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AlexDS

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Everything posted by AlexDS

  1. I was thinking a bit about size 0. Its given that you cant move over other models. But what does size 0 acually give as a benefit? Sure, you can allways draw LoS over other rats. But as all markers are also size 0, rats are flat? What Happen with shadows? Since you are size 0 you always are fully within a shadow if you are in it, therefore you can't be targeted? Or did I get the shadow wording wrong her? #flatrattheory
  2. Rats have no engagement, so you cant tie people up with them even. Im going for a more "out of faction" crew my next try. Plauge crew really isnt done.
  3. I tired him yesterday again. Got totaly wrecked by Levi. A crew everyone states is bad. Sure, I played like crap, but one desolation engine was more than the crew could handle.
  4. Of course its better to have the +flip before, Im just insinuating that the kings becomes really bad once they loose the + flip. That more than often results in only getting min 2 dmg like the rest of the crew. You most certainly can't summon a King per turn and still win a game. The possitioning, card management and AP cost is way to high to even think about scoring VP.
  5. There is absolutly a reason. If they dont buff it its not worth the stones. Sure, you can summon a catcher, but if an opponent beguins to target it, its to kill it. And that goes fast. The catchers also have less wounds and less Df. It's a heal of 5 and one AP at worst. I'm not saying lowering the cost is the best course of action. Im just starting, at the moment its underpowered. Sure Df 6 is not to underestimate, but 7 wounds and no more defensive tec tend to kill it easily, and render it rather useless after 3 wounds. Other models get [grit aggressiv] with to dmg, but not this one. Right now its to hard to summon rats enough for kings mid game, making Bennys early game almost the only chance to do it. All factor from rats beeing mind less, not doing anything, how they are summoner, and foremost possitioning matter. A change to the rats might be a better alternative, but changing the replace to 3 rats might improved the Hamelin gameflow and how he was intended to play.
  6. They most definitivly need a buff or decrease in cost to 6, needing only 3 rats to summon. Like gamins and golems. In comparison to all other minions at 7 or 8 stones they are worthless. Most summonable are minions also more resiliant. The 0 range is horribel. It probably would have been ok if they had rush +2, but sadly no. Also if the move for slow duel would get +1 in TN for each stack of blight they had, I would be happy.
  7. Yeah. Hamelin is in fact quite good as he is. It's the crews synergi and overall powerlevel that is a bit of. And as you say. He lacks good bruisers. We can oly hope they listen and give him a new enforcer model. Yeah Benny almost seem like a autoinclude in most Hamelin crews.
  8. I like the idea of a second trigger for Bleeding disease. Since its only Hamelin who has it, and it requires stacked blight tokens, a tome a the right timeing, its resistable and you have to kill the target. It doesnt really feel overpowered. The sheer number of rats maby is a bit over the top? Then killing a master would give you 7 rats in one go? Probably should set a restriction, or have it say "summon one rat for every full 3 in cost over 1. That way a 7ss model would still generate 3 rats, and probably 1 from voratious rats aswell. Usable only once per turn seem given. Lets say a 8ss model for some reson have 3 wounds and no blight tokens. You charge it with Black straff causing min 2 damage and 1 blight. Then you burn a Stone for and Bleeding disease with high card for 1 damage and suddenly get 4 rats i.e. a ratking? (requires assembly). Thinking of some more, it only makes sence. Its a offensive summoning. High card and for a summon, but it has a restriction in that it has to kill, and the models can't become a real threat unless within range to be commanded or when it replaces the next turn. The second option i believe only would give away more passtokens, since the rats need to move up instead of reducing tokens. And they are probably to slow to catch up.
  9. So, to bone it out. What does Hamelin and his crew do for certain stratagems? Why Would you pick him/strong suits? Reasons not to pick him/weaknesses? Comment and I'll Edit with the most obvious and agreed upon statements. Reckoning - Hamelin has the abillity to Delete models if he put some effort into it, lure to get closer and stack blight, then finish with Bleeding disease. -but- His own crew is far to easy to kill, giving up points easy. Plant explosives - Giving out fast to Vermin, commanding them is a useful ability to slingshot Winged plauge and Kings across the board to drop explosives early/ or later far behind enemy lines. Rat catchers have Don't mind me. And can drop explosives while engaged if needed. -but- The crew needs to stay close in order for the synergies to work, and all vermin models would probably be dead after they placed the explosives, leaving it exposed. Turf war - Defensive play is almost always the best option for Hamelin, with the occational Rat king cannonball, mostly in order to stack blight. Here he can easily defend the back markers while competing for the middle one. -but- Getting through to the opponents table half is hard. So flipping their markers can be hard. And once again, the plauge models are rather easy to kill, and have alot of models who cant interact. Corrupted Idols - This one Hamelin is rather ok in aswell. Fighting in the middle is Hamelins cup of tea. You can easily get to the board edges with fast kings. Nix can easily shut town some idol moving by activating "Loose bowels". -but- The low HP count of his models makes it hard to take enough damage sometimes. And its a huge toll on the models who both need their AP to do other things than heal (yeah Im looking at you rat catcher) and really cant do it that well.
  10. Yeah, I saw it to and its exactly my opinion. Ive tried Hamelin a couple of Times in every stratagem, and he is strugeling with each and every one. There is allways a master that is better at something atm. In my opinion he's only strong suit is turf war. But his models die quite easily, so it can quickly turn around. If not for a scheme pool I can score from easy, I would probably pick another master over Hamelin in what ever stratagem when it comes to compeditive play.
  11. Nothing to contribute with, missed a couple of things when reading.
  12. Im mean. Why the hell not? Certainly not to powerful and makes use of the Winged plauges push to. On top of that it will "use up"/reduce the blight with - 1 since that is what poison do aswell.
  13. I hear you. I just started playing Hamelin right before the launch of the closed beta. Love him and also have the caitlyn crew. Would really like the crew to be compeditive without it beeing broken, thats why I argue that changes cant be to big, yet the crew needs it. It has been discussed at length in at least 1-2 other threads. It is still possible having a strong beater like Arik or Taelor in the crew, but it would have been more fun to get a Plauge model who can take on that role aswell. Also the "one crew one theme" have left Hamelin a little bit in the dark. Levi main function injured and therefore Hamelins crew cant have it, Jack Daw have staggered. Cant we get some poison in the mix? Just something. Blight doesnt do as much as it could.
  14. This will help the individual models, it won't solve the crew. I dont think that blight to killing rats will accomplish much. In my opinion the rats need to be harder to hit with blast, pulses or from afar. Shooting rata with stray shoots when you dont have anything better to do is the #1 reson rats get killed. Given the choice to strike a rat or to strike another model i melee, 9/10 you wont hit the rat unless they can turn into a King. And if the enemies are already that close, you are probably within Diseased range, already getting blight. I were brainstorming about a abillity that were not going break the game, providing movement to the rats, and ensureing them not beeing hit by at least a second (1dmg blast) or pluse. "Scram, like rats!" Once per activation. If another friendly model within 4suffers damage as a result of an enemy attack, you may push this model 2" away from that model. Combine this within Stealthed and the rats should become a lot more reliable resource like tokens, but still have the old element of beeing models left. a) Either get close and have to prioritize if you want to kill the rats b) You don't get to blast of the rats (shooting a Df3 getting dubble blast have been the bane of me many Times). c) it will still be possible to kill them if they possition badly or if your blasts/ shockwaves have enough dmg, but at least the Hamelin player easier can control how the situation (Having to resist with a stronger model against blast, possibly getting weak dmg triggering repostition). Or cheating the simple duels triggering by letting one rat die for an example. I can more work together a more extensive list of changes I would like to see, not making the crew broken, when I have the time.
  15. Im with you, he really does little for his cost in certain schemepools, but in some he really shines. Nix is intended to be a support model, but is stuck in between a "beater" and his intended role, making him meh at both. Some change would be welcome. Making him vermin certainly wouldnt break the crew. That beeing said, he is crazy durable, IF you can get him in close, and keep your enemies there. The plauge crew really works best in a big blob tangled together (pun intended) with a blob of the opponents models. And at the same time blasts and shockwave is their bane, and they them self have limited acess to it the self (pustulent tumors with Hamelin and that needs ammo).
  16. I for one am all for the buffing of then Plauge crew. I agree with you on some points, but I think there can be better changes that solves the crews synergy than this. Hamelin needs defensive tec, yes. But stealthed is either to good or redundant in situations. Disguised would be the better of them two, but still maby wouldn't make that much of a differance. Nix becoming vermin, yes please. That would up his power leveln alot. The buff in damage track would be better needed elsewere. Mv 6 on WP and armor +1 would solve alot with the plauge, making up for the abillities doing nothing and the cost. Extra Demise on the rats is not the way to go. The whole synergi is what is wrong. Its true blasts, and shockwaves are the bane if Plauge crew, and evasive would solve alot. Wonder if its to strong.
  17. I agree with the ppl not talking about Hamelin. He has been over looked from the point the developers declared his crew to be in working order. Either people have given up on him, seeing him the way he is right now vs. M2e or they are happy he isnt among the power house anymore. The rats are way to slow, and setting an exploding rat up require either a) giving a way a passtoken and first activating a rat, hope that it survives the obvious move it did, and then Hamelin can blow it up. Or, b) Hamelin summon in close combat, command and then blow it up. The last one is the best one, and in that only exception is it better for the rats to be mind less. After the Flight nerf I think Winged plauges should have Wk6 to match their cost. Or armor 1 or hard to wound. If Nothing gets added, make it ss3 for it to be worth it. You are already giving away pass tokens. Why not give away some more. Like the idea of reworking the WP aura, becouse it pretty darn useless atm. And oh, Nix should definitivly get Vermin keyword. I have'nt gotten much use out of him until the last game I played. Loose bowels shutting down strat, and vendetta on an emissary. Finish of with Bleeding Disease and staying alive by forcing models to fail duels. Masterclass. But in the wrong scheme pool, he is totally useless.
  18. I hear you. The abillity the rats have to reduce passtokens really dont make the cut. I use in on maby half of my rats, the other halft must move in order to get into possition to do other things.
  19. This is indeed something Ive longed for. The real problem is that almost all abillitys that care about rat possitioning an proxility do so at a close range. Rat catchers shielding, gnaw, or tangle together. More than often people shoot the rat to blast of on the "main target", dealing damage with almost no resistance. Giving the rats stealthed is amost a better option imo. They are puny and hard to hit, and with the posibillity to resist with the "main targets" Def/Wp getting hit by blasts seems more ok fluff wise. Shockwaves are still an issue, but at least we get cards when they die right.
  20. I've had some success pairing up with Parker Barrows, and really try to throw the ratkings at key targets Round one. Either weak enemies you know you can kill (schemerunners) or annoying support models that enables interaction that needs to be weakened. Give the kings fast, push them, and command them closer. Then charge in. Yes, they will die, but if you have the chance, summon a catcher to try to minimalize casualties. The goal is to start spreading blight, and disrupting what ever support the summoner have and crippeling its abillity to summon or scheme. Or taking out the models keeping you from taking out the said summoner. If you have a shot at the real threat, by all means go for it. I have managed to kill Von Schtook with a single activation from a Rat King once. So everyting is possible with the right about of cards (and luck). Try not to stare yourself blind opon the blightstacks. I hardly ever use Bleeding disease more than like 3 Times each game, and that when it really gives payoff. Deployment is important. I would recommend never taking Hamelin in corner deployment, unless the strat and schemes really lines up perfectly. And going against a summoner on top of that is pretty much doomed. Wedge or flank is most optimal. That way you can lure people in within Hamelins range and then kill them of.
  21. Hamelin is pretty fine atm, if not for everything related to rats as LexLock states. I wont deny that it would have been super sweet with Black death trigger on Black staff (the same as for rat catchers). The comparison is just to show that he is in fact weaker than other counterparts. It's super wierd that Hamelin ough to have 8ss worth of models to summon a 7 ss minion, who on top of that dies quite easily. If you then want to summon a rat catcher you go down to 6ss. I know its made for balancing purposes so that you just dont hire 3 rats and make it a king instead of hireing it the normal way. In my opinion, the rats have no need to be mindless. Hamelin gives away tons of pass tokens as it is, I could'nt care less if i gave away some every time I summoned a rat. For that I can at least control, when and where I want to do it. As stated earlier the rats does close to nothing, and the resources required to make a ratking (which is the ultimate goal, allways) in AP is to excessive. One buff to Hamelin would be so either he could summon rats (or kings) more reliably (High card of tomes like all other summoners?) and that they would move the first round, or that he could use the rats to be upgraded to winged plauges perhaps. The second is if the voracious rats isnt changed and Hamelin still need to be up close and personal, he need some kind of defensive tec. covered in rats is a good example. I now realize that everything Ive said is allready covered. But the main problem is the crews synergi Benny summons rats to resource heavily, and dies way to easily due to not having ratsnack or covered in rats. His summon rats upon damage is in a bit of a wierd place. Rat catchers Rat shield works, but requires him to have atleast 2 rats beside him, and activate early in order for it to work. leaving the whole group still vulnerable to blasts and shockwaves. Rats do nothing but dying and its really annoying to have to wait for a round in order to activate them, when possitioning is key to this crew. Rat kings is ok for what they do. the only problem is its to much effort to replace them, and the do need replacing. they are just as rats, an expendable resource, that deal damage. a cannonball. Winged plauges is not worth hireing atm. could they be summoned or replaced to in game however (by two rats? or a abillity from a new model?). Then you are trading insignificant for scoring, for the same ss and wounds. 10/10 would use it.
  22. I think you are missing the whole plauge crew in the list. Or at least Malifaux rats and Benny. YES, The Winged plauge are definitivly in need of a buff. They die when you look at them and are not worth 4 points. Since the rework of conditions, also Hamelin have lost alot with his built in injured trigger, but he got a nice addition in the form of a bonus action, so he is probably fine unqualified.
  23. I'm here again this time with some observational comparisons. I had the oppritunity to play against a Sandeep player the other day, playing with his elementals focus aura buffing style. I did not play Hamelin at the time, but a comparison between the Academic crew and the Plauge crew can sure highlight some problem areas with Hamelin and co. I'm going to try myself to do a side by side Hamelin vs. Sandeep divided in four parts; Defence, Damage, Summoning and Support, just to point out the obvious differances. Thereafter I'm going to move on to general crew synergies. 1. Damage Hamelin have 2 more wounds and +1 Def in differance to Sandeep. He also has the Demise abillity, letting him sacrifice a stolen and heal 5 istead of dying. He can also cancel triggers from models near him, and choose to not gain conditions by discarding a card. Sandeep have an automatic +2 shielding at the start of every turn, effectivly reducing all damage dealt to him. Winner: Hamelin, over all he is harder to kill than Sandeep. 2. Offence Hamelins melee attack is stat 6 with 2/3/4 and gives a blight token. Built in trigger gives injured. Others can summon Malifaux rats or move a vermin 3". Sandeeps melee attack is stat 5 with 2/3/4 with built in trigger to stack his fate deck. Hamelins ranged attack needs blight to deal damage, and thus requires some effort to make it work. But on the upside, there is no damage flip, and no cap on damage. Sandeeps shoot ignores friendly fire from elementals and deals 2/4/5 damage. Triggers can give away stunned or push nearby elementals Both Hamelin and Sandeep can blow up their own minions (Vermin/Elementals) to deal 2 damage in a pulse. Hamelin get to draw a card due to the vermin's demise, and have a longer range, and Sandeep have a trigger to draw a card, and the gamins and golems often have a demise abillity to do things aswell. Sandeep also has an aura that make friendly models deal damage to enemy models when they concentrate. Winner: Tie. While Hamelins melee is strictly better and Sandeeps shoot is better, GIVEN: Hamelin have had no time to setup. Sandeep also has is Aura of pings, he can deal a bit more damage, tipping the scales to his favor. But Overall pretty close. 3. Summoning Hamelin can summon Malifaux rats (2 ss each, they come in activated (Mindless), and insignificant, can't really deal damage with Ml3 and 0/0/1 damage.) two ways: Either on a tome trigger in melee 1" (Not built in) or by an enemy model who has blight on it, dies within 6" of Hamelin. Not only is it unreliable due to resources. It also relies heavily on possitioning, and the trade of isnt that good (at least they give you a card when they die). Need 4 to form a Ratking and the rat need to activate to spend an AP to form, which is pretty hard on his own for Hamelin Sandeep can summon up to 2 models for 1 AP, once per turn. (Your choice of 4 Gamins, worth 4-5 ss all specialized in different things) They come in slowed, but may interact on the turn they are summoned. High Tomes are needed for it to go of. Winner: Sandeep. This summoning is stupid good on its own. Pass tokens does not make up for the abillity to summon 40-50 ss in a game, all beeing able to interact or deal damage the turn they enter. And since the gamins only need to be 3 in order to form a Golem, getting one turn 2 is really easy, Combined with all the mantra auras in the crew, its bordeline insane. 4. Support Hamelin can "Obey" all vermin within 6" as a bonus action, moving them 3" and letting them preform a non-bonus action, and on a tome all rats gain focused. (Malifaux rats can tangle, Rat kings can Charge and Winged plauges can... fly?) Sandeep can "Obey" one elemental within 6" for 1 ap. (the same target only once per turn as for Hamelin). It pushes 2" and can preform a non-bonus action. (legal targets; Kandara, Banasuva, Golems, Gamins. = Alot of options of things to do) Hamelin also has a Lure capable of stacking blight or moving vermins, only the first one is built in. Sandeep lets friendly Academics take concentrate actions as bonus actions by discarding a card, triggering alot of Mantra abillities. He can also extend his range on all non-melee actions by 6" (effectivly dubbeling it) by drawing LoS and range from friendly Academics within 6". Winner: Sandeep. He has better models to obey, and can, when possitioned right do it from 12" away. Additionally, giving Mantra triggers from at least 3 sources, on bonus actions (vishaya guard, Kandara and Sandeep), makes a real change in the crews over all tenacity. Sure Hamelin can move key models away, stack blight and delete them, but a commanded golem or banasuva might aswell do the same thing. Summary: Sandeep is the stronger choce of the two, SPECIALLY the summoning. It cant even beguin to compair. 1 High card and perhaps a stone for 2x Minions who can activate and interact the turn they arrive, vs. 2ss 2hp rats, summoned at close range, who cant activate to save themself. And when you add the crew synergi to that, it is were the real differance is totally noticable. card draw of the roof, heals and repossitioning. Other summoning engines for Hamelin requires at least 6 activations from 6 different models (among them are Benny) and 2 hired rats+ sacrificeing a stolen, to reliably summon two Rat kings who can activate turn 1. (see earlier discussions) That is a net gain of 10 ss from the combined effort of 6 models, killing 1 and replacing 2 from the initial hireing pool. As a comparison, Sandeep can use a high tome (or high card and stone for tome) to get the same amount of ss summoned. And that is for 1 AP. 'Sure. Hamelin isnt a summoner. But right now, he is nothing. I want to try to make a proper Battle report with this setup, just to see if I can confirm the differance in powerlevel.
  24. AlexDS

    2/14 Pandora

    Is it just me who thinks that the Arson change made Iggy worthless? sure, he got reckless. But with as low wounds as he has, and no real way of healing if he runs away from Candy. Sure he has manipluative, but a focus goes through that. The only thing I took it for was the shockwave. and now that the enemy can choose wheter you get to use it or not, I really dont like him any more.
  25. Wohoo! This was really needed for my future commitment to Hamelin. I were on the edge of giving him up, but now my hope is somewhat re-ignited! Way to go!
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