Mason Posted July 21, 2016 Report Share Posted July 21, 2016 Hey everyone! If you head over to the Through the Breach Resources page, you can find a link to our new Through the Breach vassal module! This should provide an additional option for players that want to participate in online games of Through the Breach. If you're not familiar with Vassal, it's a game engine that's used to play online versions of board and card games. You can find a link to the main engine here, and the instructions that are linked with the Through the Breach module should walk you through getting everything set up and installed. If you have any questions or comments about the module, please post them here! 8 Quote Link to comment Share on other sites More sharing options...
Cinnamon Bear Posted July 21, 2016 Report Share Posted July 21, 2016 Oh my...that is fantastic news! I already use the Malifaux Vassal program (any chance of it being updated?) And I was just wondering how to handle possibly running TTB online since I don't have any players near me anymore. Definitely going to take a look! 1 Quote Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted July 21, 2016 Report Share Posted July 21, 2016 This is awesome! Quote Link to comment Share on other sites More sharing options...
rancor709 Posted July 21, 2016 Report Share Posted July 21, 2016 just what I need for my ttb addicts game 1 Quote Link to comment Share on other sites More sharing options...
RMK Posted August 9, 2016 Report Share Posted August 9, 2016 Any chance we can get a walk through of how a fatemaster would run a session on this? I'm considering taking the plunge on being a fatemaster despite not yet playing through as a fated yet. ? I need all the hand holding I can get. Quote Link to comment Share on other sites More sharing options...
Mason Posted August 10, 2016 Author Report Share Posted August 10, 2016 14 hours ago, RMK said: Any chance we can get a walk through of how a fatemaster would run a session on this? I'm considering taking the plunge on being a fatemaster despite not yet playing through as a fated yet. ? I need all the hand holding I can get. It has instructions! Or are you looking for more general suggestions? Quote Link to comment Share on other sites More sharing options...
RMK Posted August 10, 2016 Report Share Posted August 10, 2016 Those instructions are great. I think it is enough to get me started. I wish there were some videos of gameplay so I can see how it's done but it's really new so that is understandable. Thank you again Mason. 1 Quote Link to comment Share on other sites More sharing options...
Akodo Harid Posted September 16, 2016 Report Share Posted September 16, 2016 I'm curious about pre-making maps. It says it's possible to save, but I"m not seeing that as an option, or is it saving the map as a game and then loading in and out. Quote Link to comment Share on other sites More sharing options...
Mason Posted September 16, 2016 Author Report Share Posted September 16, 2016 6 hours ago, Akodo Harid said: I'm curious about pre-making maps. It says it's possible to save, but I"m not seeing that as an option, or is it saving the map as a game and then loading in and out. It's the latter. You end up saving the entire game. 1 Quote Link to comment Share on other sites More sharing options...
Akodo Harid Posted September 16, 2016 Report Share Posted September 16, 2016 Thanks Mason, that's still doable. The big question of course, would switching maps in and out reset the cards? If it can keep the decks arranged then this will be what I need. If not, is there an option to save decks and hands? Quote Link to comment Share on other sites More sharing options...
Mason Posted September 16, 2016 Author Report Share Posted September 16, 2016 1 hour ago, Akodo Harid said: Thanks Mason, that's still doable. The big question of course, would switching maps in and out reset the cards? If it can keep the decks arranged then this will be what I need. If not, is there an option to save decks and hands? There is an option to save and load decks. I don't think it saves player hands, however. Still, if you're not swapping maps too often, players could just fish their hands out of their decks. Quote Link to comment Share on other sites More sharing options...
superveast Posted November 29, 2016 Report Share Posted November 29, 2016 i have a question. am i aloud to modify the mod, so that my players can make their own characters? I use vassal alot. i was wondering if you guys have a blank character mod per say? i am not sure how characters are handled. just noticed i typed my user name wrong. ha ha ha Quote Link to comment Share on other sites More sharing options...
Lucidicide Posted November 29, 2016 Report Share Posted November 29, 2016 @Rodent Mastermind bringing this to your attention Quote Link to comment Share on other sites More sharing options...
Hagisman Posted December 24, 2016 Report Share Posted December 24, 2016 @Ratty @Mason. Are there plans to update the TTB module with the Ripples of Fate models? Recently bought TTB and am interested in introducing it to my online group. I really like the new images used for the v2.2 of Malifaux's Module. Quote Link to comment Share on other sites More sharing options...
Mason Posted December 26, 2016 Author Report Share Posted December 26, 2016 On 12/23/2016 at 9:51 PM, Hagisman said: @Ratty @Mason. Are there plans to update the TTB module with the Ripples of Fate models? Recently bought TTB and am interested in introducing it to my online group. I really like the new images used for the v2.2 of Malifaux's Module. At the moment, there are no such plans. Quote Link to comment Share on other sites More sharing options...
Irion Posted August 28, 2018 Report Share Posted August 28, 2018 On 8/26/2018 at 2:26 PM, Ismene said: Hey guys, my roleplaying group and I started playing Malifaux Through The Breach two weeks ago with the help of Vassal, but we almost spent two evenings now trying to fix the lack of synchronisation. We are based in Germany, Finland and Scotland, so my first question is could it be a server based problem, because we are too far away from each other or because the European servers aren't as good? The main deck is never synchronised with all of us, just a few and it's kind of nervwrecking for our GM, who just hasn't the time to really look into it. Any ideas what we could do? I think here is a better place for this question. Quote Link to comment Share on other sites More sharing options...
Mr.Whisper Posted April 3, 2020 Report Share Posted April 3, 2020 is there any interest in updating the Vassal module? I know Malifaux has been updated. with the lockdowns, it would be nice to use this. 1 Quote Link to comment Share on other sites More sharing options...
Purzel Posted May 27, 2020 Report Share Posted May 27, 2020 I am having the same question as Mr. Whisper. Will there be an upgrade to the TTB Module? Getting a bit jealous towards the TOS Players. There is also a feature that I am missing specifically in the Module for TTB ( I know it is not necessary for M3E or TOS, but would be nice for M3E/TTB crossover play, which I like to include). It would be great if the map (maybe together with encounter models) could be saved and loaded seperately from the game. Ideally even shareable between the 3 Malifaux-Modules. In TTB, loading another map means loading all the current decks, which is obviously breaking the rules (reshuffling/redrawing between scenes, sometimes you may need more than one map in a scene). I hope there are plans to tackle at least the upgrade issue. Quote Link to comment Share on other sites More sharing options...
explorator Posted August 8, 2020 Report Share Posted August 8, 2020 Is there a way to make larger maps in Vassal? The map size seems pretty small by default. If not, is that something a 3rd party could mod? Is there a living character sheet somewhere? Quote Link to comment Share on other sites More sharing options...
AlexDS Posted March 3, 2021 Report Share Posted March 3, 2021 I've begun dabbeling with the Mod somewhat, but I definitivly lack the know how. I'm currently updating some models and trying to add some more terrain. I'll check If I can look at some of the things mentioned here. But If anyone is interested in balling some ideas and helping out with the technical stuff Im all ears Quote Link to comment Share on other sites More sharing options...
Blue Posted October 17, 2023 Report Share Posted October 17, 2023 So the new vassal updates broke the module partially, I don't know the full extent how much it broke, but I do know that its not letting individual card be added to decks, or at least any card that is not the one of rams. Basically the biggest problem with this is that twist deck can't be made, but you can load an old one up with no problems. Quote Link to comment Share on other sites More sharing options...
Blue Posted June 18 Report Share Posted June 18 By the looks of it, the original maintainer and contributor are no longer influencing the module. So the only way that module is gonna get updated now is if someone from the community does it. 1 Quote Link to comment Share on other sites More sharing options...
Blue Posted June 20 Report Share Posted June 20 Well, I decided tontake upon myself to fix the module, or at least the twist deck part. So while I wait for the vassal website to approve the new verison, heres a link for anyone whos wanting to test it now. Do be warned, you do need the latest verison of vassal, which currently is 3.7.12 https://drive.google.com/file/d/1cGWjhm3sbqSujfp1v-mq6nV0mbOskyul/view?usp=drivesdk. 1 1 Quote Link to comment Share on other sites More sharing options...
Blue Posted June 22 Report Share Posted June 22 The update is live on the vassal site! https://vassalengine.org/wiki/Module:Through_the_Breach 2 Quote Link to comment Share on other sites More sharing options...
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