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gribble

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Everything posted by gribble

  1. My copy of the card (I'm looking right at it) says 4. I can only assume that the 8 version is a typo from the patch on the back (that is the activation cost for the patch).
  2. The latest Schemes & Stones features Leveticus - it's worth a listen, especially if you're new to him. They recommend Pariah of Iron (allows him to hire any non-Gremlin constructs) with a Terracotta Warrior so you can swap it out first turn of the game for Oathkeeper or his new upgrade which lets you discard scheme markers; and Scout the Field, which was new to me but I can see the synergy (and it can also be swapped out by the TC on the second turn after Pariah). I'm interested in trying a core something like: Leve (Pariah of Iron, Scout the Field, Desolate Soul) - Hooded Rider (tank on turns 3+, mobile beater, can help with Leve's mobility) - Terracotta Warrior (swaps out upgrades, anchor for waifs, can help with Hooded Riders survivabiity in early turns of the game) - Soulstone Miner (scheme runner, mobile anchor for waifs) Add A&D, Alyce, Midnight Stalker, Mechanical Rider, Effigies, other upgrades, etc as appropriate based on opponent, strategies & schemes.
  3. They die the same way as Enforcer+ NPCs - by suffering a lethal critical effect.
  4. So, the event happened over the weekend. I ended up playing Lone Swordsman and did pretty well. Lessons were: 1) Sue is ok (I didn't play him), but dies a bit too often to be a top pick. The player with him was able to get some good use out of return fire, but he just wasn't able to do enough to be a top contender. 2) Izamu is also ok, but our one (up against Lone Swordsman, Bishop, Killjoy, Sue and Envy) didn't fare too well. He got a few kills, but also died an awful lot. 3) Bishop is a beast. His defensive trigger accounted for more than a few opponents, and being able to pick the best of Df or Wp to attack is immense. Overall winner of the event was Bishop. 4) Papa Loco was a PITA to deal with. He wasn't hugely successful (he died too much), but his low cost meant that he still ended up tied with the more conservative Lone Swordsman. 5) The surprise package was the Pale Rider. He absolutely carved up our first table (including Bishop, LS and Killjoy). Will have to try him out next time.
  5. Without playtesting the changes, they seem reasonable enough. Also, if you're updating the cards, it'd be good to use the correct font for the headings if you can and add the white glowy effect around them, to make them more matchey-matchey. It's called "28 days later" I believe and is freely available.
  6. Glad to help. I was pretty impressed by the tip myself, and happy to pass it along. Also glad to hear the assembly doesn't take long. I've had the box unassembled for a while now dreading putting them all together... been too daunted by the prospect of assembling so many models. But I played my first game of PWU over the weekend at Bonescon (that's where I picked up the tip - thanks Dave!), and had a blast. That gave me the extra inspiration to finally assemble the game, and now I know that it isn't so hard and doesn't take too long I have no excuses.
  7. A great tip I picked up over the weekend - rather than paint the bases, slot them inside Wyrd's 30mm translucent bases. They sit snugly inside apparently.
  8. Can't wait guys and gals! See you Friday night for the Enforcer Brawl (if I don't see you in the bar beforehand...) Actually, I had a quick question about the submitted list for Lost Love - it's been confirmed that the 70ss doesn't include summoned models, but what about upgrades attached after the start of play? Do these need to be included in the 70ss list or not?
  9. Ah, ok, cool. I can see that being good. Will have to try it out when using a more shooting focused VS crew.
  10. Well, I think it's pretty well established that SS is a great piece, especially in conjunction with VS. If you don't know why, then the forum search is your friend. I haven't seen Hodgepodge with him before, so I was genuinely curious what it does in the list.
  11. Emissary over Strongarm Suit? What does he bring? Also @izikial - it's worth noting the Engineer isn't being released until near the middle of the year I think... so you'll need to proxy for now.
  12. I'm also puzzled how Lazarus is not a good fit with Leve and VS... they would be my first two choices before Daw.
  13. @ChrisB76 - seems you need to perform a summoning ritual if you want an answer...
  14. And I guess double damage from burning? Or maybe just "If this model is suffering from the Burning condition at the end of the turn, instead of taking damage this model is sacrificed"?
  15. Which raises an interesting point - does a paper construct leave scrap? Papier-mâché summons?
  16. Nothing yet, and I won't release them publicly without an official ok. I guess @Nathan Caroland is actually the one to ask, not @Aaron...
  17. Yes, I very much doubt that Minako will be an Ancestor. She doesn't seem to have been around that long in the stories so far. Manos on the other hand could very well be.
  18. Hmmm... not sure whether figures are made of paper, Aaron is happy, or both...
  19. Oh man, so stoked for this. Second the hope that the EU distributors can get hold of some around March...
  20. I noticed now that backerkit has an expected close date of April 1. Not sure if that is new...
  21. Thanks everyone for the feedback! Some great points I hadn't considered. If you had to pick from one of the models highlighted in my first post, which would you choose and why?
  22. Are the rules actually available somewhere? Or are you using PT versions or something you put together from the videos?
  23. Quite possible - I'm just going by the wording on the card and in the FAQ, which is really all that most players (i.e. those not involved in the original discussions) can go on. Of course, the FAQ doesn't change the requirements on the card - it's not errata after all - but all else being equal (i.e. two paths, both of which end with the target model as close to the luring model as possible), I'd then use the FAQ to decide which path(s) could be taken. At the moment, according to the FAQ, only the shortest one could be, by my reading.
  24. I'm not so sure - I think I agree with @Clement. The FAQ specifically says: "... so long as the model is moving such that it is taking the shortest route towards the model taking the Lure Action." (my emphasis). If it instead said something like "can take any route, so long as it ends its movement as close to the model taking the Lure Action as possible", then I'd agree with you, but I think in this case climbing is explicitly disallowed because it's not the shortest route.
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