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iamthefly

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About iamthefly

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  • Birthday 03/23/1979

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  1. Thanks, I'll give the PDF a try. Tbh, I feel that if the first run sold out that fast, it can't have taken Wyrd by surprise. They must be able to predict sales to a certain extent. They also must know how long it was gong to take to print a second run. I kinda feel like this must have been the plan, to release in dribs and drabs rather than investing the capital into a big enough first run and have confidence that the product will sell enough to make the money back. Crowd funding culture. Maybe I'm wrong and they are totally surprised that they sold out before it even landed.
  2. I missed the preorder but ordered my own copy of M3E the day my friends' preorder stuff arrived. I keep emailing Element Games who just say they are waiting for stock. Its been months! What's the hold up?
  3. So they can spend XP on toughness and that raises wounds?
  4. Hi, I'm not a very experienced FM, currently I'm running Nythera but I'm having a problem in that although Fated are very powerful in combat, the weapons of the NPCs only need a couple of hits to bring them to zero wounds. Now I'm probably missing something here, but as they get more kit (one player is loot/power obsessed) they gave more dangerous foe, but their ability to take a hit doesn't track their increasing ability to do damage. My group also seems terrified of reaching zero wounds, no matter how often I tell them it isn't the end. It's their hang over from other systems I think. Is there a way that Fated wounds and df can increase? Or is there a FM skill set I can develop? Thanks, iamthefly
  5. Thanks for this. I was looking everywhere but didn't find it. When will wyrd learn how to write a decent index...
  6. Hi, Fatemaster Characters don't flip cards, their total is written in their action in brackets on their sheet and the suit comes from the Fated resist flip. However some Fatemaster Characters get [+] to attack, so how does that work? I guess it would also be a thing when focussing. Thanks.
  7. Hi, My buddy made a character but chose no combat skills and no weapons. Does that mean the character is unable to attack, not even a kick in the shins? Thanks
  8. Hi, I've read 'damage' on p300, it only talks about Fated becoming unconscious, it doesn't say how they can die, nor does it spell out that they can't die, only lose consciousness. Are players immortal? Thanks Edit: OK so in the bleeding out rules on p306 it says if you teach bleed +10, you die, but when a fated dies is that the end of them - create a new character, or can they come back from the dead?
  9. Hi folks, Help a gremlin out. My friend got put off playing Brewmaster. He put brewmaster on the table for the first time a couple of nights ago and I put down McM. Corner Deployment. I had 5 face cards in my hand turn 1 & 2. We both called the game half way through turn 2 as Brewmaster had shut down my crew and the Rotten Belles on the wings which were there to pull models out of the bubble were out of action. I paralysed Brewmaster turn 2, but Macha removed it. I couldn't get to Trixiebel past the bubble. I faced brewmaster once before at a tournament and the same thing happened. Brewie can resummon Wesley, who can resummon Brewie. Neither of us can see a way to play against Brewmaster, so my friend decided not to take him again, because it wasn't a game, but that's not fair on him so I'd really appreciate it if you Gremlin players could help me make a game of it. Not sure what Wyrd are thinking when they made this master, but there might be some way to play Malifaux I've not thought of yet. It obviously made it through play testing. Thanks for the help in advance.
  10. Hi, During character creation, can Endeavour Skills stack with Root Skills to result in a rating greater than 3, or at least to a maximum of 3? If a fated learned a skill growing up, could they not further hone that skill if it became part of their career? Thanks
  11. Thanks May you have an awesome 2018.
  12. This is a really basic question, but I've spent an hour looking through the book and can't find it. Why does a weapon like a Collier Naval Pistol have a skill number in the table on p234? What does that number mean and where, oh where, is that explained in the book? At a guess I'd say it's the minimum grace (or associated skill) value a character needs to have in order to use the weapon? Also why is there an "av" field in the Attacks on the character sheet? This book has a rediulously sparce index which is a trademark of Wyrd. Thanks.
  13. Hi, Loving my new TTB2E book. Good Job! With other books available, if you buy the hard copy, you get a licence for the pdf seeing as you already own all the information it contains. Is this the case with TTB2E and if so how do I get it? Cheers iamthefly
  14. There can i give some feedback on the Malifaux app? Thanks
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