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keget

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Everything posted by keget

  1. I would love it, or anything close. It is a pain to look though so much just for stuff in CO.
  2. So the last round of our tournament was stake a claim with coner deployment. Schemes were CV, Show of force, hunting party, frame for murder, detonate the charges. I went for SoF and FFM (Vik of blood) and he took FFM croglin and detonate. I deployed second and my 2 trappers staked a claim at the start of turn 2. This put him in a hole that he could not climb out of.
  3. What would you say are the top 3 NB masters then?
  4. I will only speak for myself, but NO.
  5. Ashes and dust, hodgepodge effigy. I would second Johan and Sue as tops for sure.
  6. 2 trappers deployed on the center line can drop on turn 2. In standard deployment not so great, but in corners this works well. Can give you 2 on turn 2 for just 12 points.
  7. I believe everyone, but I can't see how to fit him in without losing too much. How about some example armies? You can even say what strats/scheme you need to take with it. Thanks, Steven
  8. So I can totally see how good the A&D would be with Levi, and even with the Viks (as he could keep up), but I am not sure about him with Daw or Parker. Anyone find this a great idea? What army did you use? Thanks, Steven
  9. OMG....I have had great success with Sue in both Parker and JD crews, but never saw this tactical action. While you need the mask to remove corpse counters, it has no resistance, so you can hit anyone with it. WOW, can't wait to try this out. Thanks, Steven
  10. So I hear that corpse markers hurt even more now that Reva is out. While Jack will help with specialist's slow movement, nothing helps his def of 4. He would take the place of Sue in my army. I can't imagine that it would be a good idea, but I am willing to listen. Thanks, Steven
  11. daniello_s, that's not fair to say you have a great idea for 9 model Vik crew and not post it. Please fix that asap. ? Thanks, Steven
  12. Open question. When I take Jack Daw I go with Writhing Torment, Twist and Turn, and all 3 curses. I am hearing that some are finding Daw to be great with The Bigger they are upgrade (I have been putting that on Hannah with I pay better to get out some big blast). If you have been adding the bigger they are to Jack Daw what are you dropping? Thanks, Steven
  13. I would say I think Taelor is the strongest. I find that Johan already is a huge target in my Daw crew (they want to make sure the nurse's heal is not so great) and he often needs oathkeeper to be back (read safe) for a few turns then fly up around turn 3. Strongarm is better but again, when I take him I often want that oathkeeper, or scout the field. Also as he CAN shoot, and therefore bigger they are does not always help. Finally, Taelor, can carry oathkeeper, use those stones, and is at least as hard to kill as the others. Also, anyone who understands rules please see my bigger they are and Hannah question in the rules section.
  14. So I have 3 situations with Hannah and the upgrade the bigger they are. 1) Hannah hits a enforcer who has an upgrade on it and does severe. The blast hits a different enforcer who also has an upgrade. How much damage does each take? 2) same as above but the enforcer hit by blast does not have an upgrade. 3) Same as above, but the original target does not have an upgrade but the one hit by blast does.
  15. I am looking forward to trying Talor with this upgrade. Free push from Jack, 4 min damage with a 7 attack.
  16. With all the cool things in the new book, and the fact we got our hands on Aionos months ago, he seems left out. I am trying to see if anyone has found a good use of him outaide of Tera? I really want to but I can find it to take him when I can have a Hannah/Talor/Rusty with path keeper and I pay better for the same price. Is there anything I am missing or is he just not worth it. Thanks, Keget
  17. So Levi has changed. How do we play him now? Please keep this to discussion to new tactics or old tactics that work with the new FAQ and not if the FAQ was a good or bad thing. I will start that it seems you need to have a few stones more. I see a turn now being, channel, shoot, focus, shoot....or focus, move shoot, stone for positive flip, shoot (if someone had cover). Thanks, Steven
  18. Always live reading your reports. Seems like too many soulstones on round 2. I am guessing copy/paste error. What did you really take? Thanks, Steven
  19. Yes there is. We play Tuesday nights at Gamer's Haven. Most of us arrive between 530-6.
  20. Great location and coffee....I have signed up. I will also throw this out to the Henchman running the event...we tried a few HH games at our weekly night here in the Springs, and 30 min is short. Even with very experienced players we did not finish 3 full turns. 40-45 min would be better, but if you are going to stay with 30, don't count deployment time in it....you just don't get enough game time. Looking forward to it... Steven/Keget
  21. Hello all, Could not find this (but I am sure it is out there somewhere so sorry in advance). If I have a Ht 2 model standing on a Ht 1 box, can I see over the Ht 2 wall? I will not spoil the opinions with what was decided in our tournament. Thanks, Steven
  22. I am not sure if I just missed it, but I don't see a date
  23. Looks like fun, will you be posting strats ahead of time? How many rounds? Will there be a time limit per round so we know what time we should be done? Thanks, Keget
  24. Crimsonwraith, Does this look full? I was planning on driving up from COS, but no point if it is full. Thanks, Steven
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