=> Sun Quiang is fantastic in mei's crew :
Every model that end their RTR next to him will heal 1, he'll have some scrap to Study wherever you want.
And above all, he'll be able to prevent a weak model from dying :
Sparks will just scamper towards him once, then be able to be place behind the old man.
A Rail Golem that has just been analysed weakness will be able to be placed far behind and heal a little.
I've been liking Sun Quiang a lot more than tanuki in mei's crew.
=> Another weakness of the golem is that your opponent knows you'll bring in some armored models, so he WILL bring in anti-armor, and the golem will get destroyed if he moves forward (my last game against perdita reminded me this in a very bad way.
=> I've tried a burning mei crew, with dawn serpent and Obsidian Statue. If your opponent has to remain packed with his models, this can be interesting. My test against collodi has proven effective.
=> I've also played Mei with a very low scrap delivery amount, and it kinda works. Sure, you won't get much Ride the Rail possibilities, but Mei + her totem + a porkshop, can place some scrap in very specific places and be ok with it. Also, Mei doesn't really rely on those to be very mobile. Her Bonus let her push 3" even if she has no scraps around before she can choose to charge or to breath of fire.
=> You have some very interesting masters to take as 2nd :
Mc Cabe is very good in this crew.
Asami will be able to remove some scrap for her models to last longer and be able to summon akaname & obsidian Onis to spread more scraps.
Shenlong will be able to do anything you need him to do : ignore armor, move scheme/scraps, kill models with manipulative (which is hard for mei)
=> And you have Minako Rei, which is golden in any mei's crew, you'll just have to bring quite a lot of scrap generators.
In the end, TT Mei looses Magical Training and those versatile little robots that are good for her, but she gains some good stuff to diversify and against heavy counterpicks.