Yore Huckleberry Posted October 14, 2019 Report Share Posted October 14, 2019 So, if your opponent declares Ressers, it seems like going with Lady Justice as a master pick (barring particular things you want for the strat/schemes) is pretty natural. I'm curious if people have other favorite picks when they see a faction coming? What are our natural strengths against the other factions ... or in the mirror? Quote Link to comment Share on other sites More sharing options...
Regelridderen Posted October 14, 2019 Report Share Posted October 14, 2019 I generally pick a master dependent on schemes/strategies, then adjust the crew (if there are any obvious counters). Marshalls, I believe, is the only keyword, that has a particular game mechanic to focus on another faction. Perdita is supposedly the anti-neverborn, and Sonnia is supposedly specialized in killing arcanists, but neither has any mechanic, that doesn’t work equally well against most other crews. Quote Link to comment Share on other sites More sharing options...
4thstringer Posted October 15, 2019 Report Share Posted October 15, 2019 TT and Gremlins don't really like dealing with armor, so if the strats like it I'll at least consider hoffman. I'll never take hoffman into NB again- too much anti-armor tech. I don't like lucius or Nellie into TT- too much easy focus, and those two keywords depend too much on neg flips to protect (though you could build around that too). Quote Link to comment Share on other sites More sharing options...
Cursed25 Posted October 15, 2019 Report Share Posted October 15, 2019 44 minutes ago, 4thstringer said: TT and Gremlins don't really like dealing with armor, so if the strats like it I'll at least consider hoffman. I'll never take hoffman into NB again- too much anti-armor tech. I don't like lucius or Nellie into TT- too much easy focus, and those two keywords depend too much on neg flips to protect (though you could build around that too). TT has the versatile Samurai that ignore armor on melee attacks and Izamu for Yan Lo can ignore it too (while being a brutal beater) I would be careful declaring Hoffman into TT because they could take 2 Samurai who will do a lot of work against the crew! Quote Link to comment Share on other sites More sharing options...
4thstringer Posted October 15, 2019 Report Share Posted October 15, 2019 23 minutes ago, Cursed25 said: TT has the versatile Samurai that ignore armor on melee attacks and Izamu for Yan Lo can ignore it too (while being a brutal beater) I would be careful declaring Hoffman into TT because they could take 2 Samurai who will do a lot of work against the crew! True. I don't see people wanting to get stuck in with Samurai tbh. My biggest worry going into TT is Shen. 1 Quote Link to comment Share on other sites More sharing options...
Myyrä Posted October 15, 2019 Report Share Posted October 15, 2019 25 minutes ago, Cursed25 said: TT has the versatile Samurai that ignore armor on melee attacks and Izamu for Yan Lo can ignore it too (while being a brutal beater) I would be careful declaring Hoffman into TT because they could take 2 Samurai who will do a lot of work against the crew! While those models may be dangerous to Hoffman, he is also very good against armor, so he's able to threaten them equally well. 1 1 Quote Link to comment Share on other sites More sharing options...
Starrius Posted October 16, 2019 Report Share Posted October 16, 2019 I've found hoffman being useful into any faction, sure they can take anti armour but with hoffman making it be unable to be ignored you can so that the models needed can have that. Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted October 16, 2019 Author Report Share Posted October 16, 2019 10 hours ago, Starrius said: I've found hoffman being useful into any faction, sure they can take anti armour but with hoffman making it be unable to be ignored you can so that the models needed can have that. Do you guys think Hoffman does better work in Guild or Arcanists? It feels like he uses a ton of in-keyword models, but arcanists have things like Saboteurs and Soulstone Miners. What does the Guild lineup offer to fill out those same spots? Quote Link to comment Share on other sites More sharing options...
4thstringer Posted October 16, 2019 Report Share Posted October 16, 2019 (edited) 27 minutes ago, Yore Huckleberry said: Do you guys think Hoffman does better work in Guild or Arcanists? It feels like he uses a ton of in-keyword models, but arcanists have things like Saboteurs and Soulstone Miners. What does the Guild lineup offer to fill out those same spots? Investigative reporter seems as close to replacing those scheme runners as guild is gonna get. I think he's better in Arc myself, but I also think there are things to experiment with in guild and could be proven wrong. Lawyers or Allison Dade are interesting for Hoffman I think. Lawyers because there are models to obey and hit with and both because armor models love shielded. Dade can also be good for hand pressure. If you make them discard cards, Howard is all the sudden real real scary (especially with obeys too). (Lawyers can actually hit hard if they are out of cards too). Edit: this is a concept list. Dunno if it would work, but I wanna try it: New Charles Hoffman Crew (Guild) Size: 50 - Pool: 9 Leader: Charles Hoffman Totem(s): Mechanical Attendant Hires: Howard Langston Lead-Lined Coat Dr. Grimwell Allison Dade Lawyer Watcher Edited October 16, 2019 by 4thstringer List build Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 17, 2019 Report Share Posted October 17, 2019 I don't even own most ook hires in arcanists but the upgrades alone are a good reason to declare arc with Hoffman. 1 Quote Link to comment Share on other sites More sharing options...
Starrius Posted October 17, 2019 Report Share Posted October 17, 2019 The upgrades for hoffman in arcanist do increase his overal effectiveness but playing in pure guild can free up some soulstones. I dont generally take any models out of keyword for hoffman and in guild he does well without taking a single upgrade, which playing him in arcanists I'd probably 2 upgrades that's quite a bit of a difference in ss cost Quote Link to comment Share on other sites More sharing options...
eddy Posted October 17, 2019 Report Share Posted October 17, 2019 Well you cant hire pale rider in arcanists Quote Link to comment Share on other sites More sharing options...
Ludvig Posted October 17, 2019 Report Share Posted October 17, 2019 28 minutes ago, eddy said: Well you cant hire pale rider in arcanists Have you looked at the mech rider? Pretty decent consolation price. Quote Link to comment Share on other sites More sharing options...
Yore Huckleberry Posted October 17, 2019 Author Report Share Posted October 17, 2019 It feels like Lady J is strong vs Outcasts, too: Tara is hit hard by Jury and Death Marshal Recruiters Lady J can keep up with Zipp to focus him down You can alpha strike Hamlin before he gets going The Lone Marshal and Exorcists have Ruthless to oppose Daw's terrifying, and death marshals are cheap long guns to simply sink shots into Daw's DF 5 to burn out his hand Lone Marshal and Pale Rider can chase down Leveticus's Hollow Waifs before you kill him You can get your melee pieces to Parker quickly You can stand toe-to-toe with Von Schill You can stand toe-to-toe with Viktorias Quote Link to comment Share on other sites More sharing options...
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