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stonecrowe

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About stonecrowe

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    Peon
  • Birthday 04/19/1988

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  1. I have run two gunslingers both with Wanted Criminal before to test how god the combo would be. It is most effective turn 1, as you can chain gang, walk for focus then charge and shoot with positive flips. It came up a few more times in turns 2-5, but that first turn was kind of brutal.
  2. When a card uses the terms 'Friendly' or 'Enemy', it always means friendly or enemy relative to your model. Good knowledge to have if you ever come across a Parker player.
  3. Fyi, they were painted by studio giraldez https://www.angelgiraldez.com/en/
  4. I used 3e as an excuse to add outcasts to my play pool, I'm still playing Ressers too, but have begun to limit myself down to just Molly and Seamus. If another faction is interesting to you, dive in and enjoy as you no longer have to buy half the faction to get a 2e style all stars list. If not, 3e Ressers are great, they are just... diferent now.
  5. Once you have activated her, don't you just get a void wretch to stutter time and bury her? Not being on the board at all is pretty great defensive tech.
  6. Hardly and resser masters have a second henchman.
  7. Basse may end up like Zipp in Outcasts, who has a huge pool of models in his first faction and only one Infamous hire in his second faction. Even so, there are a number of differences between Bayou Zipp and Outcast Zipp, due to the availability of versatile and ook hires, along with a different set of upgrades. I would be surprised if we saw more than a handful of new Frontier models.
  8. As long as there is at least one character with a pith helmet, im on-board.
  9. Archie and Crooligans are very discard heavy and Jack relies on having cards in hand to discard to his undying ability. I don't think you can expect to run them AND have Jack not be shot off the table. The jack box and a pair of hanged make for a great start with this crew, but I don't think you can plug the gap with Forgotten I'm afraid.
  10. Would love to know how people are running Outcast Zipp. There's such a wide selection of enforcers and stuff that I don't know where to start.
  11. Nobody has talked about this here, but Lost Knowledge has become a key part of my game plan. First turn, I normally use the Necrotic Machine and another model (Normally Forgotten Marshall for me - I tend to have him play zone defence in my deployment zone and summon replacement crooligans/ rabble risers etc as needed) to drop a couple of scheme markers within 4" of Molly. This removes the dependence on your opponent's hand size for refueling your fate hand and keeping the Fading engine going, as you can reliably draw 2-4 cards a turn in addition to anything you get from The Gorgon's influence. She normally stays back in a central and raised position when I play, so I combine her with the FM to generate this card advantage, then push her forward to start removing enemy markers later in the game to deny VP.
  12. You don't want to bring a Emmisary or Rider in place of Rogue Necromancy imo. By your side specifies models that share a keyword with the Crooligans, and Rogue Necro is fast, resilient and has a near comparable damage output. I can't see myself spending 10+ stones on non Forgotten models tbh.
  13. I like to think of them as the 'least worst' option.
  14. I really hope that one of those resser boxes is the Valedictorian and students, because the transmortis encounter box has been impossible to get hold of for ages and I want to actually play Albus when he is released.
  15. So looking at this run-down, does your average crew include one of each model? With no upgrades, Jack, Lady, Monty, Jakuuna, 1 Hanged, 1 Outlaw, 1 Crooked and 1 Guilty leaves you with 7 stones cache. With the crew's dependency on masks, I can't see taking another model at that point. Or do you tend to mix this up a bit depending on the pool?
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