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Sagrit

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Everything posted by Sagrit

  1. Sagrit

    Autopsy Onslaught

    @KingJocko hmm, i don't see a way to hire Guild Guards and Lawyer into Ressurectionists McMourning list. What am i missing?
  2. Sagrit

    Autopsy Onslaught

    I really like McMourning list with Guild Autopsies. However, i see it little bit different McMourning - Evidence Tampering (2) - Moonlighting (1) - Plastic Surgery (1) Graveyard Spirit (3) Sebastian (7) - Those Are Not Ours (1) - Transfusion (1) Carrion Emissary (10) - Carrion Conflux (0) Rotten Belle (5) Rotten Belle (5) Guild Autopsy (4) Guild Autopsy (4) Guild Autopsy (4) SS pool: 6 9 activations at start +1 zombie on Turn 2. You can alco take Corpse Bloat on Sebastian and summon Canine Remains Turn 1 The idea is that Guild Autopsies can shoot pretty good with "+" from Emissary and Belles will Lure a lot with those "+". McMourning prime duty is to summon Flesh Constructs to increase Activations. Lure Crow trigger will force an opponent to discard a card, Graveyard Spirit will discard that last opponents card and all Flesh Constructs and Autopsies will get Reactivate which is huge. Autopsies spread Poison on distance, Belles Lure poisoned models to Sebastian's Induction Aura. Not the most competetive list of course, but really fun to play and can be sometimes very surprising to enemy.
  3. Sagrit

    McMourning vs the Neverborn

    To be honest i'm not sure will Adaptive Armor reduce Sebastians Induction or not.. Adaptive Armor: Friendly Constructs within 6" Aura of this model may not have their Armor ignored and may reduce damage regardless of any enemy effects that state otherwise
  4. Any news about what's wrong with Logfaux? I see that it's offline for almost 2 weeks already...
  5. Sagrit

    What's up with Logfaux?

    Same situation was in August, but @tactician replyed on Facebook on 26th of August and said, that everything is OK and they just moving to the new server. However he don't reply now
  6. Sagrit

    McMourning vs the Neverborn

    McMourning can't ignor Hoffman's Adaptive Armor aura
  7. Sagrit

    Couple of Reva questions

    I would take something like this: Reva - Blood Mark (1) - Beyond Death (1) - Lithany of the Fallen or Decaying Aura (2) Philip (8) - Haunting Cries (0) - My Little Helper (1) Carrion Emissary (10) - Carrion Conflux (0) Lampad (7) - My Little Helper (1) Bone Pile (6) Dead Doxy (6) Necropunk (5) 6SS Cash 7 models at start + 1 Corpes Candle first turn + 1 Mindless Zombie turn 2 and + another Corpse Candle = 10 activations Turn 2 Ours - Bone Pile and Emissary will help alot Guarded Treasures - Lampad, Emissary and Philip can do this, especially with help of Necropunk (markers) and Blood Mark / Dead Doxy (pushes) Dig Their Graves - Necropunk will place markers, Reva will kill. Emissary and Reva can also turn corpses to schemes as @Figgyfigs said above Undercover Entourage - Reva can do it easy with Beyond Death, especially if you will have your own Necropunk in enemy deployment on last turn. You can also take it for Philip and push him hard last turn with Doxy and/or Blood Mark Take Prisoner - Necropunk and/or Dead Doxy will be in engagement with tarket model without any problems Recover Evidence - Dead Doxy are great for this Feel free to swap Emissary or Philip for Asura Rotten with Corpse Bloat if you want to get Dig Their Graves. Such list if pretty flexible and allow you to choose any Scheme you like depends on you opponents Crew. Just don't forget that if you want to summon another Lampad (and you can do it easy with Blood Mark and MLH) enemy will die from Burning and will not score Dig Their Graves
  8. Sagrit

    Malifaux New Bases???

    I must agree that it was little bit frustrating to see different bases... I prefer use magnets and also likes an identity in matter of bases. Besides that, lot of different manufacturers provides tons of inserts for "standart" 30mm bases and those inserts are 25mm wich is too small for new Wyrd bases...
  9. Sagrit

    Kirai crew

    That's really helpfull, thank you! For everyone, who like me, was confused about Ikiryo summoning, or even (again like me) got outdated information from Google, here is a fresh clarification:
  10. Sagrit

    kirai and ikiryo

    I'm really sorry for necroposting, but this topic still appears as one of the first results in Google for "Ikiryo summoning Malifaux" request. And since new the question was clarified in Errata, this topic and Pull My Finger both have wrong information. Please check this one if you need updated rules:
  11. Sagrit

    Kirai crew

    Played my first game as Kirai yesterday and i found very hard to trigger Ikiryo summon... There are so much restrictions to summon her: it must be in BtB, Kirai (or LostLove) must have LoS to summoning spot. With a propper terrain and a skilled opponent Ikiryo is not a treat actualy. Not that Malevolence doesnt work at all - opponent still have to plan his moves and positions very well - it simply works not in the way i imagine it on paper As for Grave Golem - i don't it's worth it. 9ss, 9Wd and it's not a Spirit not an Undead either. Flesh Construct will cost 3ss less, have 13Wd (plus healing) and will trigger Malevolence. 2 Night Terrors will cost 3ss less, will give you 4 summons total, two extra activations and Scheme Markers upon death (with an upgrade). 2 Desperate Mercs will will cost 1ss less, but will give 2ss back upon death, will trigger Malevolence, give you two extra activations and will drop a corpse for Maniacal Laugh or Gravedigger. Don't see and reason why Grave Golem could be a better option. Except of cool looking miniature of course
  12. Sagrit

    Third Edition is Coming!!

    Feedback from someone who was on GenCon would be graet indeed. As for the bottom part and numbers - it might be so, but i see photos of 16 Schemes besides those which a paired with Strategies. Even with Red and Black Jokers we have only 15 numbers.
  13. Sagrit

    Third Edition is Coming!!

    The biggest question for me is how will you choose Schemes since we see suits on Strategy cards on GenCon photos but we see no suits or numbers on Schemes. How Scheme Pool will be generated? And will chosen Schemes be constant for the whole game like in M2E or they could be somehow swapped during the game?
  14. Sagrit

    Kirai crew

    That would be very useful, thank you
  15. Sagrit

    Kirai crew

    It looks like Scheme Markers VS Corpse Markers If you run Maniacal Laugh, or Gravedigger, or even Archie it seems like 2 Mercs are better. If you run Philip, then 2 Night Terrors looks better.
  16. Sagrit

    Thoughts on a Reva List

    It looks like a solid list. I personaly would change Beyond Death to Guises of Death just because i like extra activation and sometimes it's usefull to have a corpse right where you need it from the start of the game. And i'm not sure about Shieldbearers but it completely depends on Schemes & Strategy. Switch for Bone Pile, Doxy e.t.c. if S&S require
  17. Sagrit

    Kirai crew

    There is a gap in activations between Asura and Zombie, where opponent safely one-shot it without triggering Malevolence. Yes, but only one summon. And you always have to activate Asura first before Kirai which means you loose benefit from first activation Summon-Sundering-Accomplice combo. If we need Zombie per turn, it might be better to look at Emissary since he improves survivability for all those Incorporeal Spirits, makes great Kythera Shards and can summon non-master non-totem 6ss model on later turns.
  18. Sagrit

    Kirai crew

    I'm playing Asura since last GenCon. And she's really good in Boo! Seamus list, with McM and sometimes with Reva. And even with them she usualy spend her activation for walking, placing Scheme marker or even takes Df stance. But i don't see how she fit Kirai. Kirai should improve her survivability because of risk of Ikirio, but in this case Asura must stay in 6" from master. If you want to summon from zombies she must place Quarantine Zone in 6" from Kirai, so there are not too much 14Wp duels for enemies. Grasping Hands are good if you mostly hit Df, but it also lowers Wk which is a downside for you own Lures. Shikome is a hard hitter summon with Kirai and it choose to attack Wp or Df when enemy have an Adversary (and it will, because it's Kirai crew), so there is no need to spend AP to lower Df. Especially since lot of models in crew will have "+" from Adversary anyway. I'm not saying Asura is bad. I just don't see how she worth 8ss with Kirai. Maybe it's worth it with Supply Wagons because of 50mm base? I'm not sure... One Flesh Construct will cost 2ss less and will provides you summoning anchor for the whole game. And hes also Undead, so have Ikirios protection. Two Night Terrors will also cost 2ss less and give you 4 summons and 2 Scheme markers because of Ectoplasm and possibly 2 more with Datsue Ba and Spirit Whispers. And they even can turn to Seishins with Spirit Beacon (it will cost a card, so it's just an option)
  19. Sagrit

    Kirai crew

    Asura is 8ss and she provide one zombie per turn. Zombie is 3Wd so it will be enough for 1 summon. Its hard to say what else useful actions can Asura do in Kirai crew... With Gravedigger zombies at least will give a card after death, but it's already 15ss spend just to make one summon and one card per turn
  20. Sagrit

    Kirai crew

    Night Terror are good summoning anchor, but they don't drop corpse markers, so it's not a replacement for Mercs in such combo. Gravedigger will provide one card per corpse, corpse will most likely be generated as a result of Kirai summoning and Kirai will most likely summon 2 models from one anchor. So it's one corpse per turn, wich means one extra card during Masters activation (after spending 2AP). Looks like it don't worth 7ss to me... But maybe there is something that i don't see?
  21. Sagrit

    Kirai crew

    @Cleezy could you please explain Gravedigger/Merc? I mean it's clear how it works, but is it worth it? 11ss for a summon anchor on turn 1 + card + 1ss to pool. I can imagine that you can summon Drowned + something expensive so Drowned can become an anchor for Turn 2 and give another card due to Gravedigger. But still, what is the profit of Gravedigger overall? I didn't got my models from GenCon yet, so still didn't try Gravedigger myself
  22. Sagrit

    The unbeatable Seamus list

    that's pretty clear idea, but it's just against Math's list idead where he have no prime targets and all models costs same 4-5SS Just because Asura will be the most expensive model and will be prime target, especially when Vendetta is in the pool. And she will die easily, that's guarantee. Personally i do love Asura in Seamus lists, she do lot of stuff outside her activation, but, to be honest, it's always a problem to spend her own AP's effectively...
  23. Sagrit

    The unbeatable Seamus list

    I do not argue, just talking about local meta You know, couple of Katanaka snipers with +++ to Attack and ++ to damage shooting 28" with 2/3/5 damage line and Critiacal Strike is not so unique. And with 5Wk it will take about 2 Lures to get a sniper somewhere near the center. I'm not saying that Belles or any other unit in list are fragile. But if an opponent have no other targets, it's not so hard to take off couple of models per turn. For example meelee heavy Neverborn list would only benefit of such amount of Lures. Belles live long because usually there are more prioritise targets. But if i face this list as an opponent my focus will be on Doxys and Belles only. No need to spend AP trying to kill Seamus with DYKWIA and a Hat. No need to spend AP for Crooligan, Crooked and Necropunk (well outside of Surround and Covert Schemes). So if i'm aggressive, Belles and Doxys will be dead pretty soon. I personaly do love Belle bomb, but usualy adds Emissary and/or Sybelle with Not Too Badged Up. But it's completely different list and idea. However, i see a good potential for this list with such s&s like Ply For Information, Public Demonstration, Vendetta, Set Up, Covert Breakthrough and Undercover Entourage of course. And opposive side, when such list could be a gift for an opponent : Supply Wagons, Symbols, Public Executions, Hold Up Their Forces, Show of Force, Punish the Weak.
  24. Sagrit

    The unbeatable Seamus list

    I will defenetely try the list but i'm really worried that it might not work well in my local meta... Rotten Belles and especially Doxys are almost always a prime tarket for an opponent and they are really squishy when you face Shenlong with Snipers/McTavish, or Lucius with Thralls and Trappers, or heavy-blast-Wong e.t.c. However, i never thought about Crooked Man in a list with lot of lures and pushes and it sounds good
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