Jump to content


Vote Enabled
  • Posts

  • Joined

  • Last visited

  • Days Won


Drowsheep last won the day on July 25 2020

Drowsheep had the most liked content!

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Drowsheep's Achievements


Collaborator (7/14)

  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done
  • One Month Later

Recent Badges



  1. I main Misaki, but Mei Fang is probably my second favorite master. They have somewhat similar playstyles (aggressive masters that can quickly move across the board to support a somewhat independent crew. I usually run my master as a distraction so my crews can secure the schemes and strats). Here are my vague thoughts... The main difference between the two, in my experience, is that Mei Fang is a bit tankier, usually doing a bit less damage (unless I'm bringing the Porkchop and the Golem). Mei's crew is far more mobile in that after turn one or two, you probably have enough scrap spread across half the board making it easy to get to almost anywhere I need to go. Mei going after Misaki is at a bit of an advantage. While Misaki's crew has a bit more damage output from across the various models of her crew, Misaki's crew is all a lot more easy to kill. Even the tougher models like Ototo are still glass cannons. So I think the cards are somewhat stacked against you. To win the game, I'd focus on the strat and schemes, and picking off specific targets--when possible, that will cause more damage than simply removing a model. Another good point is trying to kill models when they're near other scrap--that way Mei is dropping scrap near other scrap--limiting her mobility a bit. Archers and snipers are decent at maybe sniping off some of the models that could cause problems for you at range. Misaki herself can scalpel strike a model here and there--but you don't want her activated, alone, and unprotected near scrap. Mei or something else that hits hard could drop in and make short work of her if the cards play that way. Torakage can give you the mobility that you need to keep up with Mei's crew. Again though, they're a lot more squishy, so use terrain to your advantage and try to stay away from scrap markers. Crime Bosses and Ototo all hit hard, potentially getting multiple damage in over the armor most her crew has, which is good. They also give most options for where Misaki can appear. Which will be good for having Misaki counter Mei. What I would say is this; look for the anchor points of the crew. The Rail Workers, gaimen, and survivors are all nice cheap models that can tank some damage and move quicker than you'd think, but they don't do much for the game other than count for schemes and strats. So, look for the models that are going to help Mei win. Porkchop, Neil Henry (kinda), the Golem, and Kang are the heavier hitters--so avoid them, or deal quick, lethal attacks against them. Mei herself is (in my opinion) very comparable to Misaki--a glass cannon, that if fired will wreck face. So make sure you're staying away from her. It's hard to pin her down. and unless the model is very strong, it probably won't last Mei's activation. Forgeling is a pretty decent totem, mostly for the scrap it can generate. Definitely worth shooting off the board if possible. Sparks and Willie are both specific models. Willie has never done much for me, but he's got a lot of blast markers, so kill him at range if possible. Sparks isn't the most dangerous guy on the table, but allowing him to put upgrades onto other models, and allowing him to work his shenanigans will definitely make the game harder to win. I'd recommend trying to prioritizing him if you can. But like most gremlins, he's tricky to pin down and kill. The main problem is that, even in killing models, you're usually creating scrap for Mei Fang to use. But it is what it is. I do think that Misaki and Mei are the two strongest masters in TT (especially if you limit their crews to their keyword--they both have large, diverse keywords). I kind of want to run a game now with these two ladies, as they are definitely going to be an interesting match-up.
  2. Same here--I made a note that I'd lika a Miss Guided model if there are any left.
  3. It's saying they're out of stock for me as well. Any chance there will be more in stock at another time? Or should I just check-out as is and I'll still get one? yeah, it just keeps removing it from my cart.
  4. No worries! I'm just glad I've got good friends--and I love the paint job he did for me! That is rough--but I'm almost back to where I was now! Just a few TT models away!
  5. all my malifaux got stolen towards the end of 2e and some of my friends helped me re-buy most of what I had (Still working on it tbh, I had a lot). And one of my buddies painted a wicked awesome looking Lynch crew that he gave me. Some of the most splendid looking models I own. So I'm not going to be playing Lynch with any other models than the ones he painted for me! XD I'll probably commission him to paint Kitty up when I do get her!
  6. Quick question--more about the sale, than the events--is Kitty going to be available to special order through gencon, or just in the Lynch box?
  7. I'd like Moon Shinobi back in TT please; I miss running all of my ninjas together But really, I think for me, it's mostly just models I lost access to in the new edition; I liked being able to bring Stitched Together with Lynch, or some of the Guild Guard options McCabe no longer has access to.
  8. I'd be interested to know. It seems like an easy thing to hire boars and make them into War Pigs--though that's at the expense of bringing some of the named pigs? Seems a bit hard to get up to three quickly--though over the course of a game I could see it happening, maybe. This is, of course, based off my one game playing against Ulix, tbh.
  9. I could be wrong in my order of operations, but I think Solkan and I come to same conclusion, that Philip would get the benefit of anyone he's in range of when they discard their card, prior to their push or their Fading ability, no? Even if you did each card before doing all of the subsequent fading abilities.
  10. I think you measure for when the card discards. Philip's ability is focused on the act of discarding. So Molly does her ability; three models discard cards. These trigger their Fading. Philip gets his ability from to go off, and then everyone who discarded pushed. Then fading happens, and it seems like Philip would get the fading buffs as you trigger those fading buffs. So if you discard a card for a rabble-rouser, a Crooligan, and Archie, if you do it in that order, I think Philip--if he's in range of all three, gets all three. However, the R.R. gets his bonus, then Philip does, then the Crooligan does theirs, and Philip does as well, and then Archie does his, followed again by Philip. But Philip is based off of discarding the card itself--and less about the ability happening. So I think as long as they're in range when they discard, he gets the benefit even if they are pushed out of range after the discard happens.
  11. I think they've done some good work for me maybe thrice; usually right after Youko has given someone a lot of distracted and then they charged in and dealt some real damage. But other than that, I don't think they do too much. XD
  12. Ha! Maybe I should get the dragon back onto the table and try them out again! It's been a minute. Yeah, Kunoichi while once in a blue moon will do something, but mostly just meander across the board without making it worth it. I personally love Ruffians, but you need two for them to be good, so at that point I suppose you could just get something else that's more efficient for the cost--they're probably my "favorite bad model" XD Yeah, Graves, I suppose does less than I'd like--but occasionally he hits something really hard for me, and that makes up for it I suppose?
  13. Oh Ponies for sure--which is why I'm slightly hesitant to hop in--but with the current promotions going on I feel like I need to take a leap and get in before I miss the chance to grab all these cuties XD What's the opinion on Slop-Haulers vs Hog Whisperers? In the game I played in they both didn't do too much against me. Seems like Whisperers are slightly better summoners while Slops are healers? What's more useful? Having piglets or healing the reckless pigs I've got?
  14. Hey all! I'm mostly a TT player, so other than whacking gremlins with katanas and the Brewmaster in 2e, I haven't touched too many Bayou models myself. I just played a game against Ulix and the crew looked like a lot of fun. I'm usually not a fan of this type of playstyle, but I like the goofiness of the pigs, so I'm considering going in! I've been looking over their cards and color me intrigued. What do people think about Ulix's keywords, and what models are auto-takes, and what gets left behind a lot?
  15. For Philip his ability states "after", so I think you would do Molly's ability, everyone who is going to discard discards, focuses, and pushes, and then Philip does his ability. In the rules it says if the ability has the word after in it, it happens after the other ability resolves. So I take that to mean all of Molly's ability resolves, and then Philip gets to do his thing. Edit to say: though if Philip is w/in range of multiple Fading triggers, he might get to do them in whatever order he wants--it just all happens after the other ones happen.
  • Create New...

Important Information