This came up today. A wounded Archie activated. With his last AP he did one close combat attack, and one-shotted and enemy model. The player (me) then discarded for Flurry (does not specifies same, or any target, just discard to perform this action again), heal (when he discards he heals) and ended his activation.
Now, my logic was: Flurry does not specify picking a target, and on a different logic point, charges give a push + close combat attack that you don't have to actually take (but it, unlike Flurry, says you don't have to take the accompanying attack).
I can see the argument for both views on if this Flurry+Heal, but no target could be both valid and invalid (and I felt gamey doing it).
What do others think? Rules backing views would be great.
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asrian
This came up today. A wounded Archie activated. With his last AP he did one close combat attack, and one-shotted and enemy model. The player (me) then discarded for Flurry (does not specifies same, or any target, just discard to perform this action again), heal (when he discards he heals) and ended his activation.
Now, my logic was: Flurry does not specify picking a target, and on a different logic point, charges give a push + close combat attack that you don't have to actually take (but it, unlike Flurry, says you don't have to take the accompanying attack).
I can see the argument for both views on if this Flurry+Heal, but no target could be both valid and invalid (and I felt gamey doing it).
What do others think? Rules backing views would be great.
Thanks.
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