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Druso

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Everything posted by Druso

  1. Nice pursuit! really wanting that new TTB book.
  2. Yep, everybody has family matters...I suppose that Parker just has harder ones.
  3. Yes, so I advice you to pick the "Armor Trainning" Talent.
  4. Hi again! after a few days im gonna tell you about the first session in wich one we played "Cold Front", from Wyrd Chronicles 21 . It was more like a adventure-prologue having the players moving into the North, where the main adventure will be part ("Northern Aggression"). I Think that both the One-shot and the Penny Dreadful mix quite well because with the first you have a reason to move into Ridley and you have become a bit famous by the powers of the city and because of that they look for you in the Penny Dreadful. Obviously, spoilers ahead! ___________________________________________________________________________________________________________________________________________________ Session 1 - Cold Front Prologue They have been contacted by Miss Natalie, their former master. She wants to expand his business to Ridley due to the high rivalry in Malifaux so she send the fated in order to act like a sort of spearhead. Although Natalie has already travel to the North several times he has never stablished a permanent residence there because of the cold and the less chance to be informed of everything. She has achieve three tickets in the Vigilance, a new luxury train that will make his first trip to Ridley, once they get there they will have new instructions. Despite that, the Fated will travel in the common passengers cars and not the wealthy cars (mostly reserved for aristocrats and businessman). A light dusting of snow settled over the train station as the gathered crowd awaits the arrival of a new luxury train making its first trip to the northern boomtown of Ridley. The interest of the crowd spikes as the tell-tale plume of smoke announces the arrival of an impressive metal colossus with the name "Vigilance" emblazoned on its side in bright red. After the train hisses to a halt, an almost comically short man exits the front dining car, one hand in his tweed jacket pocket, the other holding a pocket watch that has been polished to a shine. The man is flanked by two much larger men, obviously bodyguards of some sort. He holds up his free hand to silence the crowd and speaks. “I'd like to thank y'all for coming to the first of what will undoubtedly be many trips of the Beecham Luxury Travel Liners. I, Harold R. Beecham, will be personally joining you on this inaugural run to ensure that your travel experience lives up to the quality of the Beecham name!” As the crowd around the fated responds with some polite applause, a cold gust of wind blows through the station, forcing people to pull their coats just a little tighter around them. Scene 1: All Aboard The group spend a few minutes watching other passengers. Alexei spend a bit more, looking for rich people and he known he has made a great succes when he saw the luxurious carriage in wich travel Clarisse Devonshire, a gorgeous blond woman. He tried to help the servants with the suitcases but they refuse, one of them said that “Miss Devonshire prolly would’ve packed the washroom sink if Master Devonshire would have let ‘er,” The group see also a man receiving and wrapped object from what might be a family, and a couple of workers were speaking and resting in a bank, the man notoriously drunk. Once in the train, our loved Forgotten infiltrate hisself in the caboose, succeding in a few Stealth Challenges. Once there he tried to open and stole the content of the passengers luggage but he only discovered clothes and a gramophone...to heavy to carry with. At the passangers train Mike and Antol watch how a thin man approached Mr. Beecham and points a book, urging him to get in the train right now. Mr. Beecham was really enthusiastic about his greate event and he just makes a few gesture with his hands like "ok...ok". Scene 2: Cold as Ice After Alexei back the guy that received the presend was going to the caboose when Alexei stopped him and have a rough conversation....our russian is not a charming guy and talking with a strange will not get things better. Antol went to the Pollux dinning car, where he drank a whiskey and Mike encountered Mr. Beecham and chat until the thin man interrups the conversation and told Mr. Beecham a terrible new, a passenger has been murdered. Mr. Beecham motions the Fated to step into the caboose, where they find a decesead man covered by a thin sheet of ice, one of the caboose´s windows is shattered and cold air is blowing into the car. “Thank you, Arlan, that should be enough for now.” Once the bookkeeper has left, Mr. Beecham’s composure – what was left it – starts to crack. “Thank you all for coming,” he says, shaking your hands. “As you can see, I think it’s safe to say that this poor man did not die from natural causes.” Mr. Beecham glances down at the body, pales a bit, then looks back to you. “Needless to say, this matter will have to be kept quiet, but I need to know who – or what – could have done this. Please, you’re the only people on this train that can help save the good name of Beecham Luxury Travel Liners! You will be compensated for your time and effort, of course.” At this moment the Fated have an Ongoing Challenge involving Doctor, Notice and/or Sorcery but they did terribly wrong and spend to much time looking for clues. The finally get the idea that Miss Devonshire was involed because of a blur of lipstic in the decesead face....matching with the one that Miss Devonshire has and that she might be some sort of Arcanist since they were proofs of a magical ritual. Scene 3: Murder on the Rails An ear-piercing howl cuts through the constant clatter of the train’s wheels, and the caboose shuddered as the train rocked back and forth on its rails. “Alright, nothing to worry about,” Mr. Beecham said, his smile looking more and more forced by the moment. “It just seems that a murderous someone or something who can freeze people has been let loose on the train, and the engineer has inexplicably decided to pick up speed when we’re just approaching the most treacherous part of our travels. This is still manageable, still manageable…” Mr. Beecham advice them to go to see what happened with the engineer and also to look for the assasin. The team then divided into three groups...epic mistake. -Alexei went to the Engine and Fuel Car where he confronted an Ice Spirit thas has almost killed the engineer (the poor guy only has a shovel) and frozed the controls. He save the drivers live succeding in two painful attacks against the creature...a red joker appear here. The thing run away. -Mike started a conversation with Appleton, but before he go further in his assuption Alexei get back and carry the american to the caboose, where they told Mr. Beecham about the problem and that some sort of ice spirit was the assasin (the now nothinga about magical things, only that is a Spirit thanks to Mike). -Antol encountered Arlan and ask him what´s going on, and if he has a list of the train passengers....and there was when the things go crazy. Arlan started to laugh “The Cailleach has had plenty of time to reach full strength… now Beecham will pay for how he treated me!”. In that exactly moment he hold the arm of Antol and with the other hand punch the guy with a blast spell...pretty WTF moment for the Augmented. Suddenly, a horrific screeching sound as something peeled back the top of the train car like the lid of a sardine can. Icy wind and snow blasted down into the car, forcing Alexei and Mike to shield their eyes, making out the form of a hulking snow-demon floating in the cold wind overhead. It grins down at Mr. Beecham and reaches toward him with long, grasping claws… So two combats at the same time, pretty exciting! -The Cailleach vs Mike and Alexei. When...having the creature pretty wounded thanks to the previous combat Mike managed to kill it with his martial arts skills...although it was a hard fight aniway and when the beast vanished in left the floor covered by ice the Medium had only 1 wound left (and thanks to a Sheisin summoning who brings her Df up +2). Alexei was intact by the other hand... that player is a really lucky one since he has played another One-Shot with another character and he didn´t be harmed at all. So, once the beast was over, Alexei stayed with Mr. Beecham for protection (they didn´t know if some enemy was going to come back) and Mike rushes to the fight that was having part in the passengers car... -Well...is pretty difficult to fight when you are surrounded by people screaming, so is probably better if you don´t get in a fight in a train. Antol ended pretty badly, at negative wounds and with three critical effects, thanks to the help that Mike offered in the last turns saying "GO OUT PLEASE" to the passengers he finally defeat Arlan, knocking him inconscious. Epilogue They saved the day and arrive Ridley as heroes. Mr. Beecham will have a few financial problems but this is part of another story...or at least info por the next sessions. No fated resolve a Destiny Step and they all decided to save their 1 Experience Point. They all gain a skill up to rating 1 and they and advance a step in ther pursuits: Antol (Rank 1 Augmented): He raised his observing skills, Notice 1. Being almost dead by the Spirit he has new tools now, he gains the talent Specialized Tools, Path of Sinew. He gains a trigger on his Close Combat attacks: Venipuncture: After damaging a Living target, heal 1 damage. Alexei (Rank 1 Forgotten): Having investigated the murder scene, he gains Sorcery 1. That guy is a faceless man, a shadow that stalks you, he gains Face in the Crowd. Ranged Combat attacks made against this character suffer a while he is within 3 yards of one or more other characters (friends or foe). Mike (Rank 1 Medium): The american run a lot in order to save his buddy, he gains Athletics 1. Mark of Jigoku. He might be not really charmer, but know how to put a end to a enemy, he gains a Tenacity+Necromancy spell with AP 1, Resist Wp and Range 8 yards. It has the effect that the target gains the Condition Adversary: Spirits gain to Attacks targeting this character, until the star of this character´s next turn. Duration: less than 3 hours. If you want more info about just ask it! This is just a fast summary of the game. (*) I´ve also edited the first post, including more info about the Fated.
  5. Hi! I´m starting a new TTB campaign in my city I want to record a few things about it. I will update it as much as I will can. Although a few players for it have already played TTB some are news, and that campaign is made with the idea of presenting the chance to newcomers to join! Sometimes we will success in having all the players gathering together but sometimes not so is nice to have a bigger pool of players. I´ll use several One-Shots from Wyrd and I will writte my thoughs about they here, and I gonna probably play a Penny Dreadful too. The Fated are in the same boat for just a single thing, they are loyal to the same person, Miss Natalie, a american lady who wants to create his own emporium through the Breach. She has recently come to Malifaux, so despite of having a nice economy and a few guys who work for her she hasn´t the strength or influences of others powers in the city, but she is ambicious as hell and smart enough to gain a few favors and contacts. For the moment she will have to work for bigger bidders but she will be growing her power step by step, waitting for the moment to defeat her enemies.... and as a rich woman she has many of them. __ Antol Brakmoh (Augmented) An hungarian adventurer, he came to Malifaux in order to look for legendary monsters to kill and wanting to get the approvement of the crowd as a hero but shit happens and just a few later he purchased a house in the Slums a undead raid destoy the place the zone, killing his wife and his daughter. Wanting to revenge his family he hear about a powerful necromancer having his lair in the Norther Hills, so he traveled to there... only to find hisself lost in the icy mountaings and attacked by a group of hoarcats who nearly kill him. He has the luck enough to be watched by one of Miss Natalie expeditions and once repaired his body with a mechanical heart and a pneumatic arm be abble to fight again against the monsters that prey Malifaux. He has an honour debt to Ms Ntalie and he knows that with the resources of the lady maybe he will know more about the murderer of his family. Just a common man in appearance if you don´t count the mechanical arm and heart... because there are just details! Wears a big trenchcoat. Alexei Ivanov (Forgotten) A russian assassin, nobody knows a lot of him. A misterous wanderer with a dark and a hidden past. He is very abble to stalk in the shadows, waitting the perfect moment to attack, or to hide among the people. A dexterous man who murders with an exotic fighting claw but is also able to unlock heavy doors, steal and shoot you in the rear... and then convince you that all is fine. He is bald and has several scars in his face. Wears hoodie clothes with big sleeves in order to hide his weapon. Mike Trenton (Medium) Probably the closest person that Miss Natalie has at her duty, being also and american. Although not really powerful yet, he is able to detect spirits and summon guardians to protect hisself. He has long hair grey hair and beard. He wears in a formal way, with suit, vest and a hat. Dr. Narayan (Chemist) One of the medical consultants of Miss Natalie. He was born in India, where he leart about alchemistry and poisons.
  6. In fact Medium gains a Talent at Rank 0 that allows they to summon a Sheisin... so Its gonna be pretty soon when the Fated can do it. Although I will talk to he about the problems of Magic and Guild politics. The point is that Guild tens to see "Thalarians" with better eyes than other magic users...so they are probable with less chances to die or becoming a Witchling Stalker. I know that resser things are a red line for Guild, but a Medium can act as and advisor in ethereal topics and I think that as long as the Fated don´t summon just in front of them they will be "ok" with that exotic guy who can talk with spirits. You are right. Being a registred mage is a bad thing...but even better lose the head! Maybe they put a Control Collar maybe not. (*)Oh yeah, and know is when I realize that the son of the previous Governor die assassinated by accident by the Guild Guard due to a asian scort that has developed some Medium skills....yeah.
  7. With the Fated Almanac you can already run a game as Fatemaster thanks to Penny Dreadfuls, One-Shots and so, so If you have Rottenburg you won´t need anything more. On the other hand, Fatemaster Almanac is a nice tool to have if you want to run a campaign, because it adds a lot of fluff and ideas and a great bestiary. Even more, in his pages you will see the Marionettes and Wicked Dolls stats. I think that a Master as the main antagonist of an adventure is nice. The Fated doesn´t need to fight against it until the end of the adventure although you can put some combats with him in the middle. A copycat group of puppeters...who enjoy on the depraved acts of kidnapping kids and turning them into his master...to obtain new puppets! I head about a few kids dissapering in the Northern Hills, and the Slums of Malifaux is a nice place to look for problems....and who cares about the people on the Slums? The Guild deffinetly no.
  8. Before I asked this question I said always "Yes" to the question about if the Fated can cheat initative, and well in one adventure a really combat focused guy with a melee weapon with a great Severe Damage just always go like "Ok, so I cheat Initiative to go before the enemies, and they I attack and crush his head with that awesome Severe" Whoaaah ...There are no more enemies now!
  9. Hi! One of the players Im gonna to fatemaster wants to be a Medium (well...not him, his character!). At the fluff description it says that the Guild doesn´t know really well how to approach this guys. The thing is... what will happen when He summons a Sheishin and people....and Guild members see that? If it was a classic magical pursuit I´ll say that as long as he picks Thalarian Doctrine (or his variant from Into The Steam) and is registered in a Guild File as a "Magic User" there will be no problem if he doesn´t cause any damage. The problem is that the character doesn´t start with a Magic Theory. Any advice?
  10. Hi! Fighting Claw is a Melee Weapons that appears in Into The Steam. It has the "Fistload" special rule, giving a to Pugilism and Martial Arts Damage Flips. Flick Of The Wrist is a Talent from Fated Almanac that states that when you are making a Close Combat attack with a weapon held in one hand, the character can substitute Grace for Might when calculating his Acting value. So can I combine both, and use Pugilism+Grace when I am attacking with the Flighting Claw and have that Talent? A Fated character that is involved in a game Im gonna Fatemaster wants that weapon and had already picked the talent...and then whe came with the brilliant idea. If would say a "yes, you can" but I wont to know how the rules are. I know that if I fight with bare hands I must use Pugilism+Might...so I hope that nobody steals that nice glove from the character!
  11. Druso

    [Spain] TTB game

    Hi! We are gonna play Through The Breach at Wednesday 22 in Ateneo store, in Alicante (Spain). From 17.30 to 21.00 you can join us! If you want more info just send me a pm.
  12. Hi! This might be a really dumb question but I have to ask it. Can players cheat Initative? As I see it there are two possible answers: -Yes. It´s a Challenge Duel using Speed+Notice so if you have Notice skill you can do it (because having the skill is a requeriment for cheating). -No. p.194 states that "A character may only Cheat Fate once per Action". I know that you can do it just once, but at is written "Action"...well, the Initative flip is not action at all so Fated can´t Cheat on that Challenge.
  13. Leveticus is the one who can defeat the Tyrants, is a one-man apocalypse. Is our chance to the humanity...althought he will save us no matter how. Is good, but not in the classic terms of it.
  14. Druso

    [Spain] TTB game

    Hi! This Saturday from 10:00 to 14:00 Im gonna be playing Through The Breach in Ateneo Comics, in Alicante (Spain). If you want to join the game there are two places yet!
  15. I think that there is no issue for healing constructs although in some Call-Out boxes and so stat that they can be healed with Doctor skill but with Engineering or Artefacting instead.
  16. Hi! One-Shots and Penny Dreadfuls are great chances to start a character. I use One-Shots (there a few free in Wyrd Chronicles) in demos and conventions and to teach newcomers about Malifaux atmosphere and TTB mechanics. You don´t need Into The Steam and Under Quarentine for playing TTB but you will see that they are a magnific resource and add a lot of interesting things. I like to stay between 3 and 5 players (more add a bit of complexity and too many cards, and less is a bit boring)
  17. Hi! Don´t continue reading if you will be playing Recruitment Drive and you don´t want a Spoiler. -At the 1º Combat, since the train and the covered waiting area are about 5 yards apart, It should be correct that the enemies are at that aprox distance? -At the 2º Combat, the one that involves a single Iron Zombie lurking at Travis Daley, how far is the undead from the Guild accountant? Although it may see not really important I want it to know because of the engagement range and the more shooting oriented characters having problems or not.
  18. Hi! The character sheet found in Under Quarantine is the same that the one in Into The Steam.
  19. Druso

    [Spain] TTB game

    Hi! This Saturday 21th Im gonna be in Más Que Comix store in Alicante at 10:00 doing a Through The Breach Game. If you want to know more about Malifaux World it´s your chance.
  20. Hi, I just wanna share my first Under Quarantine character. At first It was only me writting the little story but then I realize that It deserves a Fated character. I hope you like it! The man seated in the chair had a few cuts on his cheeks, a swollen eye and broken lips. Her wrists, torso and legs were tied with chains. The room was dark, only lighted by a small lantern on the ceiling. -I´ve already told you, I don´t know were there are the rest of my friends. -Oh...but you will know, I will help you remember -Said another voice. He was a man in middle ages, with dark grey hair and green eyes. -We just need a little time together and the location of your arcanist fellas will spill of your mouth as faster as a drunk finish his beer. Don´t worry about that, you will remember, I´m sure about it. He was stading opposite to the chair, next to a small table with some tools on it.-I´m Mr.Novikov by the way, nice to meet you, and these are my friends -said pointing at the table- they want to tell you a few words. Let´s start the conversation. [...] The prisoner had now a great cut across his chest and one eye less, blood running from the empty socket. -At least tell me who do you work for, Guild? -Oh no, I´m just gonna sell this to the best bidder.- Mr.Novikov pulled a knife and cut off the man´s throat, cleaning the blade with the victim´s shirt when the job was over.-You can get in Natalie!, I´m over. A tall and blonde woman man entered in the room. She was wearing small glasses and a butcher apron.-Thank you man, see you next week. ____ Nombre: Mijail Novikov Pursuit: Bully Concept: Mijail is some sort of old wolf. He knows how hard life strikes and is fine with it. He had a good education back on Russia, where his father instructed well but he left his family looking for adventures. After a clash with the Guild and being abble to avoid being killed by a firing squad in Malifaux he works mainly as a Private Eye although he is currently doing darker tasks. Brush With Death: Firing Squad Physical Aspects Might: -1 Grace: 2 Speed: 0 Resilience: 0 Mental Aspects Intellect: 0 Charm: -3 Cunning: 2 Tenacity: 3 Derived Aspects Defense: 2 Willpower: 5 Wounds: 6 Walk: 4 Charge: 4 Heigh: 2 Characteristics: Living, Fated Skills Literacy 3+2 = 5 Doctor 3+0 = 3 Pistol 3+2 = 5 Toughness 2+0 = 2 Scrutiny 2+2 = 4 Intimidate 2+3 = 5 Notice 2+2 = 4 Flexible 1+2 = 3 Talents Dark Deeds: when his character fails a Close Combat duel during dramatic time he may draw a card. During the Epilogue, a character on this Pursuit may advance in any Close Combat skill in addition to those skill Advancement options presented by the Fatemaster. Final Repose: When this character kills another character, he may choose to instantly render his target´s remains unfit to be reanimated into an Undead (or any other type of) creature. Equipment Chain Whip. AV: +3 --- Rg:2 --- Resist: Df --- Target suffers 2/3/4. Stunning. Maucher Three-Barrel. AV: +5 --- Rg:6 --- Resist: Df --- Target suffers 2/2/5. Three-Barrel. Cap 3. Reload 4 AP. 15 bullets 6 Guild Scrip Twist Deck: Rams, Crows, Masks, Tomes Destiny: Once you have sacrified yourself on the altar of knowledge, the barricades will fall and the wolf will howl at the door. You will gain what you want and lose what you have and you will welcome the end with open arms. Triggers Literacy - Editing (): After succeeding, you may make a Forgery Challenge with a to the flip. On a success, you may rewrite 1 page, +1 page per Margin of Success, to say whatever you wish. Doctor - Lots of Bandages (): After successful First Aid, make another First Aid attempt on the same target. Pistol - Unload (): When damaging, if you have two or more bullets remaining in your weapon, deal +2 damage to the target. Your weapon is now empty.
  21. I don´t like playing rpg with miniatures and a combat map, I prefer to stay just with paper-pen and well maybe some useful items as music, master-sheet or things like that but I avoid miniaturas as they put a limitation on my imagination (I have played a few games with miniatures and I didn´t like it). So as far my games go when Im being the master, it seems like a group talking with papers, writting things and flipping cards...just like a business meeting.
  22. Another funny thing related to Spain is that in "The Real World" New Mexico was under his rule in 1787 (the opening of the first Breach). I know that there a lot of things changed (magic and asiatic country called Three Kingdoms are one of thoose) but it´s still a funny thing. About the Undead ravaging Spain...it might be a glimpse of The Other Side or not, maybe is just a line in the fluff and we´ll never read more about it.
  23. The thing is that the undead ravaging Spain is something that is over right now so I don´t think that this is stuff from "The Other Side" but I don´t mind if Im wrong, I just want an answer to that mistery. Anyone have a high card to summon a wyrd-man? I put a 13 it that is enough!
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