I have a nightmarish proposition. So, as we've previously determined somewhere, irreducible damage doesn't get "reduced" or "unsuffered" if it encounters hard to kill; the model simply can't fall below 1 HP. The model, as far as I understand, still "suffers" each point of damage, it just can't go below 1 HP.
I bring you now to Yasunori's fast action:
"This model may suffer any amount of damage. For each point of damage this model suffered from this Action, both players draw a card. If the opposing player must discard one or more cards due to the Maximum Hand Size, they must do so randomly."
Give him Hard to Kill from Silent Protector. Can he now choose to suffer 48 damage turn 1, never having to deal with the "costs that would put him at 0 health" clause, draw his whole deck, pick out the jokers and kings, and reshuffle?
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Kharnage
I have a nightmarish proposition. So, as we've previously determined somewhere, irreducible damage doesn't get "reduced" or "unsuffered" if it encounters hard to kill; the model simply can't fall below 1 HP. The model, as far as I understand, still "suffers" each point of damage, it just can't go below 1 HP.
I bring you now to Yasunori's fast action:
"This model may suffer any amount of damage. For each point of damage this model suffered from this Action, both players draw a card. If the opposing player must discard one or more cards due to the Maximum Hand Size, they must do so randomly."
Give him Hard to Kill from Silent Protector. Can he now choose to suffer 48 damage turn 1, never having to deal with the "costs that would put him at 0 health" clause, draw his whole deck, pick out the jokers and kings, and reshuffle?
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