Thrawnic Posted August 30, 2019 Report Share Posted August 30, 2019 Hello All, I just got the Molly Nightmare Crew and Jack Daw's Crew. Since there is already a good thread for Molly lists, I was wondering, What do people usually take with Jack-Jack? What Strats/Schemes/Factions do you like dropping him into? I had an idea of taking as much terrifying as possible, Forcing a ton of checks while interfering with my opponent's ability to Cheat. My List Idea looks like this: Jack Daw 0 ~~Grave Spirit's Touch 2 Lady Ligea 0 Yin the Panagalan 9 The Hanged 8 Montressor 9 ~~The Whisper 2 Guilty 5 Guilty 5 Guilty 5 5 Soul Stones.   Ive also considered a Buddy Cop list with Seamus and Jack Daw Making Terrifying tests utter hell for my opponent. has anyone tried a variant of that?      Quote Link to comment Share on other sites More sharing options...
Daysleeper Posted August 30, 2019 Report Share Posted August 30, 2019 Not sure if i like Yin in this list. I would rather go for a drowned or crooked man, to apply staggered at range. Also both of them can attack the opponents mv stat - wich is nice. I also want to "force" Jakuuna in there exactly that is my problem. I run out of points. I'm always ending up with something like this: Jack Daw - 0 Lady Ligeia - 0 Montressor - 9 Hanged - 8 Crooked Man - 7 Drowned - 6 Dead Outlaw - 6 Guilty - 5 Guilty - 5 5 Stones Would love to have Jakuuna in there, would love to have Grave Spirits touch on Jack (and the hanged) but i have no idea what to cut. I haven't have a game with him at all so i think this at least let's me try out a lot of different models.  Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted August 31, 2019 Report Share Posted August 31, 2019 I have an opportunity to pickup the whole keyword except Crooked Men and Drowned. Is that viable, or are they really critical to how the keyword plays? Quote Link to comment Share on other sites More sharing options...
Gloomy Posted August 31, 2019 Report Share Posted August 31, 2019 1 hour ago, Maniacal_cackle said: I have an opportunity to pickup the whole keyword except Crooked Men and Drowned. Is that viable, or are they really critical to how the keyword plays? They are worth picking up at some point but not critical to playing the Tormented, Ive played many games without either. My Tormented list looks something like this usually Jack Daw + (either KI or GST) – 2 Lady Ligeia – 0 Montresor – 9 Jaakuna Ubume – 8 Hanged + GST – 10 Guilty – 5 Guilty – 5 Crooked man, Bone Pile or Nurse – 7/6/7 4/5 ss cache 1 Quote Link to comment Share on other sites More sharing options...
Sagrit Posted September 1, 2019 Report Share Posted September 1, 2019 What's the point of Ubume except of 12" Lure? I know her abilities, but please share what really usefull things she ever does in your games? Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted September 1, 2019 Report Share Posted September 1, 2019 24 minutes ago, Sagrit said: What's the point of Ubume except of 12" Lure? I know her abilities, but please share what really usefull things she ever does in your games? I've only played against her, but she can be a nightmare. Her drowning aura creates hazardous terrain, and she is super hard to kill with her serene countenance, etc. She can just go punish a crew horrifically - if you attack her you take damage, if you move near her, if you hit her, etc. Quote Link to comment Share on other sites More sharing options...
Daysleeper Posted September 1, 2019 Report Share Posted September 1, 2019 Also, pair her up with a crooked man and every enemy that goes near Jakuna gets staggered. Profit! 1 1 Quote Link to comment Share on other sites More sharing options...
Gloomy Posted September 2, 2019 Report Share Posted September 2, 2019 Yep all of the above and with a Lure of 7 she can reliably re position enemy models. Great for schemes/scheme denial. Montesor can obey her to lure twice as well so you can effectively drag something right across the board. Pulling the right models into range to get those curse upgrades out early, or pulling models into Montresor/Lady Ligeia/Jack's auras. She's just an amazing control piece with a ton of passive damage 1 Quote Link to comment Share on other sites More sharing options...
Daysleeper Posted September 2, 2019 Report Share Posted September 2, 2019 7 hours ago, Wintergloom said: Yep all of the above and with a Lure of 7 she can reliably re position enemy models.... You should target models that aren't already staggered to get the most out of your lures 😄 Quote Link to comment Share on other sites More sharing options...
Sagrit Posted September 2, 2019 Report Share Posted September 2, 2019 7 hours ago, Daysleeper said: You should target models that aren't already staggered to get the most out of your lures 😄 Exactly. Tormented give away lot of Stagger and it cut's off Ubume's Lure. Serene Contenance means that she will be attacked with Focus, and that means + damage, so she can't be placed in the middle of the table, because she will be shot to death quickly. So it looks like a model who will spend it's activation on Lure models without Stagger 1-2 times. Combo with Crooked looks nice, but i'm not a fan of Crooked Man to be honest and again, there are lot of ways to give Stagger without complicated combo. Anyone had success with Crooked and/or Ubume in competetive games? Quote Link to comment Share on other sites More sharing options...
DaveSmith505 Posted September 4, 2019 Report Share Posted September 4, 2019 I have found that the combination of card drawing Nurses pickup the discard and the Hanged('s)Â Black Joker fun makes for a nasty combo. My opponent never had cards and I always had what I needed. However I would usually only take a Nurse if facing a lot of conditions. I was going against Kaeris last time. Jack w/ GST Monty Nurse Dead Outlaw Hanged x3 Guilty It left only 3 stones but I tend to not need nearly as many with the card manipulation of this crew. Quote Link to comment Share on other sites More sharing options...
Sybarite Posted October 10, 2019 Report Share Posted October 10, 2019 Do you have any tips for schemes that the crew likes and how to achieve them? Imagine dig is nice with Draw out secrets and that guilty are nice Hold up models. Quote Link to comment Share on other sites More sharing options...
JudgeDread Posted October 19, 2019 Report Share Posted October 19, 2019 although I haven't run the crew yet I am playing with the idea of: jack lady L montresor Jaakuna hanged x2 drowned OR x2 dead outlaws x2 guilty 3 SS using the drowned and jaak to move together and mont and the guilty to draw out weaker models which leaves jack Lady L and the hanged to support as needed. again just a theory, but should be fun Quote Link to comment Share on other sites More sharing options...
LeperColony Posted October 31, 2019 Report Share Posted October 31, 2019 How important are The Guilty to his upgrade engine? Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted October 31, 2019 Report Share Posted October 31, 2019 23 minutes ago, LeperColony said: How important are The Guilty to his upgrade engine? Apparently there are some wicked tricks. Dead outlaws can use them to drop enemy scheme markers (drop it trigger), then eat the scheme marker to hand out fast. Then you can send the guilty in as a wee suicide bomb to get the engine running. I've not played them, but super keen to try that. Quote Link to comment Share on other sites More sharing options...
SoulGambit Posted October 31, 2019 Report Share Posted October 31, 2019 Notably, the above trick with shooting Guilty for enemy Scheme Markers is useful because the Dead Outlaw can Charge and Shoot, letting them move up while also handing out Fast. If you activate Too Greedy to Die first, then a Tormented model also gets to push 3" towards the dropped marker. Dead Outlaw with Guilty can become surprisingly efficient. Also, my lists start with Jack Daw, Lady Ligeia, Hanged, Dead Outlaw, and Guilty. That leaves 31 Soulstones to adapt. Montressor usually winds up in there. From there other packages include another Hanged + Guilty, or Jaakuna + Crooked Man. Sloth, Nurse, Bone Piles, Carrion Emissary, Archie, Manos are OoK considerations. Upgrades on Jack Daw and Hanged are pretty valuable as well.  Quote Link to comment Share on other sites More sharing options...
LeperColony Posted October 31, 2019 Report Share Posted October 31, 2019 In terms of healing, can I rely on Jack Daw's innate ability, or does he need the regen from the upgrade? Quote Link to comment Share on other sites More sharing options...
Maniacal_cackle Posted October 31, 2019 Report Share Posted October 31, 2019 Just now, LeperColony said: In terms of healing, can I rely on Jack Daw's innate ability, or does he need the regen from the upgrade? You have to forego drawing a card to regen from his ability, so I'd say being able to draw two extra cards a turn is almost certainly worth an upgrade! Quote Link to comment Share on other sites More sharing options...
LeperColony Posted November 1, 2019 Report Share Posted November 1, 2019 I was thinking of maybe trying Marlena Webster with him (in an Outlaw crew rather than Resser). Quote Link to comment Share on other sites More sharing options...
DcVenom Posted December 16, 2019 Report Share Posted December 16, 2019 New Jack Daw Crew (Resurrectionist) Size: 50 - Pool: 4 Leader:  Jack Daw   Killer Instinct Totem(s):  Lady Ligeia Hires:  Montresor  Sloth  Guilty  Guilty 2  Hanged   Grave Spirit's Touch  Jaakuna Ubume Ran this list in our gaming group Friday. Hanged is an incredible model and Sloth making a guilty and monty fast is always nice. Quote Link to comment Share on other sites More sharing options...
Giovanni Canzanella Posted December 19, 2019 Report Share Posted December 19, 2019 The last Jack Daw list I used in a local tournament: Size: 50 - Pool: 7  Jack Daw  Lady Ligeia  Montresor  Guilty  Guilty 2  Hanged - Grave Spirit Touch  Dead Outlaw  Jaakuna Ubume  Game setup :Deployment: Standard Strategy: Turf War Scheme Pool:  12: Claim Jump  11: Deliver a Message  2: Breakthrough  5: Dig Their Graves  4: Search the Ruins I choose Claim Jump (with Montresor) and Deliver a Message, versus a Crossroad 7 list. Game ended 6-3 in my favour (2VP for ClaimJump, 2 for Deliver a Message, 2 for Strat) The Dead Outlaw is HUGE to deny enemy Scheme Markers (I used that twice to give Fast to Montresor), even if his Defense is too low for my tastes. Sadly Jaakuna didn't perform brightly in this matchup, she almost got killed in turn 2 and I had to move her back to avoid give my opponent an easy kill. Luckly, the Hanged and Jack manage to lock down Greed (she was the Leader) and score both point for Deliver a Message, while Montresor occupied the center of the table with the two Guilties and Ligeia supporting from behind. A solid list all in all, but I think that the Dead Outlaw is not always the best choice.   Quote Link to comment Share on other sites More sharing options...
LeperColony Posted December 19, 2019 Report Share Posted December 19, 2019 Have you gotten good use out of Jaakuna Ubume? I've taken her a few times, but generally feel like I'd prefer another Hanged. Quote Link to comment Share on other sites More sharing options...
Giovanni Canzanella Posted December 19, 2019 Report Share Posted December 19, 2019 Just now, LeperColony said: Have you gotten good use out of Jaakuna Ubume? I've taken her a few times, but generally feel like I'd prefer another Hanged. Usually yes. She works fine against heavy melee crews (she's excellent, for example, against Ulix's pigs). With her 50mm base and the 3" drowning aura she can easily control a nice portion of the table (excellent for Claim Jump or to secure a Turf Marker). I've tried in the past to take a 2nd Hanged in her place, but the result didn't feel great. Those Hanged requires tons of SS to be 100% effective, and I prefer using just one Hanged and giving to him all the resource needed to dominate the game. But this is just a personal way of playing the crew, I don't think one option is necessarily better than the other 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.