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Kharnage

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Everything posted by Kharnage

  1. The Judge's bonus action has a trigger that reads "For each revealed by this Action, one enemy model in this model's LoS suffers 1 damage, or 2 damage if it is Undead." My question is simple; for each crow, can I continue to pick the same model to damage? Or must they be unique models?
  2. As the Von Schill player, I ran Von Schill Hannah w/ Servant of Dark Powers Hodgepodge Emissary Scout w/ Hired Soldier Scout w/ Hired Soldier Freikorpsmann 7 stones And boy howdy, Von Schill (coming from a perspective of a servant of God Empress Nekima) don't have minions worth spit. Like, they all seem like reasonably solid picks for their poundage, but that's just it; spending master AP and cards setting up a 6 stone model will never reward Von Schill as much as it does other masters with their bigger, badder available minions. I cannot carry a game or focus down scary models with a 2/3/5 track, at any distance. Engineers and their tools for the job are nice, but are never going to do as much supporting as a Shaman, or indeed anyone with a Blasphemous Ritual effect. Von Schill's 8 stone minions? Waiting for an action or upgrade from their master to leave the melee they will inevitably find themselves stuck in with Mv 4 and Range 10, and even if they do get to attack through cover/concealment/friendly fire/engagement, it's a 2/3/4 spread. With blasts, mind, but rarely does Doom come in blastable-mob form. For the actual Outcast players out there, what has your experience with Schill been? Do you leave the minions at home? How do you run schemes without freikorpsmann basically mimicking Silurids for 1 HP at a time to keep the Rocket Boots? I walk away from the vs Levi game mildly annoyed in the knowledge that the best shooting Keyword in the game is likely... TT versatile models.
  3. When should we expect to know if we've been selected by the claaaw?
  4. She's got soulstone use as a Henchman, so this is somewhat misleading. Ruthless models with guaranteed triggers are a good start to her death, however.
  5. Brevity is the soul of wit, and so I find this debate quite witless. The following statement is also going to qualify as a reduction to absurdity, so no need to break out the debate classes. From a game design standpoint, if I'm going to create a keyword system that rewards picking your own keyword, it stands to reason that I expect a decent percentage of players to play wholly within one's keyword, especially to maximize keyword abilities, such as Abundant Growth. To then turn around and make the markers concealing, and then create a crew that entirely does not interact with the concealing terrain defending or otherwise, seems to be poor design. Under what scenarios does the concealing terrain now function? When the enemy is to attack themselves? As for a rules based argument, the Concealing trait as described in the rulebook seems to go to a bit of trouble to describe which model ignores the Concealing terrain trait when within an inch. "Concealing: If a sight line drawn to a model passes through Concealing Terrain, that model has Concealment. When drawing sight lines, a model in Concealing Terrain may ignore that terrain’s Concealing trait if any single sight line drawn between the two objects passes through 1" or less of that terrain." If your rules interpretation were correct, and that drawing line of sight is not "owned" or keyed to specific models, I would argue that the phrasing would have been "When drawing line of sight, If any line of sight between two models goes through less than an inch of Concealing terrain, that terrain is ignored." But instead, they specify that a model may ignore it, if that model is in it, and that it's within an inch. Seems like a lot of extra legwork if it could have been defined so simply.
  6. Samurai walks to get into melee range because reach 2 saves lives, and takes one attack at best. If 8 stones for a single 2/3/5 attack (what is armor, anyway? Oh right, that stuff we banned Barbaros for wearing) is what we're being threatened with, I ain't sweatin' it. Where you at fam? Come on down to Austin, I would be happy to demonstrate! Granted, a part of the advantage Nephilim have is the 40-50% of the board being covered in terrain, but still, the fact remains, I've played into ranged crews aplenty (a Parker player also loathes my existence) and Fuhatsu is the only model I've run into a problem with, and that's because I foolishy ignored him in favor of fighting other stuff.
  7. I.... don't have this problem? Nekima rarely drops below 8 health for me, and I'm considered the most aggressive player in my meta. It's actually a celebrated event here, when she dies by anyone's hand (happened twice so far in my M3e career, with 3 dozen-ish games now). My most common complaint from foes is that Butterfly Jump and Reach 2 is a gross, and even in bloody fights, Nekima lives where my Matures, who don't have BFJ because Hayreddin and Nekima do, die. With in keyword access to focus-pulsing from the Shamans, and even extra focus to boot from the Tome trigger on the Shaman's pustule, that Ml 7 3/5/6 track hits hard even on a moderate, which can save my severe cards for other purposes. Shove Aside is also the best tech anyone can really ask for into Protected or Take the Hit, since you don't lose the AP you wanted to use on your primary target, and if you can avoid being push-blocked, means that the bodyguard is no longer within range to take the next hit. My last point of contention is... what TT minions can tear us apart at range? Snipers and Samurai? A Mature, or even a Young's, range of fight-starting is easily 17 inches, and I haven't been impressed with how much damage a Samurai or a Katanaka Sniper can put down that kinda range. Cheating a good card (since hitting their defense with our melee isn't that hard) to match or dodge, since it'll take them 2 AP to actually shoot (either focus for sniper or walking/charging for Samurai) hasn't been too much of an ask, historically. Take this all with a grain of salt, as I am a fanboy of the God Empress and will defend her honor, but of the many things people have called my Nekima, squishy is not one of them.
  8. I wonder what that's like. There's actually a decent chance every master in the game will be played! After a guildie won the Scottish... whatever competition that was recently, it's not unlikely for them to at least get 10th out of a 100, I'd say. Granted, that was impressive enough for him to get a interview and recognition; no one seems to care when Neverborn wins, so perhaps that's a rare impressive feat I'll say they get 14th as the best-placing.
  9. Colonial here, before I decide; how many people are showing up to the English Nationals? 10? 😂
  10. Enjoy the free win? The Family as a keyword struggles to win games, in my admittedly limited experience. Meanwhile, I've seen multiple Pandora players in Texas' consistent 12 man tournament rosters... For brass tacks kinda stuff, the family relies heavily on Gunfighter and ranged attacks. If you can, hire a reach 2 beater model and hand them Butterfly Jump with Inhuman Reflexes (I'd recommend either Teddy with Baby Kade for the Versatile pickup, or Hooded Rider, if you've got him). More often than not, this will cause enough worry / loss of AP that you should gain the upper hand. The Family doesn't have unmanageable Wp or consistent access to ruthless outside of their Rider (which I'd bet money they will take if they've got the model, and you should try to kill it quickly) so Pandora should be a menacing card drain, as usual. Family also generally really likes their triggers, so stun spamming, in addition to being a nice source of board control or plink damage, also robs them of a lot of their teeth. Also, try to dictate fights on the board in places that don't feature concealment, if you can. A lot of your power with Candy and Pandora comes from non- attacks which are affected by concealment, whereas the Family can have Monster Hunters with Expert Marksman upgrades, to ignore all terrain penalties, or just use Gunfighter to get around it entirely. My final piece of advice is that minimum damage on the Family is generally poor; Perdita has a 2/4/5 track, for example. Monster hunters have the same track. With that being the case, it might be beneficial to Focus and then use Self Loathing, especially if you're having to fight in the aforementioned concealing terrain (he might bring it with some OOK Basse hires)
  11. Example 1: The only way this interaction made sense to me is, and this isn't directly supported or undermined by any rules that I can find, that Terrifying is treated as a targeting restriction on attacks. That is to say, it is ignored when you transfer the attack. Otherwise, Grave Spirit's Touch on Shieldbearers or Ashigaru gets kind of ridiculous if you have to pass both the Terrifying on the original model, as well as the new defender. Also it kind of makes sense: I didn't have to work up my courage to swing on the thing that surprisingly jumped in the way of my attack. Example 2: This works as you say. Modifying the duel with defensive abilities doesn't have a timing issue here. Example 3: I guess this works. I'm not sure what hefty benefit there is to this anyway, but if you want to daisy-chain your incoming attack by discarding multiple cards, I can't see why you couldn't. Bonus Question: Yes, cover and concealment apply as normal. This goes back to the modifying the duel principle in Example 2. This becomes mildly amusing with things like Bill Algren's Bodyguard aura, benefitting the Take the Hit model who jumped in the way to protect Bill in the first place.
  12. God Empress Nekima brings a playstyle that is both fun for me to run consistently, and powerful in a tournament setting. Mobility is key in Malifaux, and the plethora of winged Fly with Me models and access to Butterfly Jump means that the "40-50% of the board must be terrain" gaining ground stipulation is a boon rather than a bane. Even experienced opponents are caught off guard by the speed by which nephilim can engage, or even avoid confrontation, and that's a good feeling. Also it's a group of tribal vampire demons and that's cool af. #Nekima4Lyfe #staydeadLilith
  13. My statement that A Por El is outside of the activation, is going to be proven wrong? So you're saying that something that occurs "After this model ends its activation", is going to still count as happening within that activation?
  14. So kind of a specific niche case, but let's say you have Niño over the course of his turn, hit the Family Values trigger (not unlikely, it's built in). He then ends his activation. He then uses A Por El to make Abuela take her action (since A Por El doesn't specify you can't) on Niño, who then takes a shot out of turn, at presumably stat 6 because of Nice Shot, Dear. The question is, does this new action, definitively outside of his activation, get the opportunity to declare the "Once per Activation" trigger Family Values? When does "once per activation" reset?
  15. You could technically get her with the "Ours!" Trigger that Nekima has on the Corpse toss, but if you're desperately searching for a stunner, I'd just take Candy. Sz 1 for easy flying around, and heals to boot.
  16. Hayreddin, summoner of tots and support piece with a very strong Splat Bat, is according to the lore in the new book... unfeeling? Is there any stories with him in it? I feel like that faction change (and station change!) would have warranted a story but I couldn't find anything beyond his little blurb with his stats, and I wanna know if Nekima has "make Hayreddin feel again" on her to-do list, or if he, even robotically, cares about anything. Clearly he was at least cognizant enough to be like "k" when Nekima asked him back.
  17. Hello, resident Nephilim enthusiast here! Unfortunately, Relish in Blood reads "After Resolving the current Action" as the last part of the ability, so by definition, the healing of the action, whether it be Grim Feast or Toss Corpse with the Fast Food trigger, will occur first, as that's part of resolving the action. So, heal, then get big. If a model with a healing trigger, such as a Freikorpsmann with his Survival Skills trigger, swings and hits a black blood model for damage, the Black Blood is an after damage effect, which occurs in Step 5 of the black blood model suffering damage (which is during the action), whereas After Success triggers (which Survival Skills is, as all triggers are by default) occur after resolving the action, as per the "Detailed Timing" chart. That being said, there's a hot debate on whether or not healing resulting from an after-success or after-killing would heal a model out of death from 0, and we have no definitive answer yet. Some say yes, some say no. I personally am on the "yes you can heal out of death for healing on hit or kill" camp, but that's just me.
  18. I haven't the faintest idea. If there's news, I'm hungry for it! I would have said that the God Empress would be one of the last people to get a core box because she already mostly has a fleshed out crew (minus of course her totem) but Lady J got a (in my humble, personal opinion) largely unnecessary copy-pasta box with new sculpts of the exact same models she had in her M2e box, so my understanding of logical box order is demonstrably weak.
  19. Oooooh, Crowd Control prevents Disengaging Strikes. I knew the mechanics, but none of the exploits. Our dark powers combined! Thank you sir.
  20. Consider Wicked. "When this model makes a successful y Action generated by an enemy model's Disengage Action, this model may resolve the Action's normal effects (including Triggers) instead of reducing the enemy model's Push distance." Here, it specifically calls it an action. So either Wicked doesn't work, or it's an action.
  21. Under Disengage action: "One enemy model engaging this model (opponent’s choice) may take a y Attack targeting this model". I'm not really sure how much more "Yep this is an attack action" it could get. What would your counterpoint be? That there's a difference between "taking an attack targeting a model" and "targeting a model with an attack action"? EDIT: While the following orders models disengaging strike-ing on higher cost models to draw cards is amusing, I doubt it it will come up as often as all that, whereas BFJ models wanting to leave melee comes up a great deal.
  22. I've never had this problem, turn 5 always shows up, but Nephilim play very quickly regardless of my foe. I'm usually done with the game within an hour, or an hour and fifteen minutes tops. I usually spend quality time walking around the other tables, watching games finish out and seeing how others approached the same strategy and schemes. Not as fun maybe, but certainly more informative. If you're intimately familiar with how your first turn goes and can do whole activations in 30 seconds or so because they do the same uninteractive thing (I think I've said "pig pukes a corpse, focuses, done" like 2 dozen times now), life opens up considerably. Even when I moonlight as Hoffman, I've planned my turn 1 weeks in advance (power tokens out, needs a 6, needs a 3 to power transfers to him, needs a 6, needs a 6, done) going so far as to anticipate what I would do in the event of a black joker. I would suppose it's a bit like training for a combat scenario IRL; you drill and drill and when it comes time to do something, you make reflexive decisions rather than stand there and think about it, which can save critical (albeit less critical in malifaux) time during your actual fights. You could argue you become mildly less adaptable, but just as often I think real hard into a wrong decision anyway.
  23. IIRC, this rule was added specifically because full health Nephilim Regenerating next to Sloth felt bad. They'd gain sin tokens for no effect, and then start healing people every subsequent Teach Them Fear or activation. Kind of kicked the Neph twins down a bit, but honestly ignoring effects past your actual health values makes sense. Otherwise, you could get a full health Lilitu getting splashed on by Lelu taking damage in Hayreddin aura, and healing him off of 0 wounds out of death. Actually, that works as long as either of them are not at full HP.... huh.
  24. Butterfly Jump also works on Disengaging Strikes, while you're at it. The God Empress goes where she pleases!
  25. The hidden gem I'm convinced is that they have Protected. Not that Nephilim are excited about card discarding, but the fact that they can toss off disengaging strikes and go run off is pretty good. They can also stab each other and bigger boys for a poor man's Pustule with that 1/2/4 track.
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