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Found 8 results

  1. Hello all! After a long break from Malifaux I'd like to pick a new faction. I come from Sandeep and Mah Tucket -two different styles-, and I'm looking towards the TT. In fact, the dragons are calling to me. Which TT masters would you recommend to run with the Emissary, Dawn Serpent and/or Yasunori, and why? Any masters that are a big NO to work with them? I'm a casual player, and I'd like someone a bit different from the ones I already own (Sandeep & Mah Tucket). Thank you!
  2. Hello all, I was Theory-Faux'ing and playing around with Nellie and Brutal Emissary combos and as good as the generic conflux upgrade is, many of the emissaries generic conflux upgrades are far inferior to master-specific upgrades not including all the synergy the specific upgrades offer. I wonder if there were any rumors of wave 4 upgrades on the horizon. Better yet, to make this post more fun, what would you craft if you could design the wave 4 conflux upgrade? I’d love to hear clever ideas that are not too broken. The wonderful thing about the master-specific upgrades is that
  3. A thought came to mind last time I played Collodi. Conflux of Music gives the emissary Puppet Characteristic so can Collodi actually hire any Emissary in the game if the emissary has Conflux of Music on it? As the upgrade gives the emissary Puppet Characteristics making it hireable to Collodi. I couldn't find anything on the forums about this and at least quick rulebook check didn't give me insight to this. One thing I find in support of this is that some upgrades also widen the hire pool of models. Like Tarot Reading on Zoraida that gives her the option to hire Swampfiends from othe
  4. I've had mixed rulings from this and was wondering if I could get an official ruling. For the Mysterious Emissary's Hungry Land Markers it states "Hungry Land Markers are Ht 0, Severe, Hazardous Terrain which deal 1/4/5 damage. Any model which ends a move or push within 3" of a Hungry Land Marker must pass a TN 14 Wk duel or suffer damage as if entering it." From the Rulebook here is how hazardous is defined: Hazardous - Terrain that is considered hazardous deals damage to models that Activate while within it, or enter it (if they are pushed, moved, or placed within the terrain).
  5. So I've yet to really use the emissary, despite having a well painted Avatar of Decay proxy. I notice many players using the generic upgrade, and I dont fault them for doing so! Giving Belles/Autopsies/Nurses a plus on attack flips is always a powerful advantage. But how have the master specific upgrades been working for all of you? I know for me, the Nicodem and Molly upgrades look the weakest on paper, as Nicodem's seems to make the Mindless fairly decent at holding models down via disengaging strikes, or just able to slowly chip away with attacks. Molly's requires proper LOS to give them bl
  6. I've been out of the loop for a few months, and suddenly people are talking about using Emissaries......I didn't think the models were out? So what are people using for the Emissary models, and are the cards available or are people just going from the new book?
  7. So.... a bored eBay afternoon and suddenly I have a proxy for the Arcane Emissary. Metallic skin? . Bull-like? . Blue Electrical stuff going on maybe ? . Possibly a tad large, but it will fit on a 50mm base More photos here http://www.madaxeman.com/main/Malifaux_Ramos_and_Hoffman_Crews.php#arcane
  8. I have been excited about the Brutal Emissary since the Wave 3 beta came out. I think it offers the Guild a few crucial tricks which will really help where we need it most. I also think many of its actions are a waste of AP. I figured I would write up my thoughts on the guy and see what you think. Stat-line Decent for 10ss. the only emissary with WP5 because Wyrd hate Guild. Slowest emissary with movement tricks included in the weigh up along with the Neverborn. Nice wounds, we are going to need it. Where is our armour? Why isn’t this guy/girl on a horse? Gremlins get a Doomwheel! If this
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