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Found 5 results

  1. Okay, so: The Dark Carnival is coming out for GenCon, as a proxy crew for Colette's standard loadout (Colette, 3 Mechanical Doves, Cassandra, 2 Performers, and 2 Mannequins). We are getting a number of named models, themed after a circus troupe described in detail in the latest Wyrd Chronicles (images for the crew box are also in that issue). The Dark Carnival proxies as Colette, as mentioned above. I am not satisfied with that alone. What I have been tossing about as an idea both on this forum and on AWP is the idea of being amateur (or better!) devs and betatesters, all of us, and creating our own set of rules for Mr. Cooper and his Dark Carnival. And that we did. Now we are onto Stage 2 of this wonderful journey of ours: Playtesting. If you have been watching this space with great interest (or any interest at all, even), you probably have done so with the interest of playtesting this unofficial crew. That, or you probably just want to watch our process and progress. We finished the brainstorm rather early, and now it is the public's turn to give as much feedback as they desire. Unfortunately, I got a reply from Aaron Darland about getting this crew ruleset into the Chronicles and he said that between people skimming the Chronicles for things, and people just plain not reading the Chronicles, it wouldn't reach a wide enough audience and those it would reach may accidentally take the crew as solicited and official. So, the Chronicles is out, but I'm still by all means down to do this! Hope you are too. If you are comfortable working on a set of custom rules for casual games, and willing to make a constructive contribution, please feel free to join in on this great adventure. ~~~~~ DISCLAIMER: This project is not in any way supported or endorsed by Wyrd Games. I am not affiliated with Wyrd except by virtue of being a Henchman. Any games of Malifaux (Wyrd's game) involving this ruleset must be approved by all parties involved before being conducted. Official Wyrd events may not include this ruleset. ~~~~~ Credit thus far goes to: Solicitor 6 (major idea contributor) Da Git (major idea contributor) Manic Mouse (major idea contributor) Crush_Jansen (major idea contributor) SpiralingCadaver (for providing stat card templating) Phinn (idea contributor) Dirial (idea contributor) Fetid Strumpet (for recommending I contact SpiralingCadaver) Patzer (idea contributor) Victoria (idea contributor) Bstorz (idea contributor) Clockwork Top Hat (idea contributor) Jafar (idea contributor) Adran (idea contributor) TimH (idea contributor) and myself, as well as anyone who voted. ~~~~~ Models representing models: Mr. Cooper (30mm) = Colette Lola (30mm) = Cassandra Flying Monkey (30mm) x3 = Mechanical Dove (x3) Thin Lizzy (30mm) = Performer Mercury (30mm) = Performer Mummerette (30mm) x2 = Mannequin (x2) ~~~~~ The model cards for this week will be put in the post below. Below that, the schedule will be posted. At that point, Da Git wants to reserve the following post. After that, please, by all means, have at it! This is a space for both balancing and typos, so do what you can to do both. ~Lil Kalki
  2. Okay, so: The Dark Carnival is coming out for GenCon, as a proxy crew for Colette's standard loadout (Colette, 3 Mechanical Doves, Cassandra, 2 Performers, and 2 Mannequins). We are getting a number of named models, themed after a circus troupe described in detail in the latest Wyrd Chronicles (images for the crew box are also in that issue). The Dark Carnival proxies as Colette, as mentioned above. I am not satisfied with that alone. What I have been tossing about as an idea both on this forum and on AWP is the idea of being amateur (or better!) devs and betatesters, all of us, and creating our own set of rules for Mr. Cooper and his Dark Carnival. If you are comfortable working on a set of custom rules for casual games, and willing to make a constructive contribution, please feel free to join in on this great adventure. ~~~~~ DISCLAIMER: This project is not in any way supported or endorsed by Wyrd Games. I am not affiliated with Wyrd except by virtue of being a Henchman. Any games of Malifaux (Wyrd's game) involving this ruleset must be approved by all parties involved before being conducted. Official Wyrd events may not include this ruleset. ~~~~~ PROJECTED DEADLINE FOR PROJECT "COMPLETION": November 15th, 2015 @12:00AM, EST (one week before the week of the Black Friday sale) I figure that'll be the next time Mr. Cooper's Dark Carnival is publicly released, and we hadn't enough advance time for the GenCon release to do this, so this should be best. DEADLINE FOR BRAINSTORMING SUBMISSIONS: July 30th, 2015 @12:00AM, EST (the night before GenCon begins) Ideally, I want to start playtesting ideas starting August 10th, one week after GenCon ends. By then, some people might have the crew already - additionally, they will have had some time to recuperate in the aftermath of the convention. Setting this playtest between August 10th and November 15th gives us just under 100 days to playtest this singular crew - which seems to be plenty of time (according to my math, which may be off as I am bad at it, we'd have exactly 98 days). ~~~~~ Constants to adhere by: This crew is dual-faction Arcanist/Neverborn. Mr. Cooper is the Master of this particular crew. Sadly, we are missing a Mr. Peanuts (the elephant), so we must omit him from the roster (for now). Baritone Lola is the primary Henchman for this crew. Thin Lizzy and Mercury are both Enforcers for the crew. Flying Monkeys have the "Totem (Mr. Cooper)" and Rare 3 charcteristics. They are significant Minions. The Mannequins in the box are a new model as well, collectively called Mummerettes. The Mummerettes are not differentiated. Non-Constants to decide upon sooner than later: What does the condition Hazy do? I would like no less than 4 different ideas for Hazy before I make a poll to choose. If we do not have these ideas, I propose we revert to the standard "The Haze Only Gets Thicker" template. ~~~~~ So, let us get started! POLL RESULTS: 1. Faction for Crew (Ended 6/18 @12:00AM EST): Arcanists - 1 vote Neverborn - 10 votes DF Arcanist/Neverborn - 31 votes 2. Totem choice (Ended 6/20 @12:00AM EST): Flying Monkeys - 7 votes Mummerettes - 5 votes Thin Lizzy - 4 votes Lola - 1 vote Mercury - 0 votes 3. Mummerettes or Mannequins? (Ended 6/20 @12:00AM EST): Mannequins - 1 vote Mummerettes - 16 votes 4. Baritone Lola's station characteristic? (Ended 6/21 @12:00AM EST): Henchman - 4 votes Enforcer - 3 votes 5. Should Flying Monkeys be Significant or Insignificant, and should they be Peons or Minions? (Ended 6/24 @12:00AM EST) Significant Minions - 13 votes Insignificant Minions - 4 votes Significant Peons - 7 votes Insignificant Peons - 10 votes 6. Should Thin Lizzy be an Enforcer, a Minion, or a Henchman? What about Mercury? (Ended 6/24 @12:00AM EST) Both - Henchman - 2 votes Thin Lizzy - Henchman; Mercury - Enforcer - 4 votes Thin Lizzy - Henchman; Mercury - Minion - 1 vote Thin Lizzy - Enforcer; Mercury - Henchman - 3 votes Thin Lizzy - Minion; Mercury - Henchman - 0 votes Both - Enforcer - 15 votes Thin Lizzy - Enforcer; Mercury - Minion - 1 vote Thin Lizzy - Minion; Mercury - Enforcer - 4 votes Both - Minion - 4 votes 7. Mummerettes - should they be 2 differentiated models? (Ended 6/24 @12:00AM EST) Yes - 10 votes No - 24 votes 8. Should Mr. Cooper have Infiltration (Showgirls/Puppets), or something more/less? (Ended 6/27 @12:00AM EST) Yes to Infilltration (Showgirls/Puppets) - 2 votes Yes to something less limited - 0 votes Yes to something more limited - 9 votes Yes to something equally as limiting but different - 1 vote No to all of the above - 5 votes 9. Should the Haze described in the fluff be a condition (Hazy)? (Ended 6/27 @12:00AM EST) Yes indeedy - 9 votes No sirree bob - 7 votes 10. Should this crew's mechanics heavily involve simple duels, or something else? (Ended 6/27 @12:00AM EST) Yes, the crew should make heavy use of simple duels - 13 votes No, the crew should find another mechanic to use - 4 votes ~~~~~ FUTURE POLLS: What should Hazy read as, as a condition? (begins 6/30, ends 7/3) ~~~~~ Does anyone else have any other questions to put on the polling block? ~Lil Kalki
  3. So I've been scratching my stitches lately, and wanted to share my thoughts on balancing Puppet Wars: Unstitched. The first, and imho the most important, point is this - Puppet Wars: Unstitched is not Malifaux. You can't balance PWU with the same mindset and processes one might apply during a Malifaux playtest. As I've said before, PWU is a brutal game balanced by imbalances. What might seem broken in any other game works just fine in PWU, so long as you don't take it too seriously. But if PWU is a game built on imbalances, then how do you know when something is actually broken? Well I'm glad I asked, because I have a process I go through now. Whether it's a model, a combo or effect, just ask yourself these simple questions: 1. How does it affect the game? - Is this something that ends the game, takes a model out of action, etc. 2. How much set-up/resources does it require? - Cards, models, positioning, animations, timing, etc. 3. Can it be foreseen/countered? - What you can do to prevent or mitigate it. 4. Does the cost justify its effect? - Pay the price, reap the rewards. So let's take the ever popular Misaki, for an example: 1. How does it affect the game? - She can rush the enemy workbench early on. 2. How much set-up/resources does it require? - Animatingt Misaki on a 2, preferably playing a high card so she goes last, suffer a rip to activate twice. 3. Can it be forseen/countered? - By an educated player, yes, and there are plenty of counters. 4. Does the cost justify the effect? - Misaki is easy to activate, but the number of counters means that increasing the costs to increase chance of success becomes more and more of a gamble. So in this case, it is the ability to counter Misaki that balances her, rather than the cost/resources required for her to be badass. This is one of PWU most common means of balancing things. So in general, the fewer counters to the effect, the higher the cost required to pull it off should be. With that in mind, let's take an example form the current playtest, Marcus: 1. How does it affect the game? - Marcus' Tag You're It can move any effect on a puppet within range 3 to another puppet in range 3. Effects include Exhausted, Burning, Paralyzed, Confused, Stuck, Powerful +1, etc. This means you can refresh your own puppets while exhausting an enemy, and effectively brush off any conditions they throw at you. 2. How much set-up/resources does it require? - Animating Marcus on a 6+, who must be placed within range 3 of both puppets he wishes to target beforehand, but with move 3 he can position himself easily enough in a previous animation. 3. Can it be foreseen/countered? - Opponents will know it's there, but the more targets available, the harder it'll be to avoid. A player can try and avoid Marcus, but range 3 is quite a wide net. Trying to kill Marcus is probably the best option, but killing any master is easier said than done. 4. Does the cost justify its effect? - Not really. I've played Marcus a few times. I'm well aware that I never use my master to full effect in PWU, so I do struggle a little bit with masters like Marcus and Seamus. But I did manage to pull of some tricks, such as moving Exhausted around. I feel a canny player could get a great deal of use out of this ability, to the point where it would become a negative play experience for some people. So in conclusion, there is a fine line between what is and isn't balanced in PWU, but there is still a line. It just takes an open mind to see it =] Hope this has offered some food for thought, thanks for reading =]
  4. M2E Open Playtest Day What: M2E Playtesting Where: Victory Comics (586 S Washington St, Falls Church, VA 22046) When: Saturday, June 29th from 11am to 7pm. Who: Anyone who has read over the M2E rules and feels ready to play. Details Now that Malifaux 2nd Edition (M2E) has entered open beta, I wanted to set up an event for people to come play. I didn’t think a tournament was appropriate, and I think an achievement league can focus the game on non-core play. So this is something else. Let’s call it a one day playtesting league. The goal is to test models, and therefore every game will have an associated document (provided to you at the event, draft attached) for each player to fill out. I will then compile these documents (hopefully with some help) and upload them to the playtest forum. This event will not have rounds or a strict format. You will need to bring your own copies of the current playtest cards for whatever you intend to play. I would also ask that if you plan on attending, you R.S.V.P. This will help me ensure I have enough tables set up with terrain. If you are interested and want more information or wish to R.S.V.P., please e-mail me, Aaron, at FateIsMeaningless@gmail.com. R.S.V.P. List Aaron Pierre Nayte (maybe)
  5. I don't knowabout you guys but I LOVE the new Nico avatar. He is TOO cool to walk. The sculpt screams "I'm am BOSS, DEAL WITH IT!". I think I might even paint him and his mob as Mardi Gras goers. What do you guys think of his playability, sculpt, strengths and weakness?
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