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Found 7 results

  1. Hello all, I was Theory-Faux'ing and playing around with Nellie and Brutal Emissary combos and as good as the generic conflux upgrade is, many of the emissaries generic conflux upgrades are far inferior to master-specific upgrades not including all the synergy the specific upgrades offer. I wonder if there were any rumors of wave 4 upgrades on the horizon. Better yet, to make this post more fun, what would you craft if you could design the wave 4 conflux upgrade? I’d love to hear clever ideas that are not too broken. The wonderful thing about the master-specific upgrades is that they synergies yet are not broken. Wyrd didn’t want to relive the brokenness of the campaign upgrades again and did a great job imo. I would love to hear ideas that are fun but not OP, any ideas?
  2. Ookami_Tez

    Collodi and Emissaries

    A thought came to mind last time I played Collodi. Conflux of Music gives the emissary Puppet Characteristic so can Collodi actually hire any Emissary in the game if the emissary has Conflux of Music on it? As the upgrade gives the emissary Puppet Characteristics making it hireable to Collodi. I couldn't find anything on the forums about this and at least quick rulebook check didn't give me insight to this. One thing I find in support of this is that some upgrades also widen the hire pool of models. Like Tarot Reading on Zoraida that gives her the option to hire Swampfiends from other factions. Also to me it makes sense in a way as Collodi can hire any Effigy so maybe he could also hire any emissary. But yeah in the end I'm not on either side of this. I just wanted to ask if anyone else has something that would settle the debate in my head.
  3. I've had mixed rulings from this and was wondering if I could get an official ruling. For the Mysterious Emissary's Hungry Land Markers it states "Hungry Land Markers are Ht 0, Severe, Hazardous Terrain which deal 1/4/5 damage. Any model which ends a move or push within 3" of a Hungry Land Marker must pass a TN 14 Wk duel or suffer damage as if entering it." From the Rulebook here is how hazardous is defined: Hazardous - Terrain that is considered hazardous deals damage to models that Activate while within it, or enter it (if they are pushed, moved, or placed within the terrain). All hazardous terrain deals 1/2/4 damage by default, but some may cause greater damage if both players wish. The opposing player flips for hazardous terrain damage, which may not be cheated. A model may only suffer damage from each piece of hazardous terrain once during each Turn; it is immune to further damage from that piece of terrain during that Turn. 1. Does the dmg from failing the wk duel (I'll call it "bubble") count as hazardous terrain damage (which then would causing the model to become immune to the "bubble" dmg till the end of the turn) or just normal damage? 1a. If you took the dmg from the "bubble", would you also be immune to the dmg from landing on the Hungry Land Marker? 2. If you're within 3 of two Hungry Land Marker's does it cause 2 checks if you end a walk inside both of them? Thanks for the clarification!
  4. So I've yet to really use the emissary, despite having a well painted Avatar of Decay proxy. I notice many players using the generic upgrade, and I dont fault them for doing so! Giving Belles/Autopsies/Nurses a plus on attack flips is always a powerful advantage. But how have the master specific upgrades been working for all of you? I know for me, the Nicodem and Molly upgrades look the weakest on paper, as Nicodem's seems to make the Mindless fairly decent at holding models down via disengaging strikes, or just able to slowly chip away with attacks. Molly's requires proper LOS to give them black blood, which seems incredible, but enemies would probably rather just disengage. Funny enough, McMourning's upgrade looks the most fun to me, especially since the blasts apply poison to all affected models. The plus flips help out the autopsies, belles, and nurses, and while I dont know how competitive it is, it looks goofy as all get out!
  5. CapnBloodbeard

    Emissaries - I've missed a bit!

    I've been out of the loop for a few months, and suddenly people are talking about using Emissaries......I didn't think the models were out? So what are people using for the Emissary models, and are the cards available or are people just going from the new book?
  6. madaxeman

    Arcane Emissary proxy

    So.... a bored eBay afternoon and suddenly I have a proxy for the Arcane Emissary. Metallic skin? . Bull-like? . Blue Electrical stuff going on maybe ? . Possibly a tad large, but it will fit on a 50mm base More photos here http://www.madaxeman.com/main/Malifaux_Ramos_and_Hoffman_Crews.php#arcane
  7. flip_my_joker

    Brutal Emissary (Wave3) thoughts

    I have been excited about the Brutal Emissary since the Wave 3 beta came out. I think it offers the Guild a few crucial tricks which will really help where we need it most. I also think many of its actions are a waste of AP. I figured I would write up my thoughts on the guy and see what you think. Stat-line Decent for 10ss. the only emissary with WP5 because Wyrd hate Guild. Slowest emissary with movement tricks included in the weigh up along with the Neverborn. Nice wounds, we are going to need it. Where is our armour? Why isn’t this guy/girl on a horse? Gremlins get a Doomwheel! If this is another model in a long coat & hat I swear I will change faction! Tyranny of order utterly useless. Considering that you have to spend one AP minimum to get the condition to use it, you are left with a single AP to spend using the buried models abilities. This makes it actually useless on the charge. Useless if you need to walk to ML range. Useless in all situations where you aren’t within 3” of the target to put shackles on at the start of the emissaries activation. Sure you can copy your own models abilities but at that point you have a model already within 3” who can do that action once or more that turn. Don’t get me wrong there are scenarios where you could get something out of it, however. You already have a 2/4/6 ML/SH attack. There isn’t much out there frequently worth wasting this on. its Situational at best, nothing here says I can’t declare triggers, so this could potentially be fun depending on what is on the board Rule of the Law A decent attack. Shackles of order here is great. Where is our built in ram? Emissary of the guild and no ram, I call shenanigans! Back in the box Only reason to take the emissary in my mind is to teleport my painfully slow faction up the field. This is the thing that will make this guy appear in a list. brilliant. Shackles on this – who cares, waste of ink putting it in bold (see above). A cage for all Low walk duel or get slow. Nothing to see here. Mediocrity. Where is our 0 which gives out Shackles? This would make the theme work and half the text on the card worth reading, better still trash this and make tyranny lights the way better Tyranny lights the way When other emissary’s give out fast or scheme or summon or focus. We get to chain activate. Guild do that anyway. It give us nothing but allows our models do what they were going to do sooner and get out activated. I see very few circumstances I would give up my heal on this model to get a chain activation. it’s a last turn play at best but adds very little Upgrades Conflux of Justice (Lady Justice) Inspiring presence Target friendly minion (just one) gets + to ML and SH. Our minions aren’t great. This is situational. Considering: Condemnation (0) target leader within 4 gets a (1) AP Ml. this is ace but if you take it this guy will be within 4” of LJ. So we are looking at the above being a + to ML in most situations. our ML minions are few and far between if you don’t count wardens which there are no miniatures for yet. Hunters will be off scheming. Death marshals are expensive for a ML 5 guy who has a better CA attack. Witchling stalkers, good idea if standing near one wasn’t so dangerous! Also, then Emissary can teleport LJ into battle, this instantly makes LJ much, much better. Her main issue isn’t killing things, she can do this with (3)AP and very few things survive. With the Emissary you can poop her out next to a scheme marker on the centre line turn end of turn 1. However she wouldn’t be anywhere near the emissary to benefit from the extra AP so this means the above + to SH/ML is better focused on a gun line. Austringers love +flips. But generally get them focusing anyway (so they are range 18”) Verdict: The generic Emissary upgrade gives + TO ALL ATTACK FLIPS for minions within 4, this guy was built to Bury LJ and send her into battle. i would take the generic with LJ every time. Conflux of Incineration (Sonnia Crid) Visions of flame Ooh synergy and consistency. The potential to “Back in the Box” something 3” away through a wall or put shackles on it lower the cheated card value is nice. With Sonia counter spelling, making attacks fail is great. A spark in the night (0) The action doesn’t need LOS (regardless) so really goes with the above. Burning +1 is a tad boring but the crew synergy is ace Verdict: A great way of setting things on fire. All be it an expensive one. The potential to teleport witchling stalkers and the purifying flame at the enemy is fun, this alone will get things burning Conflux of the hunt (Perdita) Circular We have Perdita synergy. If the Emissary was more survivable then this would be better, he’s not bad, this isn’t bad. I don’t find it inspiring. Breath of power (0) considering the above encourages shooting, giving Perdita the mask she needs for an obey is not a great idea. Hands down this should give her a mask to all duels. She could use her witch bullet trigger and then we have something worth using. sadly this isnt the case Verdict: this guy doesn’t “need” to be in a Perdita crew. She can chain activate, is very mobile and for a mask can save herself 10SS and take an extra in her cache. There is potential in Perdita Obeying the Emissary to back in the box something then having the emissary able to spend a two AP with its abilities. Also he could potentially be a Francisco Taxi, Frank el-mayor-ing Perdita and then being buried until the end of the turn and the Emissary using his ML7 attack once or twice with an obey. Over-all I see him as an expensive frank no. 2. Probably better leave him out of family outings Conflux of Amalgamation (Hoffman) Enhanced Circuitry Great stuff. If the Hoff ball wasn’t tough enough already! Where Hoff finds 10SS for a non-construct however I’m not sure. however ML7 hoffball with + flips. Yes please. Radical Deconstruction (0) Firstly, this is misspelt on the beta I have. I may have an old one. Secondly. This is for remote mines am-I-right? You could potentially pull two or three constructs into a group and boom make them all take several TN12 WK duels or take a lot of damage, suite dependant but only needs a 6 or higher masks and any other 6+ card to detonate 3 scrap counters, It looks fun. Again is it worth taking in a Hoff-ball? I won’t lie my Hoffman experience is limited. But I would love to blow up all those scrap markers. Verdict: I’m not convinced this gives enough to a highly specialised Hoff crew to warrant 10SS non construct. However it does add some fun toys. Whether these are toys or game changes I’ll leave to the veteran Hoff players to call Conflux of Tyranny (Lucias) Amazing Rhetorical First thoughts on this are, ML7 CG9 Witchling stalkers. With a Witchling handler nearby they become ML7 CG11. Let that sink in. this is great but guild minions do suck for the SS cost. This upgrade does make them exponentially better. Especially when combined with: Rampant Oppression (0) a single minion can 1AP ML within 6” so an extra ML6/7 attack. Don’t get me wrong it’s not game braking. But it’s got synergy. Verdict: great boost for our poor fragile slow unskilled frontline minions. Great synergy with Guild Lucius. Brutal Conflux (any) The power rages + flips to all attacks within 4 is great. That’s all attack flips. Not just ML so above and beyond most of the master specific upgrades already and far more flexibility. On the tides of fate (0) stone for cards mid turn. This is nice, I can see it being used at least once a game. Verdict: As it says on the tin, a great all round upgrade. This Makes the emissary a great support piece, but pricy. Still good Overall There is some good and some bad. Looks like we get another middle of the road expensive support piece with the ability to teleport the slow useless models we are stuck with somewhere much more useful. “Back in the box” is potentially the best thing you can do with the Emissary in my mind. There is no reason that McCabe couldn’t send a reactivating hound 24” up field first turn (further with a push or Luna nearby) Drop a scheme marker then pop a boxed Executioner or Peacekeeper out end of turn. If there are enemy scheme markers around the Executioner can pop out and discard it to take a ML or Walk. Happy days The other Gem in this new comer is the “Shackles of order” condition. On “Rule of Law attack” get this off on an enemy leader or powerful model early and laugh as you throw away low cards to drop the value of his cheated cards down by 4! When LJ, Sidir and Sonnia are on the table with their repost / counter spell triggers this is a great way of dealing damage out of activation.
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