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Kalkris

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Everything posted by Kalkris

  1. Having another on July 18th! More info to follow in a new thread.
  2. Also, a typo I found (excusing the lack of a proper format; my computer is better for this): Model: Thin Lizzy Ability: Don't Mind Me: Typo: "Me" in name should be capitalized
  3. We could have a 1/2/3 damage flip and still have the resist be ht, but I think a straight 3 would be fun too, since its off of a (0) and isn't a terribly powerful action against most models. Semi-reliable with Insignificant sounds fair. We'd need to test it although I like that it keeps the schemes in check. ~Lil Kalki
  4. I like the scheme marker removal. Can we make it include corpses and scrap though? That would be delightfully morbid. As for Pick up and Splat, is the damage capped at 3, or is the ht difference capped at 3? The issue is that capping ht at 3 means it'll deal an even 3 each time it hits for a ht of more than 2 and it'll deal 0 for ht 2 or 1 due to the rules about falling damage. I think it was a better call with G&D, but then again, dealing an even 3 is fine for a peon totem anyway. I also think that I want Barreling Monkeys and the Haze to stay, because the aura you mention is just a strictly weaker version of the Daydream aura. We don't need that extra (2) action that whut and I were working on above, but I still like Barreling Monkeys. Haha I messaged you about Cooper specifically, Da Git. Here's hoping you're still awake and read it haha ~Lil Kalki
  5. That's fair but I figure it can be fluffy to give a horror-induced interact. Call it something like Coerce , or Intimidating Grin or something, since monkeys grin to showcase a threat. I was also thinking no cast on that action as the horror duel is a big enough drain. Maybe even make it so that the horror duel can't be cheated? Too big of a risk maybe? I'd word that action like this (tactical): (2) Intimidating Grin: Target other friendly Flying Monkey model within 6" takes a TN 7 Horror Duel. This Duel gets :+ for each other friendly Flying Monkey model, other than this model, within 3". If it succeeds, it places a Scheme Marker in base contact with itself. Wordy, yes. OP, no. UP, up for debate lol Since I cannot see the cards presently, what is the wp of a monkey? What would you call that (2) action that makes the monkey interact? I feel like the fluff behind forcing another model to do something is the same fluff I was working behind. ~Lil Kalki
  6. That idea has merit and could stand to be tested. I think we should use that as the next step before full insignificance if that ends up the option. I'm totally okay without them interacting at all. Maybe if the action causes the flying monkey to make a low (read: maybe an 8 plus haze) horror duel to make the interact? That at least gives it a risk to take the action, a la Lucius. ~Lil Kalki (still via iPod )
  7. I can tell you offhand that they are very good.
  8. I for one cannot wait till the Boondo-errr, Crossroads Seven are released at GenCon! ~Lil Kalki
  9. I swear, Aaron, this company is going to be the death of me. At least I'll die happy if so, haha ~Lil Kalki
  10. Hey Da Git, While I can post (as infrequently as I may be able to), could I ask that you put up this week's jpgs for people to see and make use of? Thanks! And yeah, sad thing is that I'm posting from an iPod it's kind of embarrassing lmao - keep me posted, though, please! ~Lil Kalki
  11. Hey mods, Since we have a new thread and everything, could you perhaps lock this one? Thank you! ~Lil Kalki
  12. Well yeah, but you can take an interact alongside a bit of movement and then still be able to take an offensive action on top of that. I do think that, having seen what I'd seen of them, the scheme running they have is a bit bonkers, simply because as long as you do it, it dosen't matter *when* you do it. ~Lil Kalki
  13. I saw Jaakuna on ebay going for $35. good luck with that (I mean it sincerely ). I have heard good things about using Sue in this crew. Haven't done so myself yet but it still sounds nice. Tormenting Ama no Zako really makes things ridiculous. If you don't yet have any Crooked Men, I recommend getting a box of those. They are superb scheme runners (for various reasons lol). ~Lil Kalki
  14. Typos: Model/Upgrade: Mr. Cooper (back) Action/Ability/Trigger: May I Direct Your Attention Typo: [...]with a friendly Scheme Marker within 4" and LoS of this model.[...] Model/Upgrade: Mr. Cooper (back) Action/Ability/Trigger: Caress of Silk Typo: Caress of Silk NOTES: Capital "S" for key title bits of abilities/actions/triggers Model/Upgrade: Mr. Cooper (front) Action/Ability/Trigger: Sleight of Hand Typo: [...]base contact with this model, then place this model anywhere[...] NOTES: Alternatively, you could put a comma after the corrected "Then" and keep the sentences as they were otherwise, but I'm sure this is more correct grammatically. Model/Upgrade: Flying Monkey (front) Action/Ability/Trigger: Barreling Monkeys Typo: [...]Horror Duel[...] NOTES: consistency. Also! Barreling has only 1 "L" in it. Model/Upgrade: Flying Monkey (back) Action/Ability/Trigger: Apes on the Wing Typo: [...]final Duel total[...] NOTES: uppercase "D" as that's a term to capitalize. Model/Upgrade: Baritone Lola (front) Action/Ability/Trigger: Squeel! Typo: Squeel! NOTES: it has an exclamation point at the end. See: [various Gremlins], Jakob Lynch Model/Upgrade: Baritone Lola (front) Action/Ability/Trigger: Forms Given Fears Typo: [...]engagement range[...] NOTES: capitalization is weird sometimes. Model/Upgrade: Baritone Lola (back) Action/Ability/Trigger: Dont Forget to Dance Typo: [...]the target receives the Paralyzed Condition. NOTES: in keeping with consistency for the game's terms. A point of contention, I'm sure XD Model/Upgrade: Baritone Lola (back) Action/Ability/Trigger: I Can't Breathe! Typo: After damaging, the target gains[...] NOTES: damaging isn't a term that is capitalized, it seems to me. Model/Upgrade: Mercury (front) Action/Ability/Trigger:It's A Kind Of Magic Typo: [...]or they may not Cheat Fate. NOTES: consistency of terms. Model/Upgrade: Mercury (front) Action/Ability/Trigger: Don't Stop Me Now Typo: [...]this model may immediately make a (2) Attack Action. NOTES: You can end the statement there, OR you could change "enemy" to "attacking". The former option means you could attack anyone in range first, but the second limits you to the attacker first. That distinction could be relevant. Model/Upgrade: Mercury (front) Action/Ability/Trigger: Headlong Charge Typo: it must make a single 2 AP Attack Action instead of two 1 AP Attack Actions. NOTES: Consistency with the earlier part of the clause. Model/Upgrade: Mercury (back) Action/Ability/Trigger: Barbell Spin Typo: [...]against another target in range until all valid targets[...] NOTES: lowercase "r". Capitalization is weird for this game but there is a consistency to it XD Model/Upgrade: Welcome To My Nightmare Action/Ability/Trigger: Run Away With Me Typo: Non-Showgirl, non-Carny Minion models[...] NOTES: uppercase "M", as it is a characteristic. Model/Upgrade: What Is Freely Given Action/Ability/Trigger: Gratefully Received Typo: [...]it must discard one Soulstone,[...] NOTES: uppercase "S", for consistency at least. Model/Upgrade: Unpaid Debts Action/Ability/Trigger: Unpaid Debts Typo: [...]to not be killed.[...] NOTES: lowercase "k". Model/Upgrade: Take Center Stage Action/Ability/Trigger: Take Center Stage Typo: Place this model in the center of the board.[...] NOTES: I know that there's a bit of contention here, perhaps, but it keeps things consistent with the upgrade and with the game's linguistics otherwise. Model/Upgrade: Major Gaff Action/Ability/Trigger: Look Away Now! Typo: Unnerving is off center Model/Upgrade: Major Gaff Action/Ability/Trigger: Chimera Typo: is off center Model/Upgrade: Mummerette (back) Action/Ability/Trigger: This is a Solo Act! Typo: After damaging, push this model up to 4" in any direction.[...] Model/Upgrade: Flop and Roll Action/Ability/Trigger: preamble to Flop and Roll trigger Typo: This model's Belly Flop action gains the following Trigger: Model/Upgrade: Flop and Roll Action/Ability/Trigger: Diving Flop Typo: After succeeding, this model may immediately make a Belly Flop Attack Action[...] We are getting there! If we can get these typos fixed by tomorrow, we can release Week 2's work, I think. Da Git, should we make a new thread for Week 2, or maybe do that for Week 3/4 (considering the way I want the playtest to cycle a bit)? I'm thinking either each week, or as Week 1, 4, 7, 10, 13, 16, 19, and Final. A new week might get more views (and that's how Justin does it with playtests), but we have a lot already stored here (and besides, Justin releases a whole lot each week when he does stuff like this). What do you think? ~Lil Kalki
  15. Yamaziko had to pass a TN10 on T2 (the first turn counts and its TN8 to start). At least one of those duels she lost. I might have overstated there. We had neglected Don't Stop Me Now. Oops. I like changing IW2BF to be after failing an opposed duel in which he is the defender. Lola may have been lacking the suit at the time. ~~~~~ So yeah, I suppose a few things more were flubbed. But still, I figure IW2BF doesnt matter much as Mercury was still killed anyway. There's my explanation XD ~Lil Kalki
  16. Here's what I've got in terms of notes for my witnessed game: 50ss Neverborn (Cooper Thematic) vs. Ten Thunders Standard Deployment Reckoning ALitS Bodyguard Assassinate Plant Evidence Vendetta Mr. Cooper, 6ss pool - 1ss - No More Mr. Nice Guy - 2ss - What Is Freely Given - 2ss - Unpaid Debts - 1ss Baritone Lola - 10ss - Flop & Roll - 1ss Mercury - 8ss - Take Center Stage - 1ss Thin Lizzy - 5ss Flying Monkey x3 - 3ss X3 = 9ss Mummerette x2 - 5ss X2 = 10ss Assassinate undeclared Plant Evidence undeclared Misaki, 6ss pool - 4ss - Cutpurse - 1ss - Disguise - 2ss - Untouchable - 1ss Shang - 3ss Yamaziko - 7ss Ototo - 10ss Izamu, the Armor - 10ss Torakage x2 - 6ss X2 = 12ss Bodyguard (Izamu) undeclared Assassinate undeclared T1 - movement T2 - Misaki initiative Ototo walks twice Flying Monkey 1 (FM1) uses Fly, My Pretties! FLY!!! (FmPF) to get everyone closer to Ototo, but not within range to hit him with G&D. Izamu walks twice, towards the Monkeys Flying Monkey 2 (FM2) uses FmPF to get every Monkey past Ototo Torakage 1 (TK1) walks twice to get to the center Flying Monkey 3 (FM3) uses FmPF to get the squad up in close with Shang Shang attacks FM2 twice, misses once, hits for 1dg (3Wd left) Mercury Charges TK1 with the Barbell Sweep, misses, hits Izamu (in range) for a total of 3 damage after Armor (6Wd left) Misaki charges Mercury, hits for a total of 8Dg over 2 Cg action attacks (1Wd left), and attacks once more, hitting for another 2, killing Mercury Mummerette 1 (MR1) walks twice towards Yamaziko Yamaziko walks to MR1, attacks twice and misses both times (the Masks of Joy and Sorrow were absolutely why - negatives were rampant here) Baritone Lola walks twice to Yamaziko Torakage 2 charges Lola, misses once and hits once for 3 Dg (6Wd left) Mummerette 2 (MR2) walks twice towards Ototo Player-Misaki is out of activations Thin Lizzy walks twice towards Izamu Cooper walks twice towards Misaki, uses Sharpened Claws against TK1 (in range) and hits for 4 Dg and 1 poison (1Wd left) No points are scored for Reckoning T2 Cooper - 0, Misaki - 0 T3 - Cooper initiative FM1 interacts with a tree, walks once towards Shang, kills Shang with a Grab & Drop (G&D) for 4 TK1 attacks Cooper twice, misses and then hits for 1Dg (11Wd left) FM2 interacts with another tree, walks towards FM1 Izamu charges Lizzy, misses, then hits for 3 (3Wd left), and then uses Melee Expert to attack Lizzy again, hitting for 4 and killing her. Izamu is Ruthless and thus bypassed all checks here. FM3 interacts with a third tree, walks towards the squad Ototo flurries MR1, misses once, and hits for a total of 5 after Hard to Kill (1Wd left) MR1 disengages from Ototo, walking twice TK2 attacks Lola twice, hitting for 6 total, killing Lola. TK2 passed all checks here. MR2 disengages from Yamaziko and walks once, before interacting near another piece of terrain Yamaziko walks towards MR2, attacks it twice, misses once then hits for 3 (3Wd left) Cooper suffers 2Dg for Nothing's Free (9Wd left), Kills TK1 (healing 1 to put him to 10Wd), attack Misaki twice, hits for a total of 4 and Poison+3 (8Wd left before Poison). Misaki fails to disengage from Cooper, then tries a Diving Charge at FM2, failing to hit, twice Both players score 1 point for Reckoning Cooper - 1VP, Misaki - 1VP T4 - Misaki initiative Izamu charges Cooper, hits for a total of 6Dg (4Wd left), uses Melee Expert to deal another 3Dg to Cooper (1Wd left) FM3 walks towards Misaki, uses G&D and misses Misaki uses Diving Charge on Cooper, hits for Black Joker, then hits FM2 through Sleight of Hand (SoH) for 2, then attacks FM2 and hits for 4, killing it FM1 interacts with more terrain, walks to Misaki, G&Ds Misaki, but misses Ototo walks towards MR1, attacks it and misses MR2 attacks Yamaziko, hits her for 3, then Walks twice away from Yamaziko Yamaziko walks towards MR2, hits it for Red Joker (7Dg, putting it to 1Wd HOWEVER we accidentally forgot about HtK here so killed MR2 erroneously), and walks towards Cooper Cooper shoots Smoke into melee, towards Izamu twice, hitting for 2 total (4Wd, and Misaki takes 1 blast damage here - 6Wd at this point from Poison), shoots FM1, hits it for 1 (3Wd left), uses What Is Freely Given towards Misaki, succeeds and steals a soulstone TK2 walks twice MR1 attack Ototo and hits for 5, then walks twice away from Ototo Player-Misaki declares Bodyguard on Izamu Cooper - 1VP, Misaki - 3VP (although it should be 1 less) T5 - Misaki initiative Yamaziko uses Master Tactician on Cooper, succeeds (Cooper drops 4 cards), then Braces Yari FM1 uses G7D on Misaki, succeeds, but deals no Dg due to the height fallen - but pushes Misaki elsewhere TK2 walks towards Cooper, attacks Cooper, misses MR1 walks, interacts with yet another terrain piece Izamu walks to Cooper, attacks him twice, hits FM3 (SoH) for 5 and kills it, then hits Cooper again for 3, making Unpaid Debts go off, putting Cooper at a total of 4 Stones (as stones were burned in the interim, mostly for cards) Cooper shoots in to engagement between Misaki and FM1, and shoots FM1 thrice, hits for 2 (dealing 1 to Misaki), misses twice, then succeeds with WiFG on Izamu, walking him away Ototo charges Cooper, misses once, then hits for 5 after, killing Cooper NOTE: We didn't mean to call it there, as Misaki still had to go, but we called it there. Izamu netted Player-Misaki another 2 points for Bodyguard, Player-Misaki got 1 more point for Reckoning and 2 more for Assassinating Cooper (+5 total), and Player-Cooper got full points for Plant Evidence (+3) Score: Cooper - 4VP, Misaki - 8VP (although it should have been 7VP) Notes from the players: T2: PC, PM: the Masks of Joy and Sorrow ability is far too effective in making the Mummerettes resilient. Perhaps it can be changed to be a shadow of Danse Macabre, but granting the MRs instead of the opponent . PC: Mercury folded like paper. Perhaps make his Df higher or make his Df stay high when he self-heals. He should act as the tank of the crew. T3: Kalkris: PM burned through their deck by the late turn PC, PM: Monkeys should not be significant! PC: the Feed My Frankenstein trigger is very resource-intensive and shouldn't be if it is to be used T4: PM, PC: Monkeys and Mummerettes are fairly powerful, possibly unfairly so T5: PM: Cooper as a single model is very survivable and it might be frustrating. ~~~~~ This is what we got. There were a couple of errors made. but it didn't err against the playtest, only the game itself. Player-Misaki had to make a LOT of simple duels in that game, which was possibly annoying. Thoughts? ~Lil Kalki
  17. I take this to mean you are awaiting the actual models to be released before you could physically play with them? If so, I know Da Git is looking for people to playtest with on Vassal.
  18. Let's have a chat. While entirely unofficial by official terms, the fan-made crew rules for Mr. Cooper are in a high-profile playtest in the crew's own right. I formally invite both of you (and anyone else interested) in playtesting these rules to see how we can improve on them! It's also a good way to see how the workings of a playtest figure when the internal testing becomes purely external And there is no real rush - not till maybe 3-8 weeks from now, anyway. I've allotted 20 weeks total for this testing session so anyone is free to pop in or out as they need, so long as someone is there to do a bit or testing in their place. And I am almost certain that with 20 weeks of testing, this process will end up being tedious, tiring, and perhaps even boring. But, when it's over? Good things will be in place (even if Bad Things Happen, lol). Myself, I am a bit bummed that the rules will have no place in the Wyrd Chronicles, but I do wonder if I can glean some of the individual art of the crew for the purpose of putting it on the unofficial stat cards. ~Lil Kalki
  19. Hmm... You say that she managed to get 9vp using Mr. Cooper in her first game... ever? How experienced is she in other wargames? This seems like a cause for mild concern if she isn't too versed in wargaming, simply because it means Cooper probably has an absurd power level mixed with a low learning curve. And to give Colette a run for her money is no small feat either. Or was it just horrendous luck on your part? I got a game done too (and by that I mean I had people play while I took notes). I will relay my findings later today. It wasn't quite as close in mine (Reckoning v. Misaki, Misaki won 7 or 8 to 4). ~Lil Kalki
  20. I loves me my playtesters, brainstormers (stormtroopers?), and card formatters! Y'all make me so happy each and every day that we have done something about Mr. Cooper's lack of official rules (beyond Colette proxy duty). Only 19 weeks to go! XD I loves the staff and moderators on this forum. They are so interactive and awesome. They're like... Hands on! It's great! I love A Wyrd Place. They may be a bit stringent on keeping to topic, but I can't say that's even a bad thing. Kudos to Crissy DuBois, and the rest of her mods on facebook! I love *you*! Thank you for giving up some time to read my gushies. :3 ~Lil Kalki
  21. So, I'm pretty sure the anon at the end is Justin. He knows what's coming. https://www.youtube.com/watch?v=SgX7MBgX7Rw Justin? Do you know what's coming (besides a clear influx of Wyrd initiates reeling from the pain of losing WHFB to AoS, of course)? ~Lil Kalki
  22. i took Bloop to just be Justin making a bloop noise. ~Lil Kalki
  23. I was actually aiming for that same overall cost of 40, so I'm glad we are in agreement there (among other places). We are formatting the work as we go, so while we have no changelog available (yet - I can make one i suppose), we will have things available for you and whoever else rather soon. Thursday might work for us, depending on if we can get all the changes formatted by then. The trouble is that Da Git is on the other side of the planet so is up when I am asleep haha - but, I'm sure he can give you a more valid answer tonight (today? lol). ~Lil Kalki
  24. I like the idea of the Belly Bounce trigger as a defensive and offensive one, and i like adding both iterations to a Lola-centric upgrade. After all, it's always nice for Henches to have their own upgrades ~Lil Kalki
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