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DangerousBeans

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About DangerousBeans

  • Birthday 05/24/1983

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  1. Oooo I never thought of pushing my own stuff, that's cool. Also didn't realise the enemy had to be within 2, that's much better then. As for Aeslin... she just popped into my head as someone that likes crows! As I say, pretty rusty. Not played with Titania for well over a year now.
  2. Anyone tried proxying it yet? I don't play Explorers (Yet, Cadmus is tempting) but I love Titania, so naturally had to order a the big dino for her. It seems... meh, for 10ss, but curious what others think. Also I haven't played in AGES so I'm a bit rusty on the ol' theoryfaux. First thoughts were: - Free crows is nice, but things have to be rather near Rex to benefit, so I'm not sure how well it would work in game. Seems a waste to have him hanging around Aeslin all the time, maybe early game? - The possibility of a few attacks plus quite a lot of movement would be nice for Fae, who usually rely on slowing down the enemy rather than being maneuverable themselves. - Pushing models with tendrils could be nice for getting things into underbrush markers, but it's contending with Wild Hunt and is only once per turn. Stat 6 is good, but a bit of a gamble if that's something you're hoping to pull off. - Maybe bring in Marcus to buddy up with it? That's a lot of stones though. - DEF/WP 4 SUCKS I'll definitely use it, just because it's a big dino, but I'm not really wowed by it as I hoped I would be. At least severe 6 would be something...
  3. Yeah, they're not great. Useful for Fae but Fae generally don't have much shortage of underbrush markers. Used my waldgeists (in Fae) a couple of times and.... meh.
  4. If Molly's in a good position to summon something then Autopsies are a bit of a waste. Generally a punk zombie, crooligan or drowned will go a bit further in damage/tarpitting/scheming. However, as mentioned, they are great hires. They're cheap, have a surprisingly decent ranged attack, self heal (or provide a nice wad of poison to transfuse onto something) and have a built in ability to reactivate. Hire them with Spirit Molly and have them set up poison so your newly summoned shikome can charge. They're great mid-to-late game models and if you can get a scheme that involves dropping markers not too far up the board, you can really swamp scheme markers all over the place. Molly has plenty ways to make opponents discard or cheat cards (belles, horror, etc) so your opponent is likely going to have a tough time deciding whether cheating a flip is worth giving a bunch of your models reactivate. I rate them very highly, they do sssssssssssooooooooooo much for a 4ss minion!
  5. I would enjoy to partake in this event please, thank you.
  6. Each master has schemes that they excel at and others that they should never, ever take (although points for trying!). It really depends on your local 'meta' as to which ones you'll see used most often. To be honest, I think the schemes are fairly well balanced across the models available. Saying that, I have had a few games in fixed-master tournaments where I'm totally at a loss for schemes.
  7. If you can get hold of the 1E books, some of the fluff is wonderful. To be honest, the 2E book fluff I found pretty lacklustre, although I understand a lot of it was rushed to meet the print deadlines. It lacks the clarity of the old fluff, which for a 'character driven skirmish game' it would be nicer to have a bit more about the key players. A good ecample is not explaining how bad-ass Som'er is and how he earned his name. In 2E it's just a tacked on sentence, rather than actually being a basis for the character. I'm curious as to why they didn't just use the old fluff, but I assume it's likely for printing space since 2E has two more factions that 1E had.
  8. Most UK retailers cite the 30th of June os the 'street date' for the Som'er box (so I assume the other things too) but I'm not holding my breath. Not stopping me jumping to the front door every time I hear a noise though, I wants me Gremlins! Speaking of which, if anyone has received the Som'er box yet, I'd be much obliged to see some photos of the assembled models.
  9. I'm curious as to why Perdita wouldn't just push/get pushed out of melee range? Still, I hadn't considered this, seems like a pretty annoying tactic! Man I can't wait for plastic Gremlins! I'll be all over them like a rash.
  10. I got mine today, but didn't realise they'd only be sending out the Ronin and one Vik, kinda thought they'd just send out another box, so have sold my other set already! I assumed that Taelor and the Student were oversized too, although it was harder to tell (plus Taelor can get away with being rather large). Still, how annoying. Not wyrds fault, really, but the email was a bit ambiguous. Ah well. I suppose I could use the Ronin and proxy Vik as a witchling handler or something.
  11. It's the spine for the head the young is carrying, and a pile of gore to attach it to the base with. Think of it like a flying stand.
  12. Apologies for the crap photos! Low-light and cheap phone camera does not a pretty picture make! Anyway, here's Lils and her brood: I *love* the new young and tot models, although I'm still not a fan of the mature. Need to dig out Nekima and the shaman now but, later.... too many painted nephilim in too short a time. It got a bit boring! Next up is Ms Criid. Sonnia and especially Sam are, IMO, some of the best examples of Wyrd plastics. Awesome figs. Also, I got a spare witchling with a broken sword, if anyone's wondering. I've now ran out of crews to paint
  13. There's certain masters I wouldn't be too fussed about dying, but Lady J isn't one of them. Her various buffs make her already decent minions great, plus removing conditions is *golden*. It really does boil down to who you're facing though. As I mentioned before, she's such a great deterrent and when (if) she dies your crew lose a lot of melee potency as well as all the lovely buffs and pushes she throws out pretty much for free. The WP buff from the scales is great, but he's usually too slow to keep up with the rest of the crew, in my experience anyway.
  14. 'Pine Box' is incredible, I've used it defensively to ferry people about (as noted) or to get important models out of sticky situations they can't deal with. Offensively, it's also amazing. Works great against annoying, slippery models (Fingers *hates* death marshals!) as even taking them out for a turn can be game changing. I also use it if the opponent brings the fight to me before I'm ready. Teddy, Killjoy, Steamborgs - anything big, scary and tough - if Lady J can't deal with it, stick in in a box for later and kill it when it suits you better. Awesome ability that makes death marshals one of the best minions in the game IMO. Being able to get two attempts off the charge is just dandy.
  15. I hate the renders. Even a photo of the models built with a black wash would suffice, so we can see what we're actually buying and not what we'd ideally be buying. I hate grumping about Wyrd as Malifaux is still, IMO, BESTGAMEEVER but it's let down by small things such as renders and poor QC.
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