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AlexDS

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About AlexDS

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  • Birthday 12/20/1990

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    Umeå, Sweden

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  1. I was thinking a bit about size 0. Its given that you cant move over other models. But what does size 0 acually give as a benefit? Sure, you can allways draw LoS over other rats. But as all markers are also size 0, rats are flat? What Happen with shadows? Since you are size 0 you always are fully within a shadow if you are in it, therefore you can't be targeted? Or did I get the shadow wording wrong her? #flatrattheory
  2. Rats have no engagement, so you cant tie people up with them even. Im going for a more "out of faction" crew my next try. Plauge crew really isnt done.
  3. I tired him yesterday again. Got totaly wrecked by Levi. A crew everyone states is bad. Sure, I played like crap, but one desolation engine was more than the crew could handle.
  4. Of course its better to have the +flip before, Im just insinuating that the kings becomes really bad once they loose the + flip. That more than often results in only getting min 2 dmg like the rest of the crew. You most certainly can't summon a King per turn and still win a game. The possitioning, card management and AP cost is way to high to even think about scoring VP.
  5. There is absolutly a reason. If they dont buff it its not worth the stones. Sure, you can summon a catcher, but if an opponent beguins to target it, its to kill it. And that goes fast. The catchers also have less wounds and less Df. It's a heal of 5 and one AP at worst. I'm not saying lowering the cost is the best course of action. Im just starting, at the moment its underpowered. Sure Df 6 is not to underestimate, but 7 wounds and no more defensive tec tend to kill it easily, and render it rather useless after 3 wounds. Other models get [grit aggressiv] with to dmg, but not this one. Right now its to hard to summon rats enough for kings mid game, making Bennys early game almost the only chance to do it. All factor from rats beeing mind less, not doing anything, how they are summoner, and foremost possitioning matter. A change to the rats might be a better alternative, but changing the replace to 3 rats might improved the Hamelin gameflow and how he was intended to play.
  6. They most definitivly need a buff or decrease in cost to 6, needing only 3 rats to summon. Like gamins and golems. In comparison to all other minions at 7 or 8 stones they are worthless. Most summonable are minions also more resiliant. The 0 range is horribel. It probably would have been ok if they had rush +2, but sadly no. Also if the move for slow duel would get +1 in TN for each stack of blight they had, I would be happy.
  7. Yeah. Hamelin is in fact quite good as he is. It's the crews synergi and overall powerlevel that is a bit of. And as you say. He lacks good bruisers. We can oly hope they listen and give him a new enforcer model. Yeah Benny almost seem like a autoinclude in most Hamelin crews.
  8. I like the idea of a second trigger for Bleeding disease. Since its only Hamelin who has it, and it requires stacked blight tokens, a tome a the right timeing, its resistable and you have to kill the target. It doesnt really feel overpowered. The sheer number of rats maby is a bit over the top? Then killing a master would give you 7 rats in one go? Probably should set a restriction, or have it say "summon one rat for every full 3 in cost over 1. That way a 7ss model would still generate 3 rats, and probably 1 from voratious rats aswell. Usable only once per turn seem given. Lets say a 8ss model for some reson have 3 wounds and no blight tokens. You charge it with Black straff causing min 2 damage and 1 blight. Then you burn a Stone for and Bleeding disease with high card for 1 damage and suddenly get 4 rats i.e. a ratking? (requires assembly). Thinking of some more, it only makes sence. Its a offensive summoning. High card and for a summon, but it has a restriction in that it has to kill, and the models can't become a real threat unless within range to be commanded or when it replaces the next turn. The second option i believe only would give away more passtokens, since the rats need to move up instead of reducing tokens. And they are probably to slow to catch up.
  9. So, to bone it out. What does Hamelin and his crew do for certain stratagems? Why Would you pick him/strong suits? Reasons not to pick him/weaknesses? Comment and I'll Edit with the most obvious and agreed upon statements. Reckoning - Hamelin has the abillity to Delete models if he put some effort into it, lure to get closer and stack blight, then finish with Bleeding disease. -but- His own crew is far to easy to kill, giving up points easy. Plant explosives - Giving out fast to Vermin, commanding them is a useful ability to slingshot Winged plauge and Kings across the board to drop explosives early/ or later far behind enemy lines. Rat catchers have Don't mind me. And can drop explosives while engaged if needed. -but- The crew needs to stay close in order for the synergies to work, and all vermin models would probably be dead after they placed the explosives, leaving it exposed. Turf war - Defensive play is almost always the best option for Hamelin, with the occational Rat king cannonball, mostly in order to stack blight. Here he can easily defend the back markers while competing for the middle one. -but- Getting through to the opponents table half is hard. So flipping their markers can be hard. And once again, the plauge models are rather easy to kill, and have alot of models who cant interact. Corrupted Idols - This one Hamelin is rather ok in aswell. Fighting in the middle is Hamelins cup of tea. You can easily get to the board edges with fast kings. Nix can easily shut town some idol moving by activating "Loose bowels". -but- The low HP count of his models makes it hard to take enough damage sometimes. And its a huge toll on the models who both need their AP to do other things than heal (yeah Im looking at you rat catcher) and really cant do it that well.
  10. Yeah, I saw it to and its exactly my opinion. Ive tried Hamelin a couple of Times in every stratagem, and he is strugeling with each and every one. There is allways a master that is better at something atm. In my opinion he's only strong suit is turf war. But his models die quite easily, so it can quickly turn around. If not for a scheme pool I can score from easy, I would probably pick another master over Hamelin in what ever stratagem when it comes to compeditive play.
  11. Nothing to contribute with, missed a couple of things when reading.
  12. Im mean. Why the hell not? Certainly not to powerful and makes use of the Winged plauges push to. On top of that it will "use up"/reduce the blight with - 1 since that is what poison do aswell.
  13. I hear you. I just started playing Hamelin right before the launch of the closed beta. Love him and also have the caitlyn crew. Would really like the crew to be compeditive without it beeing broken, thats why I argue that changes cant be to big, yet the crew needs it. It has been discussed at length in at least 1-2 other threads. It is still possible having a strong beater like Arik or Taelor in the crew, but it would have been more fun to get a Plauge model who can take on that role aswell. Also the "one crew one theme" have left Hamelin a little bit in the dark. Levi main function injured and therefore Hamelins crew cant have it, Jack Daw have staggered. Cant we get some poison in the mix? Just something. Blight doesnt do as much as it could.
  14. This will help the individual models, it won't solve the crew. I dont think that blight to killing rats will accomplish much. In my opinion the rats need to be harder to hit with blast, pulses or from afar. Shooting rata with stray shoots when you dont have anything better to do is the #1 reson rats get killed. Given the choice to strike a rat or to strike another model i melee, 9/10 you wont hit the rat unless they can turn into a King. And if the enemies are already that close, you are probably within Diseased range, already getting blight. I were brainstorming about a abillity that were not going break the game, providing movement to the rats, and ensureing them not beeing hit by at least a second (1dmg blast) or pluse. "Scram, like rats!" Once per activation. If another friendly model within 4suffers damage as a result of an enemy attack, you may push this model 2" away from that model. Combine this within Stealthed and the rats should become a lot more reliable resource like tokens, but still have the old element of beeing models left. a) Either get close and have to prioritize if you want to kill the rats b) You don't get to blast of the rats (shooting a Df3 getting dubble blast have been the bane of me many Times). c) it will still be possible to kill them if they possition badly or if your blasts/ shockwaves have enough dmg, but at least the Hamelin player easier can control how the situation (Having to resist with a stronger model against blast, possibly getting weak dmg triggering repostition). Or cheating the simple duels triggering by letting one rat die for an example. I can more work together a more extensive list of changes I would like to see, not making the crew broken, when I have the time.
  15. Im with you, he really does little for his cost in certain schemepools, but in some he really shines. Nix is intended to be a support model, but is stuck in between a "beater" and his intended role, making him meh at both. Some change would be welcome. Making him vermin certainly wouldnt break the crew. That beeing said, he is crazy durable, IF you can get him in close, and keep your enemies there. The plauge crew really works best in a big blob tangled together (pun intended) with a blob of the opponents models. And at the same time blasts and shockwave is their bane, and they them self have limited acess to it the self (pustulent tumors with Hamelin and that needs ammo).
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