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Daysleeper

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Everything posted by Daysleeper

  1. I think Yin and Crooligans both have nice synergy with revas attack
  2. Hi, i have an Mc Mourning avatar model, but its already painted. If your interested shoot me a message.
  3. Something else about those Lumberjacks ... The rune on their axes and foreheads, do we know it? Maybe from "through the breach" or a "penny dreadfull"?
  4. With me it's the exact opposite. I think the lumberjacks look sooo generic and boring. They could be from every miniaturegame/videogame etc. out there, seen it about 1000 times. The ice cream though is silly! Wait not silly, wyrd! Those silly minis are part of what makes Malifaux so great i think. It's a cut-throat world with different horrors on each corner, hardy criminals, a corrupt government etc. but then there are those funny moments that accentuate the whole thing perfectly. I frickin LOVE the Ice Cream and think if anything it's a bit small for such a big boy
  5. Well they already did. Book 3 didn't have any minions for ressers. Not summonable or otherwise. Yes, and quite satisfactory too! Even without calling me insane, very nice touch!
  6. I have a theory that resser undead minions are maybe to hard to balance because of summoning etc. so i think (and i may very well be wrong - i hope so actually) that there won't be any new resser undead minions in book 4. Maybe these guys here are also mercs and can be hired by ressers (maybe even without paying the extra stone - a guy can hope) and therefore would kinda be that, but without the ability to get summoned by the likes of nicodem because there not actually ressers. I was so sad to get no new minions in book 3 and the shieldbearers from the new box look rather ... fresh. *sigh* maybe ...just maybe
  7. The last part could not be that easy as she can only use LOS from corpsemarkers for attack-actions and the corpse-explosion-thingy is a tactical with a range of "only" 8
  8. Maybe i'm missing something, but why can't they charge?
  9. Oh make no mistake the book aswell as the Reva-Box and some other stuff will definitly find their way into the shopping cart that day :-D
  10. Could be that ... I'd love to see more Infos for the other models in the box + Upgrades.
  11. The ability could just be named "bloodline" or something like that "katanaka" maybe. Doesn't realy matter to me to be honest. I think Jakuuna is great and i realy realy want one.
  12. I cant see a reason why it would stack honestly.
  13. The way benjoewoo wrote it you get 3 Schememarkers in basecontact with seamus. Very nice for things like spring the trap, a line in the sand etc.
  14. Also Sebastian and Poison usually results in lots of dead spiders
  15. I have found that a horror with the "Take back the Night" Upgrade can give you some extra cards. Upgrade carriers are basicly Rogue Necro/Phillip and Nanny/Valedictorian, so they themself would trigger the draw as well as all Punk Zombies, Drowned, Shikome, Guild Autopsies and so on ...
  16. He also hits like a truck against poisoned enemy models
  17. RN can also hold "take back the night" wich i realy realy like in a lot of crews. So much of our good stuff is Horror or Spirit
  18. I want to try the following Nico-List with the Rogue Necro Nico (with 6 Stones) + Maniacal Laugh [1ss] + Necrotic King [2ss] + Undertaker [1ss] Graveyard Spirit / Vulture - still undecided [3ss] Guild Autopsy [4ss] Guild Autopsy [4ss] Mortimer [9ss] + Corpse Bloat [2ss] Nurse [5ss] Rogue Necromancy [10ss] + Take back the Night [1ss] Rotten Belle [5ss] The Idea is to couple the Graveyard Spirit to the Necro, keep them in the center and healed. The Autopsies shoot poison around and Nico supports/summons two Shikome early. Kills from RN, Shikome, Autopsies and some Summons draw Cards because Take back the Night. Havent tried it yet because i dont have all the models yet ... but soooooon :-D The RN does some Things here that put it above our other beaters (at least i think). Take back the Night looks realy nice and i need a Horror for that so not Izamu. Also the RN can spit poison around a bit wich makes for better interaction with the Shikome. Any Oppinions on the List?
  19. Yin and a Nurse (McMourning Box ) work realy realy well with him
  20. Hi, had an interesting game yesterday. In it we had a situation in wich we weren't sure if we handled it right. So ... A Guild Rifleman spends his first AP walking, his second shooting at Seamus. He Fails his Horrorduel, thus gets paralyzed during its activation - wich therefore imidiatly ends (not too much damage there as all his AP were spend anyways). Later in the same round Lucius takes a Walk and uses "Commanding presence" to force the same Rifleman to try shooting at Seamus again. The Rifleman passes the Horrorduel from Lucius but then fails the one from Seamus (as he didn't pass the Horrorduel from his activation we thought he doesn_t have imunity and needs to test again). Now because he lost the Horrorduel he gets paralyzed "again" but this time it's not during his activation - so he gets the condition wich stays till his next activation (in the next round). ... was that the right way to play it? Thanks in advance
  21. Resurrectionists Crew - 50 - Scrap Dr. Douglas McMourning -- 4 Pool +Moonlighting [1] +Plastic Surgery [1] Zombie Chihuahua [2] Flesh Construct [6] Guild Autopsy [4] Guild Autopsy [4] Nurse [5] Rafkin [7] +Transfusion [1] Rotten Belle [5] Rotten Belle [5] Sebastian [7] +Those Are Not Ours! [1] +Transfusion [1] I like this. I have been doing -1 Belle, +1 Flesh Construct -1 Those are not Ours! How has Those our not Ours worked out for you? Do you just murder nearly dead, activated models? or canine remains you create from McM? I like double belle because it allows for easier expunges, to pull the opposing models into range and out of their master's auras. I've been doing double flesh construct as more sources of poison on deployment and as additional tarpits, sort of as a first wave to absorb shots from the opposing crew while rafkin/mcm/sebby get into position for turns 2-3. I've not been impressed with guild autopsies except for occasionally draining cards or applying poison. They mostly just help me out activate the opponent. I haven't played McM. as much as i'd like, so far "Those are not ours!" hasn't done too much but i still want to try it out some more. I realy don't get to play much :-(
  22. Resurrectionists Crew - 50 - Scrap Dr. Douglas McMourning -- 4 Pool +Moonlighting [1] +Plastic Surgery [1] Zombie Chihuahua [2] Flesh Construct [6] Guild Autopsy [4] Guild Autopsy [4] Nurse [5] Rafkin [7] +Transfusion [1] Rotten Belle [5] Rotten Belle [5] Sebastian [7] +Those Are Not Ours! [1] +Transfusion [1]
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