rvdbarnes Posted March 1, 2015 Report Share Posted March 1, 2015 Hey all I'm looking for ideas on scheme runners for Levi lists? Necropunk seem a 1st choice but hard to get hold of at the minute with no plastics available. Ideally, something in the new plastic range perhaps? Quote Link to comment Share on other sites More sharing options...
zFiend Posted March 1, 2015 Report Share Posted March 1, 2015 Void Wretch but that's not a cheap option.. Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted March 1, 2015 Report Share Posted March 1, 2015 Personally, I love Ashes & Dust as a Scheme Runner for Leveticus. It's crazy fast (more so with Scramble) and also a durable beatstick and summoner. However, it's only available in the old metal. And it's the most costly model in the game. Necropunks and Crooligans are also great, but also only in metal. I also love Soulstone Miners. Also in metal. Hm. 1 Quote Link to comment Share on other sites More sharing options...
rvdbarnes Posted March 1, 2015 Author Report Share Posted March 1, 2015 There's a pattern emerging here-plenty of options but availability is really restricting. How about canine remains? Quote Link to comment Share on other sites More sharing options...
zFiend Posted March 1, 2015 Report Share Posted March 1, 2015 They are okay I guess, Necropunks are just better. Or Crooligans. Quote Link to comment Share on other sites More sharing options...
Dirial Posted March 1, 2015 Report Share Posted March 1, 2015 Watchers are good, too, but only available in Hoffman's box set. Quote Link to comment Share on other sites More sharing options...
krhaor Posted March 1, 2015 Report Share Posted March 1, 2015 if you go 4 rezer stuff, necro punk are insane with leveticus (eather upgrade) : give them reactivate with rusty alice, then they heal twice when activating and can accomplish a lot Quote Link to comment Share on other sites More sharing options...
PraetorDragoon Posted March 1, 2015 Report Share Posted March 1, 2015 Steam Arachnids can make reasonable scheme runners. Not as good as other options mentioned, but Wk 5 and unimpeded can work wonders. If you have 3, you can also swarm them together later which can make for scheme denial tricks. Quote Link to comment Share on other sites More sharing options...
Kadeton Posted March 1, 2015 Report Share Posted March 1, 2015 For games where mobility is really important (Stake a Claim, Deliver the Message, etc) I like to invest in Sybelle and a Rotten Belle, with Scramble on Sybelle if the terrain is heavy on Severe. It's basically a cost-equivalent alternative to the Ashes & Dust, but trading out some killing power for extra utility and the ability to move up to 12" and still make a (2) Interact.For most other situations, I agree with Ted - the Ashes & Dust is probably the best scheme runner in the game (especially with Scramble). It will trivially cut through any other scheme runner it encounters (and most of the game's major beatsticks, for that matter) while requiring a concerted effort to put down, granting extra activations every time it dies, and providing either a jumping-off point or an additional card draw engine for Levi. It's the complete package. 1 Quote Link to comment Share on other sites More sharing options...
SpectreEliteGaming Posted March 2, 2015 Report Share Posted March 2, 2015 A&D all the way - eats other scheme runners too and you have extra activations to burn plus card advantage like crazy - if you need more schemey stuff I'd take miners and thats about it otherwise you're better off selecting a scheme oriented master, honestly. Kadeton/Hateful Darkblack - Have you guys found scramble to really be that good or is that just more of a suggestion? I've never been in a position to need extra movement with something like Ashes and even then burning a scrap on the board is better than two stones - seems like a waste - let me know what you think. That's damn expensive too. Quote Link to comment Share on other sites More sharing options...
Nicodem Returned Posted March 2, 2015 Report Share Posted March 2, 2015 Scramble makes for a 15 point model, but when you factor in that it is a 3 AP, very hard to remove, scheme running, synergy with Levi beast of a model that now ignores terrain? Seems worth it to me. Every time I have the points to spare I do it. Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted March 2, 2015 Report Share Posted March 2, 2015 I have found Scramble to use super useful for A+D. Well worth the 2 extra Soulstones. With Swift, the effects are exaggerated, and it's great to breeze through Severe terrain. It's especially good for Stake a Claim, of course, since it means A+D can drop a Marker a Turn. Quote Link to comment Share on other sites More sharing options...
Bengt Posted March 2, 2015 Report Share Posted March 2, 2015 I have found Scramble to use super useful for A+D. Well worth the 2 extra Soulstones. With Swift, the effects are exaggerated, and it's great to breeze through Severe terrain. It's especially good for Stake a Claim, of course, since it means A+D can drop a Marker a Turn. He will get Wk 6 with scramble wont he? And if you are in base contact with your last marker and move 6" you will still be within 6" of it so it gets removed if you do the claim Interact. Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted March 3, 2015 Report Share Posted March 3, 2015 He will get Wk 6 with scramble wont he? And if you are in base contact with your last marker and move 6" you will still be within 6" of it so it gets removed if you do the claim Interact. Yes, you're correct, and yet. It can get extra movement from destroying and reforming (which happens at end of turn, so it can Interact the next turn still.). It can also get extra movement from pushing to a Scrap Marker with a (0) action. Quote Link to comment Share on other sites More sharing options...
Bengt Posted March 3, 2015 Report Share Posted March 3, 2015 Yes, you're correct, and yet. It can get extra movement from destroying and reforming (which happens at end of turn, so it can Interact the next turn still.). It can also get extra movement from pushing to a Scrap Marker with a (0) action. I see. I thought you were arguing in the previous post that Scramble made him good at Stake a Claim. Having scrap in the right place or your opponent spending AP on him without plans to finish the parts (does that happen a lot?) seems less reliable. Quote Link to comment Share on other sites More sharing options...
Kirby Posted March 3, 2015 Report Share Posted March 3, 2015 I see. I thought you were arguing in the previous post that Scramble made him good at Stake a Claim. Having scrap in the right place or your opponent spending AP on him without plans to finish the parts (does that happen a lot?) seems less reliable. Leveticus & Co. are pretty great at putting a scrap marker where they want it. Leveticus can (0) action sacrifice an Abomination for two cards and a scrap marker [Edit: Sacrificed means no scrap marker], Rusty Alyce can (0) action place a scrap marker, or an Abomination/Lazarus can kill an Abomination via the two-damage-for-card ability. As far as opponents spending too many activations killing A&D and not having enough left to prevent the reformation, this can be mitigated with your own models too. Most opponents will whittle A&D down so they can pop him early next turn and then deal with the core. You can prevent that by killing him off on your own if he's too low for comfort toward the end of the turn. Quote Link to comment Share on other sites More sharing options...
Hateful Darkblack Posted March 4, 2015 Report Share Posted March 4, 2015 I see. I thought you were arguing in the previous post that Scramble made him good at Stake a Claim. Having scrap in the right place or your opponent spending AP on him without plans to finish the parts (does that happen a lot?) seems less reliable. Yeah, you're right, I totally was implying that the 6" Wk would be enough on its own, and it isn't. You need another trick to budge further to get a Stake a Claim a turn. My bad. Good catch. Quote Link to comment Share on other sites More sharing options...
gideonrav Posted March 4, 2015 Report Share Posted March 4, 2015 Kirbfucius, I think if you sacrifice an abom with levi's (0) it is sacrificed, so you cant put any marker. Quote Link to comment Share on other sites More sharing options...
Dirial Posted March 4, 2015 Report Share Posted March 4, 2015 Kirbfucius, I think if you sacrifice an abom with levi's (0) it is sacrificed, so you cant put any marker. Correct. Quote Link to comment Share on other sites More sharing options...
Druso Posted March 4, 2015 Report Share Posted March 4, 2015 Necropunks and Crooligans are really nice, I use both with great results. Ashes&Dust is always a good option, but since I hate the model i dont purchase it yet, im waiting for plastic release. Quote Link to comment Share on other sites More sharing options...
gideonrav Posted March 4, 2015 Report Share Posted March 4, 2015 Mechanical rider is good enough for this. Ashen core or oathkeeper can give him fast and his trigger is perfect in breakthrough or plant explosives. Quote Link to comment Share on other sites More sharing options...
Kirby Posted March 4, 2015 Report Share Posted March 4, 2015 Oh, doh. Totally forgot that sacrificed means no marker. Updating/editing the post. Quote Link to comment Share on other sites More sharing options...
admiralvorkraft Posted March 5, 2015 Report Share Posted March 5, 2015 A&D is the only model that can score outflank all by itself... Quote Link to comment Share on other sites More sharing options...
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