yesterday was my first match in ages, I wanted to go with Parker, but with so much time without playing, just 1 mess up and I'm done with that crew, so I went with Von Schill, I can make a mistake or two with him and it's not an auto-defeat.
I was going against Sonnia, so I was afraid AF of her df/wp trigger, bad memories against that redhead psycho, so I set my crew for a lots of shockwaves and blasts to avoid duels.
The Strategy was Recover evidence, and I took Claim Jump (Arik) and Leave your mark.
- Von Schill
- Steamtrunk
- Arik
*Servant of Dark Powers
- Lazarus
*Servant of Dark Powers
- Librarian
- Enginner
- Scout
- Effigy
The idea was to set up the crew into cover as quicky as possible, with Arik Tanking and the engineer supporting him, so he could always be with Armor 2, Shielded 2 and concealment, plus terrain cover.
Same idea with Lazarus, supporting a Flank, but still capable to reach the center with the grenades.
And Von Schill giving grenades to whoever was in range to shockwave the middle of the board.
Then, blast and shockwave my way to the middle for claiming the schemes, and whatever strat marker I could grav.
And lots of healing, between librarian, effigy, steamtrunk, the self repair of Lazarus, and the Engineer for the constructs. The upgrades too if lazarus and Arik managed to kill models.
For time matters, we didn't ended the match, but what we managed to play made me feel comfortable. Sonnia reached the center first, but the upgrades on Arik and Lazarus allowed me to put them in cover before receiveing the enemy attacks. The Scout was also placed into cover and withing range to shoot a Purifying Flame with a strat token. The cover made him survive enough attacks until he killed it.
My grenade spam idea while didn't do too much damage, drained a lot of cards. It also keep them with distracted, and ignored the Hard to Wound of an Witchling Thrall, and the defensive triggers of that MF crew.
I put Rocket Boots on Arik so he could charge and beat the crap out of Sonnia at some point, and VS was preparing the Rocket launchers to blast the mid, so Arik could score Claim Jump or Leave Your Mark
As I said, while we didn't ended the match, I felt confortable given that I didn't played in more that a year, and was very good at bypassing all those annoying defensive triggers of that crew.
what are your thoughts @Franchute ?