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Al Shut

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Everything posted by Al Shut

  1. There was no specific time but this And now back to my favourite part of ordering. The Wait
  2. The sale was mentioned as starting on Thursday in this thread, wasn't it? At least that's why I went looking for it this morning. A bit sad that I was too late to order a Miss Terious (what I wanted most!)but satisfied with the savings on old metal models (enough to make up for shipping) and finally owning a Tara crew. Is there such a thing as being sadisfied?
  3. Whenever I think of the name Willie and unreasonable handling of explosives I'm reminded of Wile E Coyote. Old Major has his name from Orwells 'Animal Farm'
  4. I'm not sure where I read it but I think McMourning is mentioned as having studied in Ingolstadt, as did Victor Frankenstein
  5. As for the actual hat marker http://wyrd-games.net/shop/Hats-and-Guns-of-Malifaux.html I would have preferred a top hat without goggles but it's sure good enough
  6. I don't know if our mails look the same but the only link I got seems to be supposed to link to the shop. Have you tried the fed ex site? There should be an option to find your stuff with the tracking number from the confirmation mail
  7. As far as I can tell the push/within question is the only situation where it actually mattered.
  8. For corpse, scrap and blast markers I use the wyrd ones I once downloaded but that I can't seem to find anymore in the download section. Printed, cut out and glued to cardbox. For schemes, claims and whatnot I just use empty bases, if necessary marked with differently colored small dices that I also use for various conditions, especially the ones with a value. Been thinking about giving a base and a spare top hat from my Hats and Guns of Malifaux pack as a present to a Seamus playing friend so he can make a hat marker.
  9. In fact they're both guild symbols looks great though Does anybody actually look at the symbols on their cards and not just the colors? I don't think I ever did.
  10. Wait a minute! Phillip and the Nanny is actually the talking head from the fluff stories in a baby carriage? Must have now!
  11. This thread made me think of two movies League of Extraordinary Gentlemen, although it's not very good. Victorian setting and a similar approach to Malifaux in throwing at least a dozen different influences into a blender. Also Sidir Alchibal is a dead ringer for Captain Nemo. Suckerpunch. During some of the fantasy sequences the heroines could pass easily as a hired swords crew. Plus the movie has samurais with gatling guns.
  12. Isn't Tyrant one of those characteristics that are written in bold and only serve as keyword for other special rules? edit- way too late
  13. But I am able to. II can place a marker that is touching the base, we both would agree that they are in contact, only that I would say, if the issue should ever arise, that the distance is greater than 0 while you would say that it is 0. It just hit me that this isn't exactly a rules question, obeying the rules completely would mean to just measuring the distance and than argue if the result is exactly 3 or 3.1 if you feel like it. But of course if the measurement brings a result that you feel is theoretically impossible it's kind of dissatisfying.
  14. If that's the case I'd say a mention of that in the rules would be really helpful. But hat I didn't quite understand about your post is the "need" for the distance to be zero. The only situation I can think of right now where the distance of two models in contact plays any role is the one presented above, trying to figure out the distance after a push without measuring by adding the push distance to the original distance at contact. Which works fine for both interpretations only with different results. What actual game situations would I be breaking with an base to base contact distance of greater than 0. Just to be clear again the distance I'm talking about is purely theoretical, I use the same standards as to whether or not something is in contact as anyone else and I doubt we would ever disagree about such issues if we would ever play a game.
  15. Repulsive force? I never paid that much attention in physics class. I don't want to be repetitive but I hope this is more structured and clearer than what I've said before, my point broke up in three easy steps. 1) In order to determine the distance between two models in Malifaux you take two points, one the base of the first model, one on the base of the second model. 2) Even when the two bases are in contact, i.e. touching, those two points are not the same but two different points. 3) The distance between two points that are not the same is always greater than 0. It's in the definition of distance.
  16. I never said that there's no such thing as a contact, I said that in a situation that you, me and everyone else here would define as contact or touching, there's still an infinitesimal small distance between the models. And that's exactly why I think there's no distance 0.
  17. Besides the big rulebook and placeholders you need two 54 decks of playing cards to substitute for the fate decks. And when assessing the fun don't forget that the game runs a lot smoother with stat cards instead of the rulebook and fate decks instead of playing cards.
  18. Technically, yes. An incredible small distance, but a distance greater than zero because my finger and the apple don't share the same space.
  19. Touching each other is also what the faq says about contact. But touching doesn't mean distance 0. For that two bases would have to actually share a common point. That's what I would call overlapping (in one single point). Which is something models aren't allowed to do and that is different from touching (see the multiple use of the term 'touching but not overlapping' in the rules) I hope I'm civil enough, I certainly try to keep some of my less civil thoughts for myself and as the sole representative of one site of the argument I don't have any civility complains.
  20. See, I was taught that the basic definition of distance includes that if you have two different points, one on one, the other on the second base, the distance is not 0. If the word contact implies otherwise I'm not sure if that's part of the basic understanding of an in part international readership. That's why I would say it should be specified if it's supposed to be different. @Trax Yes, that's my point. I never wanted to question whether a model at 3" distance is within 3", only the exact distance after the push. And I don't want to argue for arguments sake or to be right, I wanted to voice my disagreement with the consensus, hoping to spark an official clarification, especially since I believe that designer's intent could go both ways (I'm way too lazy to check all relevant actions and then try to figure out which way makes more sense) By the way, can anyone think of an action or ability that only works in base to base contact and is clearly labelled as range 0? That would should me up for good.
  21. disengagement strikes still use the models attack actions. If none of the Necropunks actions has a range of 2 he can't perform an disengament strike and Pandora could just walk away. edit-see above
  22. Just to be clear, I'm not dis agreeing on the definition of within. I'm also aware that 0+3=3, I know as much math as that. If there was a part of the rules that said "Models in bases to base contact are considered to be at a distance of 0" I'd be the first to agree that a 3" push would mean the model is still within 3". However I can not find such a statement. At this point I can only pray that I haven't been overlooking it the whole time, that would look really stupid. I do believe that a distance of more than zero for two models in base to base contact would be technically correct, therefore a 3" push would mean the model is pushed beyond being within 3" (x>0 +3 <=> x>3). realize however that looking at two models in base to base contact and saying the distance is 0 because I can't see any free space between them is very intuitive and I wouldn't put my money on whether the rules were meant to be understood this way or the other.
  23. It's not like I would get out the magnifying glass and start arguing over millimeters or fractions of an inch in the midst of a game. It's that even with the absolutely clear definition of 'within' you can come to different conclusions, depending on whether you consider base to base contact to be a distance of 0 or infinitesimal greater than 0. Which to the best of my knowledge isn't addressed anywhere in the rulebook I'm not arguing any more or less than anybody else in this thread, just going from a different premise.
  24. I have to say I'd go against the consensus. I imagine a 3" push would leave exactly 3" of empty space between the bases so the distance between them, measured from closest point of one base to closest point of the other base, would be 3" + an ridiculously small amount, meaning their no longer "within" 3". Just like the distance between two models in base to base contact isn't actually 0 because they don't share a common point. But an issue like this might really come down to designers intent.
  25. Since I learned yesterday that the Student of Viscera is a minion I don't think he should be able to get an upgrade.
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