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Regelridderen

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Everything posted by Regelridderen

  1. Had a couple of coryphee once, both with Focused +1. I joined them, expecting to get Focused +2, but my opponent insisted it should only be Focused +1? What would be correct?
  2. GG4 is available on iOS, she just needs to update the app.
  3. It should definitely be reworked. Lucid Dream was too much pre nerf, but the nerf made the ability so ineffective it feels moot to even go through the motions. But with Burns and Madness you might argue that Lucid Dream was right where it was supposed to be.
  4. Nightmare really was a crushing nightmare to face before the errata. By T4 a Dreamer player would have removed 20+ cards.
  5. It gets Distracted +1. That’s it. You don’t resolve the aura multiple times. You just check whether the model fulfilled the conditions - is it engaged by Redchapel model? -> it gets Distracted +1. If it doled out multiple levels of Distracted, it would read “…for each Redchapel model engaging it”.
  6. Levi is an arse, as he dishes out tons of damage. Nellie and her Journalists will have a distinct advantage in controlling the Interacts in Cloak & Dagger. So even though Levi might kill you, he’ll have a tough time scoring points off the strategy. So you’ll play for points. Distraction +X will be one of your most powerful tools in buying time. Levi wants his Focus +X to do max. damage. That along with Stunned and Slow. Soulstones, even if you can’t use them for reducing damage, you can use them to give negative flips to the damage flip. This again hurts Levi. Levi himself is a distraction. Look to the crew that feeds him. Marlena, the Scavengers and Waifs, take them out, and you’ll neuter the old child diddler greatly.
  7. Sounds like they’re up for reworking summoners in general. Crossing my fingers for a Dreamer1 rework to fix Lucid Dreaming.
  8. You mean ‘Catalyst’. If the model has Poison +X, it takes 1 damage, regardless of it’s poison level. You do not remove poison, that is only for resolving the condition at end of turn. The reason it mentions it being from Poison is that your Experimental models will heal from it, and Tri-Chi models reduce it to 0. And there’s probably other exceptions I don’t recall.
  9. A charge is an action that generate an optional second action (attack). Since a Needle and Threaded model has no attacks, it can’t declare the generated attack.
  10. It will protect it during all moves/pushes/places in and out of activation. So the gearling will only suffer hazardous, if it takes an action within the terrain - that isn’t just a move i.e. attack, or someone pushes hazardous terrain into contact with it.
  11. Don’t underestimate him. He is a great model and can singlehandedly score a couple of point in just about any crew, but whether he has the synergy to work with the rest is another matter. He’s one of those discrete work horses that’ll always deliver, but rarely do anything remarkable.
  12. He is a neat little package, but I rarely run him outside Yan Lo. I see a point in bringing him with Torment, handing out Staggered while adding some much missed speed to the crew. In my Redchapel he always loses out, as I want to bank on Terrifying. Instead I bring Yin with some of the same mobility, and the ability to bank on Seamus’ Why Hello Love! Or else I bring Arrrchie, who have more synergy. - One of his biggest drawbacks are that he is alive.
  13. Make it simple for yourself. Try playing in keyword at first, all models have their purpose and use. Learn when they’re appropriate to use. Maybe look up T&G Productions on YouTube, and the Harlefaux show. They’ve got some great insights for you.
  14. Good choice - have fun. Look up the podcast Harlefaux, their first episode was on Pandora - and they did the reveal on her title as well. On YouTube, they do battle reports as T&G Productions, and they’re my personal favourite malifaux content.
  15. You can have plenty of fun with simply Pandora’s box and a Teddy. Throw in Hinamatsu, The Rider and The Title box, for spice. Emissary and Carver are nice as well If you’ve got money to burn, and don’t mind buying a box for a single mini. Wrath off the Crossroads Seven is nice. The Adze is a stable in my crews.
  16. It’s a fairly simple crew - they fly fast and hit hard, but don’t let that fool you into thinking they’re all about the ultra violence. Your key strength is your mobility. You tie down your opposing crew, punching them in the gut with your leader and her Matures, while you send out your lesser minions to do the scheming, while tossing them scraps of meat to grow up strong for when your monsters inevitably dies. Be wary of ressurs. The bastards have a way of eating your resources (corpse markers), turning them into zombies, actions and what-nots. Their abundant Terrifying will also see you struggle from your ‘average’ Wp and drain your hand.
  17. Whuddayamean? Yan Lo is the coolest thunder master out there? He’s got speed - with Yin and Manos and tons of pushes/Obey. He’s tough as heck, when you get in his bubble. And if you pick up a Kabuki Warrior, you can make a Min3 Terrifying 11 model that hands out -flips on Wp.
  18. Yan Lo and Lynch/Huggy can do your bubbly stuff. Misaki and McCabe can handle your need for speed.
  19. This is the passage you’re looking for : So yes, the marker isn’t affected by the ability, Linh Ly’s reach is.
  20. I’ve had a lot of fun with Spiritwalker, Yin, Toshiro and Kabuki Warriors - Granted that is a trick for the Thunders, and is probably not optimal, but still… I find the Ressurs have more fun options for masters, and plenty of mobility. The current Spiritwalker just feels a little convoluted.
  21. I’d say, it makes a very big difference, that you can get into Malifaux for 120-ish€, where GW games require far more. And sure you can solo masters in tournaments, but bringing 3ish crews is still the norm (heck my “not-so-much-Redchapel”-crew would cost €300+ in itself. It also makes a big difference, that jumping faction and trying out something new comes with the same “low” price point. And as a painter/collector, it makes a very big difference that crews/themes are small and contained. You do not “build” and collect an army, you just say… Oooh mecha zombies, I’ll need to paint up the Amalgam and place the order. And then there’s the quality of models. GW has some really nice multi-kits, but all of Malifaux models are character-level in detail. GW wins out on quality in production, but Wyrd wins out in variation; body types, poses, theme. - I enjoy painting up GW centrepieces once in a while, but my money goes to Wyrd. And would I want to do ‘army’ level games again at some point, I’d be looking into something more practical - like Warmaster.
  22. To be fair. Most of Wyrds plastic models are 1st gen. And later models have become much easier – and they’re also going back to more dynamic and interesting posing. That said… putting the Insidious Madnesses together was a true nightmare.
  23. Consider that the shared enforcer is only there to deprive you of any incentive to ‘split’ the box.
  24. You’d imagine that having 70-80 keywords would be enough for a game, especially one that you’d hope retailers would stock. I’d love to see a repacking, giving up all the boxes, and you just buy a keyword box with all the trimmings priced around 100 bucks, and then separate starter packs and versatiles.. You, or I at least, buy the whole shebang anyways, no point in the SKU-bloat. And then give up on the Hi-we’re-just-flipping-you-the-bird-because…co-packs. It just comes off as greed. I’d love for them to re-do all the out-of-scale characters, and most of the M3E sculpts have been less interesting than their M2E counterpart - better made, but less interesting.
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