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SerZaka

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Everything posted by SerZaka

  1. Kyle, the game developer of Malifaux xD Just Google "Kyle Wyrd Twitter" , First result
  2. They can't just release 400 boxes at once xD You can find anyway the core box of Lucius on the Twitter page of Kyle.
  3. I thought that with old models they ment already existent miniatures (with the current art) and that the new miniatures (of existing models) would be counted as new as well. My bad
  4. Misaki isn't a mindless beater anymore. You can score more or less every scheme you need with her . She is so versatile now
  5. The custom boxes works only for the old/new models mix. For example if they are going to release the old box of Wong with Alphonse instead of Roja you can buy just him . In the case of Lucius this will not be possible because all the models inside are new (you can find the pictures of the new Lucius box on the internet).
  6. Really? What a pity they were so playable xD
  7. I don't know. 3 models (Bill and Kabuki) with min 3 /stat 6 . Hinamatsu with hers 4-5 attacks . And don't forget about the Kunoichi : if you discard a Ram you get the Unexpected Ferocity trigger that brings their damage to 4/5/6 (!) against someone Distracted by Youko (one Riddles in the Dark is enough). I think they have all what they need to take down someone if they want to . The lures from the Geisha can help you to take the designed target out of position too.
  8. Try it out I always bring at least one Wandering Monk that will never see any fight and stays back until it is time to put down some schemes . Then I bring at least one Low Monk for the healing and a High for the Versatility . Sensei is obviously a must . The rest depends , usually another High . This leaves out space for 1-2 models (depends on you usual cache).
  9. Like that time with the High River Style for ShenLong. The High River is the peaceful one , not the Low Also, did you notice that Kang has now a metal arm like the Winter Soldier?
  10. Out of topic but I want to share it anyway : in the upgrade section you can see the new concepts of Chiaki , Soul Porter, Hungering Darkness and Izamu (not sure about him)
  11. Misaki never had Diving Charge she forgot how to jump over people a while ago
  12. Yep . Torakage and Oiran were a rare pick too (and I don't even talk about the Samurai and Fuhatsu ). I'm happy to see them on the field now xD
  13. You can see the list of the cards included in the pack in the Upcoming Releases page. The stats cards of the new models (for example Youko's Crew) are not included. You must stick with what you have until the release
  14. Nope. They will come with sprues like the M2E so we can continue to have a lot of fun assembling them xD there were pictures of the sprues of Youko Crew and Basse Crew in the old forum Edit: of course I didn't see there was another page and my answer is useless right now 😅
  15. That's how I won against him until now... And I didn't faced Manos yet In the last two games I killed just one Gokudo and Yoshiro/Izamu once (the main tactic without Manos is simply give the beater Rel to the Gokudo and send him (the beater) mindlessly forward). I won through schemes losing almost everyone during the game . Killing the big guys is useless and damages more you than the adversary (you lose a lot of AP, he simply summon him back and gain a Gokudo where it needs ). Focusing on the Gokudos is a trap . You really risk losing entire turns . Anyway there is model very similar to the buffed Manos-Gokudo that is the Midnight Stalker (Demise , Leap instead of mov 7 and 3"push, HtK with Upgrade , possibly don't mind me with the emissary, and fast most of the time)
  16. Actually Huggy is uneffected by Hazardous Terrain in the first place (Incorporeal)
  17. So focus doesn't count too , right?
  18. Probably this was already answered in the beta Forum but it is closed now. The "damage flip" of the disengage (the 2/4/6 one) is a damage flip, right? Hard to wound works? And the + damage from the GreatSwords if you didn't charge?
  19. Here are the girls Edit: the attached image doesn't work... The link: https://mobile.twitter.com/rowanoake Can I actually post this like or it is against some rules of the forum? (Privacy or something)
  20. Yep, but I was talking about the Viktorias . They aren't in the Upcoming yet but there is a picture on Twitter of the miniatures
  21. If you want there are pictures of the new miniatures on the Twitter page of Kyle
  22. Also the damage stacks if you don't get the kill . But I think it comes as two different sources of damage (maybe?)
  23. Probably during the Hazardous Terrain Change . She could do a lot of ping damage while keeping moving with the Vent Steam On . Not anymore. Asami and Lynch have some obvious weaknesses . If you manage to Kill Asami then the whole crew crumble. You can't use the Flicker recklessly anymore, no more summons and the ones in play will die in the same turn usually . It is a pure Glass Cannon crew, you can open like a can everything but you can't take a punch. She is very funny to play with. About Lynch I only played against him but without Huggy and Tannen on the board the crew is really going to struggle , if they die turn 2 for some bad mistakes the game is over. Misaki is simply the funniest crew of the TT to play with . Awesome mechanic and it is pretty well rounded . Very fast and mobile but they don't hit like a truck and with the exception of Ototo every hit on your crew will hurt a lot. Mei Feng is funny to play too. Kang can really load up a lot of focus on the other models but they really need that. I never used Sparks but the upgrade now seems really good , every time your model is hit you can blast down your enemies (like a sort of Vengeance) punishing them for their Severe Damage Flips and he is they only in-keyword models who brings healings. The auto-disengage Walk action through the Scraps is useful as hell . A weak point of the crew in my opinion is that they need Walking Forge Models who are honestly not that good (Gamin, Golem and the Pork ) but without them the crew tag-ability simply doesn't work . I never tried without them but if the crew works better with some Versatiles and without using the Rail Walk then there is something wrong. Yan Lo is strange . I used to like him a lot before the trigger on Chiaki came out. Now it is a brainless master. You simply Sunder the Soul of Izamu turn one on a Gokudo and you rush him for a turn one charge (with the 10k pushes ). The enemy can't ignore him and if he dies you simply replace it and you summoned a new Gokudo for schemes where you need him. And then there is the glitch on the master ability. On turn one you can simply draw 6 cards with YanLo for refreshing your whole hand (he can't really do anything on turn one anyway). I won the last games against him simply ignoring his whole crew and scheming . If you don't have a good way to burst down the Gokudos is like punching a rubber wall , but if you lose to much time looking for them you are going to lose anyway . Bursting down YanLo is the best option but it is far from easy . ShenLong's crew hits like a truck and it is fast/mobile enough to leave the fight when they want for scoring some points. The Chi is the key of everything, without it the crew sucks. This crew is almost immune to focused attacks , spend 2 AP for a single attack in later turns is a waste against them . They will use the Chi and Dodge . The trick is spamming duels and make them waste all their resources . Every duel lost will hurt the monks so much (no defenses ) . The master should be treated like the Viks or Misaki in the 2E. He will kill something every turn , accept it xD but he is no god, if he charges alone he will die very quickly . These are my thoughts. I never tried Youko at McCabe nor Out of Keyword lists and I limit the number of Versatiles a lot (I never used the Tanuki, I don't need it and I still win a lot, far from Auto include). I think that a Last Blossom/Qi and Gong can work ( burning down the hand and then spamming some Executes with Misaki)
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