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daniello_s

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Everything posted by daniello_s

  1. Yep i still miss my rider Levi list. Although nowhere near good as another standard Levi's crews i had biggest joy in running it because these great minis.
  2. Then she really needs up her gun range to 12''. Also she is SS hungry to actually trigger her damage capability which Somer does easily.
  3. Agreed fully that it is hard to achieve and that's why it is better (from player perspective) to release 2-3 models max in each faction each year, properly playtested and set in the current state of the game so they won't feel subpar choice comparing to 'obvious choices' and won't be seen as weak models. Less is quite often better.
  4. None of the models should be weak. Period.
  5. Zipp is way bettr than this girl thanks to his attack which negates any Df/Wp triggers enemy model may have and also thanks to the fact that his damage cannot be reduced. Not to mention he tosses his victims all over the place which can either negate enemy player a VP (depending on strategy/scheme) or setup this poor target to get it by his team mate. And Zipp is so hard to pin down... Ophelia would be really happy if she did have this ability to attach 1 or 2 Ophelia-ups above normal limit but IMO still she would be far away from Zipp or Somer in the power level.
  6. One trick pony. easy to counter by killing Pere or blocking lanes of the approach. Also spreading the models makes his damage output less painful. Not to mention Pere need Tomes to do the significant damage so if you are not lucky enough to have them in your hand or flip them then this brilliant tactic is as good as none.
  7. If only scheme markers were that importnat in GG18....
  8. Ophelia would need some love as at the moment she can't compete with Somer, Zipp, Wong or Mah. She is small sad panda now.
  9. Was it announced there will be Nightmare Gremlin crew somewhere? Did i miss something?
  10. I'd say Dead Doxy makes a good pick for Reva's mobility.
  11. Is Tina and her Frozen crew good in GG18 environment?
  12. Bump. Banjonista and Wisp joined painted ranks as well.
  13. Oh my Somer would love this... And probably other people would hate Somer even more than they do now😂
  14. My two cents: Best in the faction - Hamelin. Out-activation, Obey and Blight are so powerful... Quite easy to operate but booooring like hell... Easy to learn: Levi, Viks, Misaki. Simple beaters which operate separately from the crew although Von Schill likes to have his Freikorps friends around to hand-over Oathkeeper to them and keep them alive a bit longer. To be avoided for new players: Parker, Tara and Jack. Parker is weakest of them all. Tara with burying mechanics and Jack with Tormented techs might be difficult to use and i wouldn't recommend them to new players.
  15. Ehmmm... don't know what to say... Is it real???
  16. Considering how Hamelin rat-engine works i think virtually anything works good with him.
  17. Unfortunately she folds against Wp based attacks like a paper especially that majority of these attacks are ranged Ca attacks so being Incorporeal is not protecting her anyway.
  18. Well afaik he was demolished few times at the ITC last weekend so he can be countered somehow. I'm not saying he is not too good at the moment but he was defeated somehow.
  19. Well with Rapid Fire and potential 3+ attacks they are almost same on damage track like Sue and they have Sh6 instead of Sue's Sh5. I think they are pretty good as they are now.
  20. You are not the only one who came up with this idea some time ago (since errata time more or less). What's more his Wong list is basically same as I used to run for a year or so as well. Seems some choices are so obvious even a puny player like myself can figure them out 😉
  21. Agreed with Ludvig. Simple Cache tweak will not fix the gap between good and bad master. Some of them would need their actions/abilities/ups being changed to level them up.
  22. One Polish player played Mah against Sandeep and once against Shenlong at the ITC winning both games. There were few instances when opponents made weird moves (like positioning Sandeep 12'' from unactivated Mah and Golem) or flips were lucky (Red Joker on damage, Black Joker on opponents def flip) but he utilized her to the max extent which shows that with good crew (he used the list I showed few posts above once) she is very good master.
  23. I tried him (Fingers) few times and he was always performing very well allowing me to score many VPs. I think he is great as he is and together with Zipp they are one of the most annoying scheme/interaction denial duo in the system.
  24. Hans is good as he is now. For 7SS with an access to nice upgrades he is a good model. If you don't believe just compare him to Rami...
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