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Found 16 results

  1. Hey all, so I've been wondering what sorts of things we'll be seeing in the future and after seeing the requirements on the Game Designer opening I decided to try and homebrew a character and see how it went. Turns out, it's super fun to do! So I thought I'd share it here, and see if anyone else has any ideas for what each of the Allegiances could get in the future too So, my little homebrew experiment is the following: ----- Dorothy Wells COBM, +25 Scrip, Unique Sp 7 / Df 5 / Wp 7 / Ar 8 Fireteam (50mm), Commander, Champion Ability Spreading Madness: Th
  2. Deep within the bowels of Malifaux city, there lie a great many secrets to be kept and claimed. Incomprehensible edicts spread oily tendrils of control by the grasping hands of faceless men… pray good citizen, that the hand grasps not the knife that seeks your back What’s up, it’s that weird guy that posts homebrew because apparently writing rules text is fun to him. Tonight on “oh god sunspotter’s made another thread, what’s this one about?” I wanted to address a concept that’s always struck me as interesting, the idea of the Secret Societies of malifaux, more specifically, the weird goin
  3. UPDATED AS OF APRIL 4 2017 -Added Notes for the "Spiderlings" Ok, this is a very early version of a piece of Homebrew content I've been working on. I intend to add so much more, but I'm looking for temporary feedback on the subject. I do hope readers enjoy and perhaps even find a place for this in their Through The Breach games Please Enjoy Warfare on the Streets Even with the grip of the all-seeing ram, crime and gang related instances are still out of control in Malifaux city. While in the downtown regions of city are well pr
  4. Hey all, so I was thinking about what I'd like to see in the next book and one thing that's stuck out of all of it is upgrades for some or all of our upgrade-less Henchmen (Amina, Firestarter, and Snow Storm). Theoretically they could do what wave 5 did with Masters and give all Henchman an upgrade, but I think it'd be cooler to see the ones without get some first. I don't have the first clue what Amina could get, she's already chock full of awesome stuff, but I had some thoughts on the Firestarter, depending on if we wanted to buff his strengths or give him something new to work on. So for
  5. Greetings everyone! I have spent this time absent horrifyingly busy with work and novel writing penning my magnum opus! i just got it done, so feast your eyes on my greatest shitpost contribution to the TTB community ever! I swear to god an update for GRF is coming soon, this was just the least work my brain had to put in to something to fill out Into The Halls Malifaux Gets Schooled To mark the turn of the millennium, A spiraling portal split through the mountains in a quiet Arizona town. Nobody knew why it opened, or at first, what laid on the other side. It wa
  6. Good news, in the space of me making my last post and now, I have found my laptop bag! It was somehow at my house despite multiple people telling me that I’d left it somewhere! There’s a comment I vaguely remember about gift horses and mouths, so I shall not dally on this any longer. New thread time! Yes, It’s time for yet another of these repositories of homebrew insanity, but this one is far closer to my first, insofar as it’ll have singular large aspects that require a huge commitment to see how they do what they do, but rather individual bits and pieces that can be played with by Fatemast
  7. Having played two magic using characters, it's definitely come to my attention that the magical theories in the core book are not at all balanced with each other; obviously this needs fixing: Magical Theories: Oxford Method: Easily one of the worst theories, featuring a disproportionately harsh downside that rendered fairly impractical the use of 2 AP spells outside of the AP reduction Immuto, I've changed it like so: Oxford Method Talent: During Dramatic Time, the character may increase the final AP cost of any Spell cast by 1 (after making any adjustments for Immuto). I
  8. Definite WIP at this point, really just kicking around ideas; basing it on the Steamfitter advanced pursuit approach: https://docs.google.com/document/d/1v7o4Rw3e2VRkmONxw921P4tpPGLTA7F1gYPuBe_Z7W0/edit Feedback/suggestions are welcome.
  9. Due to the fact I live in a town without an adequate game shop, and nearly all the table top groups here are either D&D/Pathfinder or Warhammer players, finding an experienced player of Through the Breach to teach my players the mechanics correctly is nigh impossible. I was worried, truly, that I would never be able to share with my friends the rich lore and setting of Malifaux in a roleplaying game. That is until, I heard a familiar call from an Elder God. I'm a veteran Call of Cthulhu Keeper (game master, whatever, Wizard's just needs to relinquish the term Dungeon Master because th
  10. Since my previous posts regarding my homebrew Call of Cthulhu Through the Breach fusion campaign, 2 sessions have been played with my players. Detailed below will be the players, their characters with appropriate information including their Destinies, and session notes. These notes will be implemented in a story I'm writing based in Malifaux centered around the Fated Character's antics within the context of the story. All of the Fated share 2 things in common: At some point in their lives, their Destiny was unveiled to them, and since then, were inexplicably drawn towards Malifaux, and al
  11. Alright everyone, the following is my additional rules and character creation guide for my Call of Cthulhu/Through the Breach homebrew campaign. Anybody is welcome to use, criticize, make suggestions, or leave feedback on this. I'm rather proud with what I could manage and still keep the spirit of the Malifaux setting in the Call of Cthulhu table top rpg. Call of Cthulhu/Through the Breach Character Creation Guide Before characters are rolled up, each player will meet with the Game Master to have their crossroad’s tarot laid out to determine their character’s D
  12. Okay, so: The Dark Carnival is coming out for GenCon, as a proxy crew for Colette's standard loadout (Colette, 3 Mechanical Doves, Cassandra, 2 Performers, and 2 Mannequins). We are getting a number of named models, themed after a circus troupe described in detail in the latest Wyrd Chronicles (images for the crew box are also in that issue). The Dark Carnival proxies as Colette, as mentioned above. I am not satisfied with that alone. What I have been tossing about as an idea both on this forum and on AWP is the idea of being amateur (or better!) devs and betatesters, all of us, and cr
  13. Okay, so: The Dark Carnival is coming out for GenCon, as a proxy crew for Colette's standard loadout (Colette, 3 Mechanical Doves, Cassandra, 2 Performers, and 2 Mannequins). We are getting a number of named models, themed after a circus troupe described in detail in the latest Wyrd Chronicles (images for the crew box are also in that issue). The Dark Carnival proxies as Colette, as mentioned above. I am not satisfied with that alone. What I have been tossing about as an idea both on this forum and on AWP is the idea of being amateur (or better!) devs and betatesters, all of us, and cr
  14. *** Sorry for the multi-posting, I really can't tell you what happened there. MY BAD**** My girlfriend and I have been kicking around ideas for home-brewed rules on a psychic master and her bodyguard henchman. The idea is that they are on the run and find themselves with limited hiring options (offsetting their synergy and her ability to move things all over the place). Ok, this is the final rough draft if you will, and now I need everyone to weigh in. If you look at the two together, with their upgrades, they currently cost 21ss (thus reducing the number of other models they can bring on
  15. If a Mod could wave their wand and delete this multi-posting, that'd be magical!
  16. If a Mod could wave their wand and delete this multi-posting, that'd be magical!
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