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Mrbedlam

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Everything posted by Mrbedlam

  1. Mrbedlam

    competitive McCabe in Thunders

    I've had success with a core of McCabe (Promises, Loot Bag, and Cloak/Shirt), Luna, 2-3 Hounds, Emissary (Exploration to get Badge). From there you need a beater. Dawn Serpent or Joro works really well if you want to reactivate. Yasunori can work at the expense of other activations. Then I will often try to fit in a charm warder, High River monk or Low River Monk depending on the schemes. I really wanna try a Guild Investigator with him but haven't gotten around to it yet as I"m focusing on learning Shenlong. Mostly I take McCabe into Symbols of Authority or any pool that has schemes which play into the opponent's back field as he has access to so many pushes and fast in his crew that they can often get across the board in no time.
  2. Mrbedlam

    Operation: MisShen Impossible

    So in an effort to consolidate my playstyle and really get down to how to be more competitive with Ten Thunders I have decided to embark on a 15 game journey with Shenlong as my exclusive master for Thunders. The goal of this challenge is to familiarize myself with the master, help focus down on what i need to win games as a Thunders player, and in general tune up my play as a Malifaux player. The meta I'm in has gotten increasingly more competitive as we mature and I am struggling to keep up lately. I'm hoping that by familiarizing myself with the more competitive aspects of the faction I can find playstyles I both enjoy and will help my overall performance. The reasons for starting with Shen are pretty straight forward. 1) This is a generalists meta and he's our best generalist master. 2) He has very few weaknesses and can flex strategy very easily even mid game thanks to his mechanics. 3) He provides card draw and board control. 4) His complexity means that he's probably the hardest master to master and I enjoy a challenge. So where am I starting with Shenlong? Well my meta tends to play very aggressively so I think I will start with a more aggro take on the Dragon. Thanks to @InvokeChaos I have a fun Shen build that rewards good positioning and can pump out some major damage. The base list: Shenlong with Recalled Training, Wandering River Style and Yang. Peasant Sensei Yu with Promising Disciple Shadow Emissary with Conflux of the Dawn Charm Warder Low River Monk High River Monk The rest of the list is filled in to match schemes and strategy. SHadow + Low River gives you some serious card draw and allows Sensei to push instead of spending AP to walk when he can be giving out pushes and fast himself. High River generally charges Shen and gives him at lest 3 burning on turn 1 then becomes a scheme runner or a surprise beater. Charm Warder keeps Shen protected after he goes in. I've already gotten my first game in: Shen vs Resser McMourning. Shenlong killed Emissary, Sebastian, Chihuaha and put Chiaki and Doug on low wounds in a single activation leading to a consession from my opponent after McMourning couldn't land the retaliation afterwards. Next game, I'm sure when he see's it coming I won't be that lucky. We shall see. Anyway, comments? thoughts? criticisms? I'll be updating this post weekly with my game results.
  3. Mrbedlam

    Operation: MisShen Impossible

    I do I think he's just frustrated because our last few games have turned into a rout. He was my opponent in the first 2 games and hasn't had a good record vs Shenlong in general.
  4. Mrbedlam

    Operation: MisShen Impossible

    So I got game number 4 in yesterday. It was vs a Neverborn player bringing Titania Corner: Public Executions, Eliminate, Dig Graves, Show of Force, Set Up, and Recover Evidence I brought Shen (Yang, Wandering, Recalled) Peasant Sensei (Promising) Izamu (Smoke Grenades) Crime Boss (Servant) Charm Warder Sniper He brought; Titania, McTavish, Dopple, Lilitu, Primordial, Emissary and Changeling. Turn 1 was a bit of a range testing phase. Where I kept things outside of McTavish's 14 inches and the sniper picked off a summoned Changeling. Sensei and Shen pushed people into position and gave out fast where needed. Turn 2 he hadnt advanced enough for me to kill him. So I brought everyone up to the right spot for turn 3 to go off, dragging enough markers to Set Up McTavish. He attempted to Lure Shen, but the Charm Warder's aura flipped me some tasty 13s while he wasted high cards on Vanishing. Dopple grabbed Ret's Eye and McTavish's shot on Izamu but Smoke Grenades prevailed. As Turn 3 loomed, my partner realized he was about to get fully blitzed and called the game. So Sadly I didn't get to finish but I'm pretty confident it would have gone my way very quickly. He had most of his models in a pretty tight ball perfect for shen to blast through like butter and Izamu and Crime Boss were in position to charge a juicy target and take them down. I didn't take Emissary or Low River and I don't know that i missed it too much. Knowing he might pick Titania skewed me into thinking that Crime Boss + Yu might draw me enough cards once we got close enough to brawl,. Unfortunately didn't get to see it play out. Opponent's response was: Let me know when you are done playing Shen.
  5. Mrbedlam

    Alt models : Ototo / Tannen & Graves

    I've played Ototo a few times with McCabe and he just doesn't ever do as well as I want him to. For the same price I can take a Crime boss, get some card draw and drop Fragile on models or take a Dawn Serpent that can't be Lured.
  6. Mrbedlam

    Misaki & McCabe

    basically, if its good in Thunders any crew will probably play it. There's a lot of overlap in our crews good models
  7. Mrbedlam

    Operation: MisShen Impossible

    No new games this week due to work being ridiculous. More to come next week though.
  8. Mrbedlam

    Asami help

    Another box doesn't hurt. probably never get 6 but I've seen @InvokeChaos with 4 or 5 out at a time
  9. Mrbedlam

    Mei Feng Tactica.. ish

    SO Toshiro. His (0) is ok but limited to minions and needs an 8 to go off. HIs other 0 gives out focus but also needs an 8 to go off. His summons need a 9 and a suit to go off, meaning you either have the suited high card or you spend a soul stone. And the models you get for that 9 are not amazing. Komainu aren't quite trash but they also aren't amazing either. Ashigaru are....real meh for a 9 out of your hand. Especially when Mei needs 7+ to keep her rail walk combos going. His + aura to minions is pretty good if you fill your crew with good minions (hint not either of the ones he summons) and 10 SS is pretty meh when you more than likely have a 10SS support model (Emissary) in your crew already. He also has almost 0 defense these days. Hard to Wound is pretty unimpressive in a world of min 3 damage. Hard to Wound 2 just means he won't be sniped off the board. For what you get out of Toshiro I think you are better of taking Rail Lines so you can tote along one of our slower beaters like Izamu and punch people in the face while Mei takes out scheme runners or does her own scheme running. Also for what its worth, taking a TC Warrior with Mei and Kamiatachi gets you some ok card draw in a list that really needs it.
  10. Mrbedlam

    Asami help

    My only problem with Bettari is that she competes with Asami for cards.
  11. Mrbedlam

    Mei Feng Tactica.. ish

    STAHP with Toshiro. He's so bad and needs so many cards. Cards that Mei Feng needs. Izamu is good because he doesn't require cards to do what he does best.
  12. Mrbedlam

    Asami help

    Servant of the Dragons is big as her WP sucks. If you are going up against NB, Thunders or Ressers then Nefarious Pact is a must thanks to their easy access to condition removal. Nothing worse than summoning a Joro and Chiaki just pinging it away with a single attack
  13. Mrbedlam

    Asami help

    I'd say Flicker upgrade and Ama are fine over Obsidian Oni, and Yokai are squishy but flexible. TC warrior is a good point though. Keeping Yas alive is always a bit of a burden.
  14. Mrbedlam

    Operation: MisShen Impossible

    I love the middle one. Now to find a female Sensei Yu to go with it
  15. Mrbedlam

    Asami help

    I'd hire in at least 1 yokai and add in a charm warder to protect your Yas. Not sure Sensei is an auto take either. Our local Thunder master @InvokeChaos advices to bring some sort of card draw. Hannah or Anna Lovelace for instance might make the cut.
  16. Mrbedlam

    Operation: MisShen Impossible

    Challenge Accepted. I"m now on a mission to make a female Shenlong.
  17. Mrbedlam

    Mei Feng Tactica.. ish

    She gets played so little that its hard to say what her real core options are. In Thunders I almost always take a porkchop, weasel, and some sort of beater. Lazarus, Izamu, Obsidian Statue. These are all models she can tow around with Rail lines and get up the board quicker than they normally would. The problem you will run into with Mei is that she needs cards in hand to do what she needs to do, so you need to find models that work with her that don't drop cards often as she doesn't have that much access to card draw. That and to remember that she isn't a beater master. Anything with damage reduction or Soul stone use is gonna laugh at her trying to kick them.
  18. Mrbedlam

    Operation: MisShen Impossible

    5 is a tough slot for Thunders. Warders, Yokai, Bros, HRM, Rail Workers (not you Tanuki) are all really decent models for the price. Which is why HRM and Rail Workers get left behind and honestly Bros now too. I find i take them less and less.
  19. Mrbedlam

    Operation: MisShen Impossible

    I'll be honest I haven't gotten the work out of snipers that most people seem to. Its the same with Yasunori. Maybe its just my play style but they tend to just waste AP and SS for me that seem to go better elsewhere. Likewise, The Crime Boss and HRM that people don't seem to be too crazy about tend to pull quite a bit of weight for me when I take them. THough after my recent game with Yokai that might change. at least for HRM sake.
  20. Mrbedlam

    Operation: MisShen Impossible

    2 games this week same pool. Corner Symbols Punish, Undercover, Show of Force, Take One, and Take Prisoner. First game vs Lucius in NB. My list was: Shen (Yang, Wandering), Yu (Disciple), Shadow (Dawn), LRM, 2 Yokai, Peasant, Crime Boss (Smoke Grenades) His list: Lucius (deep pockets, surprisingly loyal), Nekima, Vogel, 2 Austringers, Beckoner, Puke Worm, and Terror Tot Game wasn't as bloody as the first one as I played Shen a bit more defensively. Took Entourage on Shen and Show of Force. I ended up getting his first Authority Marker on top of turn 2 thanks to the incredible movement shenanigans of a Yokai. Then on turn 3 Crime Boss killed Vogel, Shen and Emissary killed Nekima and the game was down hill from there. 9-4 my win. Second game. Same pool. Same list for me. Opponent took Lilith (SOng of Blood, not sure about his other upgrades), Nekima (THousand faces), Dopple (Thousand faces), Lilitu, Terror Tot, Serena with her upgrade, puke worm and a terror Tot. I took Undercover on Yu and Take Prisoner on the Dopple. Same thing happened on turn 2 with Yokai placing to grab a marker. Then my opponent spent way too much time trying to kill Emissary, tossing Lilitu into crime boss' range and scoring him 2 points for Take One as I brutally murdered her. Meanwhile I just moved yu up, had Shen charge in to kill Nekima and take prisoner on Dopple. Lilith tangled and got 2 points for Undercover but Sensei countered that by scoring 2. Ended up 8- 4 in my favor. take aways here are that Yokai are amazing when given fast and sent out to grab objectives. for 5 points they just do a lot of work.
  21. Mrbedlam

    Katanaka Crime Boss help

    I have used the crime boss quite a lot recently. In Shen, McCabe and MIsaki crews. Basically any time I need a second line tank that can hold their own. Fragile is very easy to overlook too. If the Crime boss gets to go first and drop Fragile on an important model it won't live to see the rest of the turn. Usually I drop Smoke Grenades on it to keep it safe until it can get in there to do some damage. I will often take it when there's gonna be some scheme marker shenanigans which is why it works well with Shen. Mighty Gust some enemy markers your way and draw extra cards. Thunders lacks a lot of min 3 damage so even though they are technically like .5SS over costed, I enjoy taking one.
  22. Mrbedlam

    My thoughts on Torakage & the 5-6ss minions

    The way GG 18 is seems perfect for them. stout often df 7, 4" ml for surprise Ply for info grab, card filter or self heal, places. Ten Thunder bros are still the best general purpose 5ss minion in the game. That being said Yokai and Charm Warders are also amazing so I see the struggle, and playing Asami being able to summon Yokai makes them irrelevant but Bros are in no way bad now.
  23. Mrbedlam

    Mei Feng Tactica.. ish

    After several attempts at trying Toshiro in ANY crew I've found he's just wanting and in your list there's no beaty minions in the list, the + flips aren't that appealing. I would instead replace Tosh with Lazarus since you have both Mei and Sparks. Laz can steal Mei's railwalk or vent steam after Sparks makes her a construct and gives you some high damage in the crew. I would then take a charm warder to put disguised on him and keep him safe.
  24. Mrbedlam

    My thoughts on Torakage & the 5-6ss minions

    You should definitely give Lotus Eaters a try. In a scheme heavy pool they are a world of frustration for your opponent and just eat all the things. I've played them twice now with huge amounts of success. Charm Warders I feel like are pretty essential in the moment for most of our crews. Also Ten T bros and Charm Warders are 5 and Yama is 6. The biggest downside to her in my opinion is her awful Df and mediocre melee stats.
  25. Mrbedlam

    Very new.

    Emissary every time. Low River monks. cause everyone likes 9 card hands. If the scheme pool is right Lotus eaters and Crime Bosses are fun. Yasunori is always an option.
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