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Regelridderen

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Everything posted by Regelridderen

  1. A few titles are out with no info on contents. So what do you expect to see hiding behind these names : Heavy Metal Rift in the Union Waiting in the Wings Troubleshooters Poisoned Storm
  2. Funny, I find, that the resource drain of Card/Stone is more valuable, than an extra point of damage. Of course, Kade isn’t the first activation, you’ll need to put some pressure on the opponent to make it a choice first, so isn’t just chugging weak cards, but you’ll want to keep Kade in reserve anyway to bank on his Manipulative.
  3. Nope, the Sorrow actually had to cheat its damage down to keep the Lawyer alive for its activation. It died due to Misery or Life Leech later in the turn.
  4. I’m starting to see his primary function as utility/mobility. As he allows you to drag key models into position without walking. Then when it all goes down. I see his secondary function; him turning into a little shock trooper. Pandora giving him a built in crow - I believe the Crow to be superior. Since you can’t use suits on trigger-actions. It gives target Slow for Opportunist, and executes for resource drain, which is at the core of the crew. Third, I see him as a bodyguard for ‘dora. Using Where’s Teddy to tug at her, while hiding himself behind her after activating. - Bringing the Teddy is good fun, I guess. But that’s 17 stones I still think needs support. Preferably from Pandora, as Kade for me, is the model that stands to gain the most from Despair’s Influence.
  5. I love the concept of the murder baby, but I find, that I have trouble getting decent mileage out of him. First thing, he has Manipulative. Which is a great ability, but so has Candy, and Candy is mandatory. And by bringing two Manipulative characters, your order of activation gets set in Stone. Also Terrifying models works better with Pandora crews hand drain and control. He has the potential of getting three executes in one activation, which is great, but also demands a Master activation. Whereas a model like Carver comes with a min3, and a bunch of hand drain. He has some movement sheananigans, which is great Where’s Teddy and Lure can get Dora and Candy in position. Still that means he needs to drop his protection. He can save you a Stone on a Teddy, but still there are other great beaters, and he costs 7 of his own. So how do you use Kade, what functions does he play in your games?
  6. Absolutely. He never really got to leverage his firepower, and since the agent was the second last model to activate T1, it was only then, I learned, that he’d misunderstood the Mimic mechanic, and for a big part didn’t have a big understanding of the inherent synergy in his crew. He got the hang of it going on, but couldn’t really save himself from the bad positioning, even less so when he was simply punished by his deck. About the ‘spartan coaching’; I definitely prefer playing games, that are tighter, rather than ‘crushing n00bs’, and had he said beforehand, that he didn’t have a good grasp of his team, I’d definitely offered more help devising a strategy. As it were things were just screwed from the beginning. I don’t think, there is much point in ‘pulling punches’ and playing badly vs less experienced players, there aren’t any useful lessons in this. I’d rather up the communication during the game ‘I’m moving this model to accomplish this, try and stop me’ and ‘I see, what you’re doing with that model, but have you considered doing it in this other way, that will screw me over more’. And we only played to 4-1, when there was no more lessons to learn, the final score was just simple math, no point in dragging out a defeat. So I think, he’ll be much better prepared for his next game. He was actually, quite good at removing conditions, forcing me to leverage the Sz3 of the Poltergeist to sabotage his LoS - It was actually my first game to really leverage the Polter model, before his usually been on marker removal duty and done great at that, but it was his first time to really get in there and leverage his Distraction and Weeping, which again made short work of the Agent.
  7. So after a small hiatus, I was set up to face off vs Lucius again - although another player. PLANT EXPLOSIVES I CORNER DEPLOYMENT Power Ritual, Claim Jump, Take Prisoner, Vendetta, Deliver a Message. - both players took Vendetta and Claim Jump LUCIUS CREW Lucius, Scribe, 2x Lawyers, Agent 46, Rifleman, Executioner, Nino Ortega PANDORA CREW Pandora (Eldritch Magic), Poltergeist, Candy, Baby Kade, Serena Bowman, Hooded Rider, 2xSorrow The field had a decent amount of terrain, One corner had a big hazardous lake and the opposite a large forest. So I gave Lucius the Lake to walk around, while my Incorporeals could enjoy a forest. TURN ONE I won initiative and had a brain fart and chose to go first - blatant idiocy. There was some slow advancement, some cautious focusing on my part. While Nino took up one flank, the Rifleman took position in the middle, and the rest of Lucius crowd advanced the other way around the Lake, getting the Agent and Executioner near the center. A few pod shots to no effect. SCORE 0 : 0 TURN TWO Again I won initiative, and Pandora engaged to bait the agent and the Executioner - and managed to Slow both via Self Loathing, so they lost their bite. The Agent dumped a bomb right in the centre, but before Lucius and his Lawyers could use him to put the pressure on Pandora, the Poltergeist swooped in and a Grand melee ensued with the Hooded, Serena and Baby Kade. A Sorrow plantes another explosive, while drawing attention from Nino and the Rifleman, who were otherwise stripping wounds off the rider, faster than Serena could hand him Painkillers. The Executioner died, Agent 46 wacked the Poltergeist for 4 damage, before Candy swooped in to take position. SCORE 1 : 1 TURN THREE Pandora cause the poor Agent to loathe himself to death, and suddenly the Poltergeist found itself with three packs of enemy Explosives, so it ran into the hazardous Lake and dumped one. The rider got Obeyed into hitting Serena for 5, but that was about it my opponent managed to do, while a Sorrow carried out its Vendetta vs a Lawyer, who then got killed. The rider red jokeren damage on another Lawyer, and suddenly Lucius stood alone with his Scribe on the side facing the Rider, far from his two shooters. And Kade picked up the enemy bomb for a plaything. And Serena took up position to Claim Jump. SCORE 4 : 1 TURN FOUR We agreed, there was nothing left to do. My opponent had been stripped of options, while my crew was mostly unscathed, and we called it quits. SCORE 8 : 1 AFTERMATH It was a good and fun game, but I was on easy street, as my opponent wasn’t sure of his crew and model abilities, so I was coaching him along the way, so he didn’t miss his options. Then despite his card draw mechanics, he missed quite a lot of his actions, and I was able to cheat him out of his important ones. I hit the RJ thrice and the BJ once, he hit three BJs and one RJ. So even if Malifaux isn’t a game of luck, bad things happen. Attached you see the Hooded rider, just before we called it quits..
  8. The Agent will always be useful - yet keep in mind, that your opponent will have a hard time cheating against any of your models, when he has no cards to do so It could actually be one case, where the Doppleganger is more useful, than the agent.
  9. Noticed some preorders for Guild, but only the titles and not the content is available, so let’s have a guessing game : Protect and Serve - ? some Guard. Run them down - ? Scooped - ? Chained magic - ?
  10. All crews have their strengths and the potential to give you a ‘hard time’. .. The Viks strength is their enormous damage potential, when they’re together. So you need to separate them via Lure, Bring it! Or pushes. So you won’t suffer their triggers. Or simply deny their triggers via conditions. Secondly the Viks are glass cannons, they rely on stones to carry them through to break your offense, so once you drain that resource, they’re wide open. If you can finish them off with an Execute trigger, you can even deny them their Demise ability. Another weakness is their middling WP 5, which means Terrifying and Wp attacks will drain their hand and blunt their attacks. Their third and worst weakness is their inability to adapt. They will rush you, Vanessa will seek a position on the centreline etc. Other crews can adjust their strategy, but the Viks are only good at one thing. So just deny them the opportunity. Wait and prepare a trap for then, then you’re good to go.
  11. I like the idea of Lucius as Puppetmaster with Vasilisa. Although I’m not sure Agent 46 is that necessary in the crew. The Investigators quickly become Min3 beaters and with Lawyers/Changelings, you can focus their attacks. While False Witness/Wicked Dolls can hand out Adversary like candy. - Another way to go, could be Lucius with Woes. The crew is good at handing out Slow that Kade can benefit from. Candy will always make a nuisance of herself.
  12. I’m quite fond of Pandora, she wrecks hell on an opponents hand, and is a constant nuisance discretely pushing things into and out of position - and with all her Sz 1 models, she definitely plays different from Euripides. More than anyone, she controls positioning. She is also quite cheap to get into : crewbox (+ Teddy) + Carver + Iggy and then some proxies for Aversions. But I’m also looking forward to getting my Lucius crew on the table. As you won’t find a more convoluted playstyle in all of Malifaux. Lucius with Puppets, or Lucius with Woes seems to be a fiendish mix, as you grind your opponent to a halt via Staggered and Slow.
  13. Makes sense. Their investigators, they’ll make use of any evidence, they find to get their man, but they can’t use the same evidence twice.
  14. The rule book is pretty clear on separating the three. The only thing suggesting otherwise is the graphical layout of the cards.
  15. I’m with the ‘then’-crowd. If you weren’t to fully resolve the damage, there’d be no point in using that word - and Wyrd’s been very careful, when wording rules this edition. Not that you can’t make an argument for other sheananigans. I just wouldn’t
  16. I find that Papa Loco doesn’t get near enough credit in this tactica, and I find him more central to the crew, than say Francisco. Papa’s Throw Dynamite shockwaves are amazing. Most models will need to hit an 8 to avoid 3 damage. This either drains an opponent of cards or of models quickly, and an opponent unable to cheat or act is a lot more manageable. As long as you’ve got cards to chuck, I’d be feeding Papa via A por el and get those sticks flying through the air. As an opponent Papa is my first priority to take down. In the case of Francisco, I’d say that he is cool and all, but I’m looking more to the Peacekeeper for its ability to draw attention and shrug off damage, while tearing through the opposition. I also find, that you undervalue Abuela, with her Listen up, young’un and Nice shot, dear, I find that she is great for concentrating pressure. And I think, Pistoleros could get an honorable mention. 4 Stone and Reckless allows them to scheme like the little devils, they are, you take them for this. But their ability to put Adversary on opposing models, helps relieve the pressure on your hand. - Other than that, it’s a great tactica – and the Ortegas are a fun crew to play, and really, really, really annoying to face.
  17. I'd recommend you to stay in keyword as you start out; Pandora box + Carver + Teddy + Iggy (sadly aversions are yet to be released). Versatiles such as Serena, Hoody Rider and Hinamatsu are great, but it'll ease your learning curve, if you just focus on what's within the keyword before stepping outside. Also grabbing at other crews fancy toys will cause you to overlook the subtle strengths, that is within the Woe keyword itself, and Pandora's got plenty of shenanigans to play – in fact, she can be a bit convoluted, as you start to learn how apply your misery, which again is a good argument to limit your options. - Once you've gotten your crew looking shiny and a few games under your belt, you can start looking into other masters/factions. As @Maniacal_cackle I'll recommend Dreamer, as there is a nice synergy with Pandora, but as you learn the game, you just might find out, that you're more of an arcanist or thunder player, but have fun till then.
  18. I was actually thinking about going decidedly non-elite. Taking something like this : Pandora, Poltergeist, Candy, Iggy, Baby Kade, 3x Sorrow, 2x Aversion, 2 Stones. Most of Lucius crew are fairly squishy and useless in a fight – Lawyers, Changelings, Witnesses, even the Agent has a mediocre Df5, while the main threats (46 and Pale) would ignore the woes main defences of Terrifying and Manipulative anyway, Meanwhile having an ample supply of Glimpse of Insanity would assert some pressure on a trigger happy crew, while having plenty of activations would ensure, that I could profit from Manipulative as much possible.
  19. Great suggestions on not using Pandora, all. However, it is a fixed master league, and Pandora it is. Another wrench to throw in the wheel is that my neverborn collection is limited to Woes, Nightmares, Doppleganger, changelings, Hinamatsu and Hoody
  20. My PANDORA is getting ready to face off vs. Guild LUCIUS in : PLANT EXPLOSIVES and CORNER DEPLOYMENT SCHEMES : TAKE PRISONER DELIVER A MESSAGE VENDETTA POWER RITUAL OUTFLANK So how would you prepare for this?
  21. True, but there are other ways to do this, rather than cries for buffs and endlessly theorizing. Merely acknowledging the state of things, then moving on - developers have their eyes on the game, regardless of this. But hey, it’s just me being a grumpy ol’ basterd and bored with the subject. So I’ll just move along
  22. PITFALLS BAD SOUND : The first thing, that makes me go somewhere else is bad sound. Noise and echo just ruins the stuff, I generally watch reports while painting, so primarily go by sound. BAD TERRAIN : It doesn’t need to be a work of art. Just some nice terrain to keep with the theme. Models are usually small and details get lost, so terrain is more important. A White table top May work for playing, but is really jarring to the eye on screen. HANDHELD : Leave this to the pros, unless you know, what you’re doing, it’ll only give you blurry images with no focus. GOOD STUFF Camera Angles : variations in these. Wide shots, close-ups. It doesn’t need the pacing of a Music video, but some variation in angles just make it a little more interesting and helps to keep focus. And Malifaux tends to center on a couple of hotspots. GRAPHICS : Strats and Schemes, Scoring, Cards, Hands. There’s lots of info, that you can help the viewers for reference. RULES and HINDSIGHT : You will inevitably botch up some rules and make mistakes, making a note of this helps others from repeating those. REFLECTION : It’s always great to understand why people do, what they do. I’ve yet to see someone say, what they hope to achieve in a given turn, but all those tactical considerations is great stuff. Be as open as you can, so I as a viewer get, why you’re making all those poor choices and make me shoot at the screen. HUMOUR and ENTHUSIASM : Aim to win, but play for the fun of the game. Don’t take it too serious. It’s a hobby of grown ‘men’ and little dolls after all. I have a much better time seeing two n00bs having fun and messing up, over watching a couple of serious gamers duke it out. This is a nice example :
  23. You’re of course free to discuss whatever... But what’s the point of this? This isn’t a rules development forum, the beta testing is long past and the rules have all been printed and models have been finalized - now we’re just waiting for Stock to actually go on shelves. My point is; rather than ‘whinge’ and demand erratas and FAQs to ‘fix’ your models, why not just play the game and focus on discussing how to utilize the tools, you have available? - The game isn’t broken. Sure a few masters might be a little easier than others, but every one of them is capable of giving you a good game.
  24. She is in so many ways a great model. A really big and durable toolbox - and when you look at her, you expect something at the level of a rotten belle.
  25. Exactly! Accepting, that you can’t change the rules yourself is the first step to happiness
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