate was in the pool. And I'd rather he chase mcMourning aroung than get an easy kill on Molly xD 1 1 Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 13, 2021 Author Report Share Posted May 13, 2021 Going to try again tonight and take this: Molly & Machine Dr McMourning Rogue Necro Archie Nurse Crooligan 4 stones I think this feels a lot better than the double crooligan. Bit sad to not have Dead Rider, but this is more of a hold your ground pool anyway (break the line and claim jump are in it), so will see how I go! Having three healers might be awesome or overkill. Will see! Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted May 13, 2021 Author Report Share Posted May 13, 2021 ... My opponent ended up declaring Seamus and I had to rebuild my crew xD I took McMourning, Manos, Rogue Necromancy, Crooligan and it destroyed pretty hard. In a lot of ways, Manos + Rogue Necromancy felt better than Archie + something else, since Manos' leap is so much more reliable. Quote Link to comment Share on other sites More sharing options...
Paddywhack Posted May 13, 2021 Report Share Posted May 13, 2021 6 hours ago, Maniacal_cackle said: ... My opponent ended up declaring Seamus and I had to rebuild my crew xD I took McMourning, Manos, Rogue Necromancy, Crooligan and it destroyed pretty hard. In a lot of ways, Manos + Rogue Necromancy felt better than Archie + something else, since Manos' leap is so much more reliable. What did you opponent bring that let you smash him so well? If you recall. Quote Link to comment Share on other sites More sharing options...
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