I've had mixed rulings from this and was wondering if I could get an official ruling.
For the Mysterious Emissary's Hungry Land Markers it states
"Hungry Land Markers are Ht 0, Severe, Hazardous Terrain which deal 1/4/5 damage. Any model which ends a move or push within 3" of a Hungry Land Marker must pass a TN 14 Wk duel or suffer damage as if entering it."
From the Rulebook here is how hazardous is defined:
Hazardous - Terrain that is considered hazardous deals damage to models that
Activate while within it, or enter it (if they are pushed, moved, or placed within the
terrain). All hazardous terrain deals 1/2/4 damage by default, but some may cause
greater damage if both players wish. The opposing player flips for hazardous terrain
damage, which may not be cheated. A model may only suffer damage from each
piece of hazardous terrain once during each Turn; it is immune to further damage
from that piece of terrain during that Turn.
1. Does the dmg from failing the wk duel (I'll call it "bubble") count as hazardous terrain damage (which then would causing the model to become immune to the "bubble" dmg till the end of the turn) or just normal damage?
1a. If you took the dmg from the "bubble", would you also be immune to the dmg from landing on the Hungry Land Marker?
2. If you're within 3 of two Hungry Land Marker's does it cause 2 checks if you end a walk inside both of them?
Question
Nemikan
I've had mixed rulings from this and was wondering if I could get an official ruling.
For the Mysterious Emissary's Hungry Land Markers it states
"Hungry Land Markers are Ht 0, Severe, Hazardous Terrain which deal 1/4/5 damage. Any model which ends a move or push within 3" of a Hungry Land Marker must pass a TN 14 Wk duel or suffer damage as if entering it."
From the Rulebook here is how hazardous is defined:
Hazardous - Terrain that is considered hazardous deals damage to models that
Activate while within it, or enter it (if they are pushed, moved, or placed within the
terrain). All hazardous terrain deals 1/2/4 damage by default, but some may cause
greater damage if both players wish. The opposing player flips for hazardous terrain
damage, which may not be cheated. A model may only suffer damage from each
piece of hazardous terrain once during each Turn; it is immune to further damage
from that piece of terrain during that Turn.
1. Does the dmg from failing the wk duel (I'll call it "bubble") count as hazardous terrain damage (which then would causing the model to become immune to the "bubble" dmg till the end of the turn) or just normal damage?
1a. If you took the dmg from the "bubble", would you also be immune to the dmg from landing on the Hungry Land Marker?
2. If you're within 3 of two Hungry Land Marker's does it cause 2 checks if you end a walk inside both of them?
Thanks for the clarification!
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