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HegemonyKrcket

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Everything posted by HegemonyKrcket

  1. Tier One: Collodi, Lilith They don't have any really bad Strat/Scheme match ups. They don't really have any "hard counter" match ups with other masters. And you can get an insane amount of work out of their AP. Tier Two: Dreamer, Lucius, Pandora, Titania All of these have some pretty bad match-ups by either Strats/Schemes or opponent Masters. They all three get a lot of work out of the AP, so when they're not having to run uphill they can be incredible. Tier Three: Lynch, Zoraida I love both of these masters, but they're just not as effective as their compatriots. Lynch just isn't flexible enough (in Neverborn) for me to take in a tournament. And Zoraida doesn't get enough work out of her AP. She's got a lot of stuff on her card and upgrades that rarely, if ever, comes into play.
  2. Tournament - Gaining Grounds 2017 July 29th, 2017 Dragon's Lair - Austin, TX Standard Gaining Grounds 2017 Tournament SCHEDULE 11:00 AM - 12:00 PM Check-in & Registration 12:00 PM - 2:00 PM Round One 2:00 PM - 3:00 PM Lunch 3:00 PM - 5:00 PM Round Two 5:00 PM - 7:00 PM Round Three 7:00 PM - 7:30 PM Awards and Gloating ENTRY FEE - $10 USD CHECK IN Please pay your entry fee at the front register and then provide Robert (the TO, me) with your receipt. If you’re wanting to have a model(s) judged for the Sexy Beast Award, please present the model when you check in. PAINTING REQUIREMENTS All Masters played in the event must be based and painted as per GG2017 requirements (pg. 3). Additionally, at least HALF of your crew must also be based and painted as per GG2017 requirements. CONVERSIONS AND PROXIES All conversions and proxies are expected to follow the GG2017 requirements (pg. 3). Official Proxies won’t be challenged. If you have any models that you think might come into question please see Robert (the TO) before the tournament begins. STRATEGIES Round One - Turf War, Standard Deployment Round Two - Headhunter, Flank Deployment Round Three - Interference, Close Deployment Schemes will be announced at the beginning of the tournament PRIZE SUPPORT Mystery Boxes, LE Models, LE Cards, Store Credit, and more First, Second, Third Place awards Killer Smile - Player voted the most positive playing experience Sexy Beast Award - Best paint job on a table-ready model. The model must be played in the tournament. Please submit the model upon check-in. Stiff Upper Lip Award - Lowest ranking participant who completed all rounds.
  3. Gaining Grounds Tournament Dragon's Lair - Austin, TX Saturday - May 20th, 2017 11:00 AM to 7:00 PM 50 Soulstone Fixed Faction $10 Entry Fee Schedule 11:00 AM to 12:00 PM (noon) - Check In 12:00 PM to 2:00 PM - Round One 2:30 PM to 3:00 PM - Lunch 3:00 PM to 5:00 PM - Round Two 5:00 PM to 7:00 PM - Round Three Check In Please pay your entry fee at the front register and then provide Robert (the TO, that's me) with you receipt. Painting Requirements All Masters played in the event must be based and painted as per GG2017 requirements (pg. 3). All other models are expected to be properly based, but are not required to be painted. Conversions and Proxies All conversions and proxies are expected to follow the GG2017 requirements (pg. 3). Official Proxies won't be challenged. If you have any models that you think might come into question please see Robert (the TO) before the tournament begins. Strategies Round One - Extraction, Standard Deployment Round Two - Guard the Stash, Flank Deployment Round Three - Reconnoiter, Close Deployment Schemes will be announced at the beginning of the tournament Prize Support Mystery Boxes, Store Credit, LE Models, guilders, raffle prizes, and more
  4. She does not look happy to be in that dress. I love it.
  5. A Stitch in Time (Act II) Part 2 Through the Breach Global Campaign Event Dragon's Lair - Austin Saturday April 22nd, 2017 2:00 PM to 8:00 PM We weren't quite able to complete Act II, so we'll be picking up where we left off. If you weren't able to make last session don't worry. With a little bit of hand waving we can work in any additional PCs that are interested. There will be 8 pre-made characters for players to choose from. So all you need to bring is a deck of cards (preferably with Malifaux suits), a few minis to represent any characters your interested in (and their subordinates), pencil and paper, a wicked imagination, and anything else that you think might help.
  6. A Stitch in Time (Act II) Through the Breach Global Campaign Event Dragon's Lair - Austin Saturday April 8th, 2017 2:00 PM to 8:00 PM There will be 8 pre-made characters for players to choose from. So all you need to bring is a deck of cards (preferably with Malifaux suits), a few minis to represent any characters your interested in (and their subordinates), pencil and paper, a wicked imagination, and anything else that you think might help.
  7. She's total garbage. She's 11 stones of walks. Collodi changed like 50 times during the beta test, so I think she suffered from just not getting enough attention. The only issues I remember coming up was her initial ability to sling-shot Collodi into an opposing crew somehow... but I never understood why that was such a big deal as he's kinda mediocre without back up.
  8. I agree with everyone about playing a Fated Collodi, mostly because I prefer that version more. With that in mind I'd say you've got two things to balance defending your crew and murdering problem models. You've got a lot of options defensively. Soft Cover from Stitched Together, Hodgepodge Effigy, and Waldgeists. I'm a fan of all three, but the I take the Hodgepodge less that I probably should. The Mysterious Effigy can help get models out of engagement or LoS if they survive an attack, but that doesn't help against Sonnia herself. The Shadow Effigy can give a on the first attack against them which can make a huge difference. And then Arcane can remove conditions. All these are great options, it's just matter of figuring out which one your like best. Killing wise, I'm a big fan of Young Nephilim just because of the amount of damage they can put out. Illuminated are more survivable for +1 stone, but they don't kill things as quickly. In order to make them really mean you need a good way of putting out Brilliance and that's investing more stones then I'm normally willing to do. Coryphee can also be good, but I find there Wounds to be too low against a ranged crew. If you're focusing on paper cuts (a lot of small attacks) then Arcane is a good choice as it'll stack up burning on your enemy, which most of her crew isn't immune to. I haven't played with Bunraku, but they look good and could easily replace the Young Nephilim if they're as good as I hope. But whatever you do... DO NOT TAKE VASILISA
  9. After a few more games my current favorite is The Tooth. Her auto drop markers on her hitting has worked incredibly well as a bodyguard for Titania as well as having extra's lying around for Malifaux Provides. A close second is The Thorn because of how much support she can put out with a 3" engagement and card draw is really useful. I'm about to start testing Queen's Champion more, so these two might switch spots. We'll see.
  10. Sweet. Thanks. That's what I thought, and none of my opponents argued otherwise. But I heard some discussion of them getting slow from Curse of Autumn and then the Gorar could Paralyze them and I was like... "whaahh?"
  11. So I'm worried that I've been playing the Curse of Autumn incorrectly, but I've also heard it being interpreted two different ways on podcasts and discussions and such. So I wanted to see if I could get it cleared up. When an enemy model Activates while engaged with one of the Knights (Tooth, Sword, or Thorn) they have to make a Wp 13 duel or gain Slow. Does that slow take immediate effect before they generate AP, thus only giving them 1 AP for that Activation. Or do they "ignore" it for that Activation and carry over that Slow until their next activation. I've been running it as the first ruling, because it seems cleaner and easier. But it sounds like some have been interpreting it as the latter.
  12. My 2 cents... I find that Nekima with Malifaux Provides and Fears Given Form is super survivable as long as you're willing to hand out Titania's taunt condition pretty reliably. Put Tannen and/or Barbaros on top of that and I've had her clear out a crew before she goes down. I haven't put any Changelings on near Nekima yet, but when I do I'll ditch Fears Given Form. Titania and her box is not killy. Period. Full stop. You have to bring something in that's going to murder faces. You'll just have to find out what works best for you. I never leave home without Tannen and I've been playing around with Graves some as well, and I'm liking him. He doesn't kill as hard as Nekima, but he's super flexible. Barbaros I'm fine with but I've been cutting him out due to cost. I consider Audience with the Queen and Behold my Glory auto includes. I haven't played around with Queens Champion mainly because it looks like more work than it's worth. I'm going to test it with Graves, but between The Thorn and The Tooth (I think... the Sword one) I've not had any trouble getting extra markers down. Between the Tooth and Aether Connection I've not had Titania die yet, but that could be luck or my meta. I have yet to be impressed with the Gorar, so I'd suggest taking Primordial Magic. I would back up Necroon's suggestion of Mysterious Effigy, it's super useful to just walk and put down markers while it's giving Titania some defensive mobility back up. Performer's are also really good. I take them expecting to blow up markers for the debuff, but end up just running schemes away from most of the fray but she gets me VP so I'm never disappointed. Same can be said with the Doppelganger. This is one of the few times I can see taking a Silurid over a Gupps or Tots, because Titania doesn't have a lot of ways to draw cards, so a 5+ is much easier to hold on to than a Mask. They are, however, taking up A LOT of your stones. My biggest failing with Titania so far is figuring out what to take to run schemes away from her bubble. She's really damn good at taking care of everything in her area, but getting something upfield for leave your mark and such is not her forte. So you'll have to take other models to make that work. I hope some of that is useful and not just me rambling. :-P
  13. I have some notes from a few years ago that's a Nosferatu/Orlok based idea for a Rezzer/Neverborn dual faction Master. Necromancers that used the corruptive and alchemical nature of black blood as a way to create ghoul-vampire-things.
  14. In one of the Through the Breach books is a picture of a guy with small horns playing the fiddle/violin, and I've always wanted to come up with an idea for him as a model. Some type of Woe/Nephilim or something. Not sure what he'd do though.
  15. I'm looking at taking it with Nekima so I can have a big bubble of 3" 4/5/6 attacks. Even if it's only a Ml 4, all I have to do is hit.
  16. Nope. Their only attack is a Ca, so you'd need Furious Casting (or whatever it's called), which no Neverborn has, as far as I know.
  17. I've gotten 6 games with Titania and I'me really enjoying her. So I have a decent handle on her, but I don't consider myself an expert by any means. Here's what I've figure out so far... On Titania I always take Audience with the Queen and Behold my Glory. Being able to pull someone out of position is too useful too often. And her Taunt is a fantastic way to protect her crew, especially when you drop it on someone already engaged with other models. Nature Claims all (or whatever it's called) is useful in some match ups, such as most Rezzers or Ramos, but not an auto include. I've taken Aether Connection and I'm never disappointed in it, but I'm not sure it's necessary either. I don't take Fears Given Form on her, because I rarely find enemies activating engaged with her, but that's probably because of my play style. Titania for the most part is psuedo support. She's taunting things, dropping markers, moving to hit as many people as possible with her Auras, pulling enemies in, pulling allies up, etc. When the opportunity arises I'll use Bloody Command with a marker or two to finish a model off. I pretty much ignore her top in damage, so it's a question of if I can kill something with the 2-4 minimum. Every game I've taken Tannen with Malifaux Provides and he's a freaking rockstar. He makes passing all the Simple Duels way harder when they have to discard to cheat, but it's also far more likely for the crews +6s to hit or their +5 resistances to protect them. With the added protection of pulling up markers at the end of his activation for healing I've only had him die in one game. Most of the time he's walking into position and then going Defensive to keep him as safe as possible. I really cannot suggest him enough. Of the Knights I don't get a lot of work out of The Claw. He's fine, he does some damage and such but I'm never super impressed with him, so I've been leaving him out. The Thorn and The Tooth, however are great. Thorn has a big engagement so more models have to test for Slow. And I mostly use her to pull a model early in order to play a marker next to them and then start swinging to generate extra cards. Fate, however, doesn't like me so she tends to flip very poorly. But that's not her fault. The Tooth is my hitter and bodyguard. She helps kill things near Titania while putting markers down to heal her. The Gorar is okay. He mostly shines in the right Strat (guard the stash) and only if you have a decent number of minions to choose from so that whoever goes down is worth sacrificing him for. In one lucky case I was able to squeeze in an activation from a near by Thorn who was close to death, she hit some things to draw me some cards, I companioned Gorar, who killed the Copycat in order to put a marker down. After that my opponent killed the Thorn who resummoned and got another activation (albeit slowed). But don't bet on that kind of thing happening a lot. So I tend to take Primordial Magic. I don't understand Aeslin, so I don't take her. Her crew lacks punch, and I've found no better punch than Nekima with Fears Given Form and Malifaux Provides. I use Titania to get Nekima where I need her to be, taunt anything that might hurt Nekima, and then Nekima kills things. It's simple and it works. I've not done Queens Champion because I haven't really needed to, and those 2 stones can get used elsewhere. You can do this with one of the other big beat sticks, but even at 15 stones I don't think there's much else that can really compete. I'm starting to test Graves, Rougarou, Performers, and the Mysterious Emissary (in various combinations) but haven't had enough games to really comment.
  18. There are so many limitations on that power it's kinda ridiculous. Only during the Wisp's activation, that wisp can only take it once per turn, it has to target a Neverborn model, it can only copy at Tactical action, and the target can only be targeted by One Wisp per turn. Which means you can currently copy the following: Zoraida's Summon Voodoo Doll, Winds of Fate, or Raven Form Spawn Mother's Hatch Eggs Kade's Where's Teddy Poltergeist's Paranormal Activity Marker Widow Weaver's Summon Teddy And I think that's it
  19. It's never a bad thing to have a back up beatstick if you're going with Box-Pandy, so I wouldn't ever say that Kade and Teddy are a bad idea. It's just a matter of getting used to maximizing their synergy. If Pandora is near by you also benefit from being able the Martyr damage off of Kade (who is very squishy). Additionally, you'll want to round out the rest of your crew with scheme running and Wp debuffs, especially as it gives Teddy's "Gobble You Up" a much better chance of hitting if they can cheat. Widow Weaver is also a great addition to a Box list as she's mid ranged so you'll never have to deal with Fears Given Form with her, she can toss out Web Markers for -1 Wp bubbles, she shoots out Horror Duels, draws cards when enemies fail horror duels, gives Teddy +1 Wk... and just looks creepy as hell.
  20. A Stitch in Time (Act I) Through the Breach Global Campaign Event Dragon's Lair - Austin Saturday March 4th, 2017 2:00 PM to 7:00 PM In the world of Malifaux Fate isn't just a romantic idea, it's a tangible force. Fate can be felt all around you like the wind. It ways on your shoulders like gravity. And for some it whispers it's secrets in your ear and reveals it's desires to your heart. But these messages are just glimpses - omens to be interprited by those who receive them. These Fated few are both blessed and cursed by the knowledge of what is to come. Some say that knowing your fate sets it in stone. While others believe that those with enough willpower can cheat their fate, and decide their own destiny. A whilewind of Fate has pulled together a motley crew of brigands, ne'er do wells, and malcontents; all with their own fractured allegiances, secret agendas, and twisted fates. In the eyes of this storm is Kizzy Shepard - a talented but pecular inventor working on a strange devise that she says could rewrite history, for both Earth and Malifaux. Each Fated has their own reasons for helping her finish this mysterious device whether it be for personal gain, to repay debts, or for just a warm play to sleep. But on thing is certain, their character will be tested as Fate unveils the twisting road before them. There will be 8 pre-made characters for players to choose from. So all you need to bring is a deck of cards (preferably with Malifaux suits), a few minis to represent any characters your interested in (and their subordinates), pencil and paper, a wicked imagination, and anything else that you think might help.
  21. My successful Zoraida lists post Will-o-wisps have both been swamp fiend based because I want to see if it's a thing or not, and it's been okay. I'm looking at going outside the Swampfiends after I get bored with Titania. Zoraida (Hex Bag, Wings of Darkness) McTavish (merc) Bad Juju (Fears Given Form, Eternal Fiend) Doppleganger Nurse (merc) Gupps Gupps Will o' the Wisp Juju work as a defensive line while McTavish and Doppleganger kill things. Meanwhile the Gupps run whatever schemes I need while Zoraida does her support. For the most part the Nurse and Voodoo Doll are there to take down any big annoying models, preferably Henchmen. This works fine for any Interact heavy pool combo. Zoraida (Hex Bag, Wings of Darkness) McTavish Spawn Mother Waldgeist Waldgeist Nurse Will o' the Wisp Will o' the Wisp Waldgeist run defense with support from the Nurse (in various ways) while McTavish kills things. Spawn Mother makes eggs that the Will o' the Wisp turn into Gupps, who then start scheming on Turn 2. Turn 3/4 Spawn Mother goes on the offensive. Zoraida does what she does.
  22. Whoever says Barbaros is too expensive is wrong. He's absolutely amazing. He serves a purpose in the Neverborn that no other models serve and he does it incredibly well. For a while he was in almost every one of my lists. Tannen does work well with him, but I not well enough to make them automatic. If you've got other Simple Duels that your throwing around and Barbaros is there to help protect squishy models then definitely try Tannen as back up.
  23. I absolutely love Tannen in a couple different crews. Cooler is the main reason I take him, and it's mostly for backup with simple duels - Manipulative, Terrifying, Fears Given Form, Challenge, etc. I've used him for a while now both with and without Graves and been very happy with him most of the time. What really surprises me, however, is that no one has mentioned Malifaux provides. That one upgrade has made him WAY better than he used to be. For the most part he is going to Walk on his turn and end up wherever I need Cooler to be. If he's in a good position he can either "What Brings you..." but will most likely drop a Marker (if able) or go defensive so he's even harder to deal with for the next turn. With Pandora I use him as part of a 3-4 person attack squad. While Pandora (Voices + Depression) is paralyzing models Candy, Graves, Tannen, and (sometimes) Iggy are creating a clumpy beat force. Graves moves Candy up into position and then starts dragging people into her auras while beating them with a stick. Tannen makes it harder for models to resist Fears Given Form, her Manipulative, and her eventual attacks. He also will Bored to Tears the next target for Graves to drag to Candy. Candy does her thing. If all goes well then I won't be activating either Candy or Tannen until the end of the turn. Iggy (with Malifaux Provides) is there to help pull damage off of Candy or Tannen if need be and then heal it back up by eating scheme markers. He can also Incite and Depression targets to guarantee a Candy's effects while still having an AP to Focus, go Defensive, or Drop a Marker if able. It's a lot of moving parts but it's been pretty great for me when I'm not facing Arcanists. With Titania he works pretty much the same, he's just more straight forward and has more freedom. Titania, her Knights, and Fears Given Form create a lot of Simple Duels so I try to make sure Cooler is covering as much of that as possible to greatly increase the chances they're going to fail. With Titania, however, he's far more likely to have extra markers to chew on if he needs some healing. I haven't ran him with Lucius yet, but I can definitely see him being part of a Mimic squad to much the same effect.
  24. Gaining Grounds Tournament Dragon's Lair - Austin, TX March 18th, 2017 11:00 AM to 7:00 PM It's a new year. There's new masters. And new strategies and schemes. It's almost like a whole new Malifaux. So dig back in to intricate tactics, dirty dealings, and broken destinies of everyone's favorite dark, steampunk, magical, creepy, funny, lots-of-other-thingies... alternate universe! 50 Soulstone Fixed Faction $10 Entry Fee Schedule 11:00 AM to 12:00 PM (noon) - Check In 12:00 PM to 2:00 PM - Round One 2:30 PM to 3:00 PM - Lunch 3:00 PM to 5:00 PM - Round Two 5:00 PM to 7:00 PM - Round Three Check In Please pay your entry fee at the front register and then provide Robert (the TO) with you receipt. Painting Requirements All Masters played in the event must be based and painted as per GG2017 requirements (pg. 3). All other models are expected to be properly based, but are not required to be painted. Conversions and Proxies All conversions and proxies are expected to follow the GG2017 requirements (pg. 3). Official Proxies won't be challenged. If you have any models that you think might come into question please see Robert (the TO) before the tournament begins. Strategies Round One - Guard the Stash, Corner Deployment Round Two - Turf War, Standard Deployment Round Three - Reckoning, Flank Deployment Schemes will be announced at the beginning of the tournament Prize Support Mystery Boxes, Store Credit, and more First, Second, Third Place Most Sporting - Player voted most positive playing experience. Pret a Porter - Best paint job on a table-ready model(s). The model(s) must be played int he tournament Like a Virgin - Best performance with a crew lead by wave four master, scored with TP/Dif/VP by GG 2016 rules.
  25. With all my Heart and Soulstone Dragon's Lair - Austin February 11th, 2017 11:00 AM to 7:00 PM ~50 Soulstone ~Fixed MASTER ~GG2017 Rules - Narrative Tournament Schedule 11:00 AM to 12:00 PM (noon) - Check In 12:00 PM to 2:00 PM - Round One 2:30 PM to 3:00 PM - Lunch 3:00 PM to 5:00 PM - Round Two 5:00 PM to 7:00 PM - Round Three Entry Fee - $10 USD Check In Please pay your entry fee at the front register and then provide Robert (the TO) with you receipt. You'll also need to provide a Painted Master model that you'll be playing for the event. We'll also be taking pictures of the masters for the "Belle of the Ball" award. Painting Requirements Your Master must be based and painted as per GG2017 requirements (pg. 3). Note that there will be a reward for the best painted master, so take your time and make it count. It's greatly encouraged that the rest of your crews be painted as well, but it is not required. Awards Mystery Boxes, LE Models, Store Credit, Bragging Rights, and More! First, Second, Third Place "St. Valentine's Award" - Most charming playing experience. Voted on by participants. "Belle of the Ball" - Best painted Master, must be used in the tournament. "Blood from a Stone" - Lowest ranking participant who completes all rounds. Tournament Specific Rules Interference... with the Post (Round One) Close Deployment Private Letters (special rule) Before deploying, Each player places two 30mm Letter Markers (alternating one at a time) within 3” of the center line but not within 3” of another Letter Marker. These markers are Ht 0 with not traits. Any model in base contact with a Letter Marker may take a (1) Interact Action to draw two cards, and then discard the marker. Guard the Stash… of Candy (Round Two) Standard Deployment Delicious Delicacies (special rule) Before deploying, Each player places two 30mm Delicacy Markers (alternating one at a time) anywhere on the board not within 6” of a deployment zone, 3” of either Stash Marker, or 3” of another Delicacy Marker. Any model in base contact with a Delicacy Marker may take a (1) Interact Action to do a 1/2/4 healing flip which cannot be cheated and then discard the marker Stake a Claim… on my Heart (Round Three) Corner Deployment Hearstones (special rule) Before deploying, Each player places two 30mm Heartstone Markers (alternating one at a time) anywhere within 3” of the Centerline, not within 3” of another Heartstone Marker. Any model in base contact with the Heartsone Markers may take a (1) Interact Action to add 1 Soulstone to its crew’s soulstone pool and then discard the marker. This cannot take your soulstone pool above 9. https://www.facebook.com/events/1166032170181247/
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