Jump to content

Mad Mojo

Vote Enabled
  • Posts

    40
  • Joined

  • Last visited

1 Follower

Profile Information

  • Gender
    Male

Recent Profile Visitors

641 profile views

Mad Mojo's Achievements

Contributor

Contributor (5/14)

  • Reacting Well Rare
  • First Post
  • Collaborator
  • Conversation Starter
  • Week One Done

Recent Badges

23

Reputation

  1. Agreed. The OP had originally listed the "oppressive bubble" as Dora2 and the Emissary. The "bubble" talk was throwing me. I have played Pandora through all versions and couldn't for the life of me figure out how to pull off 4 damage for activating without another 3 models in the mix... and then only with the perfect storm. Going to put her new model on the table for the first time on Sunday though and I'll see what she can do. Thanks to everyone for the answer posts and clarifications!
  2. Yes! OK. Just so I have everything. What was the "4 damage just for activating bubble"?
  3. That I can see. Candy stuns, Misery procs and Dora's force move triggers... that accounts for 2 if they roll through hazardous. But for the 4 damage just for activating you have to move a model the 2" and hit 3 separate hazardous terrain areas. I understand the mechanics for a 4 model bubble of death with Candy and the Rider added however, the OP just listed the Emissary and Dora2. That's what I was trying to find the answer to. To be fair that's almost harder to set than the standard mid field Candy/ Dora1 combo. Lol.
  4. I do have them in my standard 'Dora crew. That being said in order for them to get the best benefit from each other they have to stay close. The "Where's Teddy" action is amazing but the big bonus here is the heal. Which again means you have to be close or lure Teddy to get him close. You essentially have a 17 point beatstick in 2 models. Running them tandem like this has been pretty effective for me once I started treating them as a single model. Swatting enemy models with Teddy and using the "Bowled Over" trigger to push them into Kade's engagement giving him fast will drive your opponents crazy. Additionally if someone goes after one of them and doesn't quite finish the job the model that made the attempt will disappear. Teddy is a scare piece as well. Just seeing him hit the table your opponent starts trying to figure out how to deal with him. With Kade close those plans had better be solid because the ability to heal 3 points every turn with regen and Kade, armor +1 and terror 11, if he gets stuck in it's going to take considerable effort to remove him. If you're running bubble Dora1 and Candy's close she can even throw some heals to either one. I guess that was just the long winded version of saying "They work very well if you use them as a single model". The Rider is always amazing. Hinamatsu will absolutely delete models that don't use stones or have armor. I have never used her in Dora but she is my primary attack piece in my Puppet crew. She has the potential of dealing out a minimum 12 damage across three attacks with the Onslaught trigger. Save your stones for masks if you don't have them in your hand. You won't be disappointed. Hope this helps!
  5. Enchanted Grounds Littleton, 3615 W Bowles Ave #5, Littleton, CO 80123, is hosting a 50 SS Gaining Grounds Tournament, on Saturday January 11, 2020. Sign in starts at 8:30 AM with an anticipated start at 9:00 AM. Registration is $10.00 and ongoing until the tournament start time. There will be 3 rounds with a lunch break after round 1. Per the new Gaining Grounds standards, painted models are not required, however, there will be a Painting Award and additional points given for the Overall Award if you have completely painted crews. This event will be fixed faction. If you do plan on bringing multiple crews for your faction, please have your lists complete prior to the tournament to speed up your selection. Dead Man's Hand models will not be allowed for this event. The SINGLES game variant will be in effect for this event: When hiring, masters not sharing a Keyword with the crew's leader may not be hired. Each round will have a 10 minute pre start prep time with a two and a half hour play limit. Lunch and painting will be judged after round 1. Strategy and Deployment Selections Round 1 - Turf War, Flank Deployment Round 2 - Plant Explosives, Standard Deployment Round 3 - Reckoning, Wedge Deployment Scheme selections will be given out prior to each round.
  6. Enchanted Grounds Littleton, 3615 W Bowles Ave #5, Littleton, CO 80123, is hosting a 50 SS Tournament to kick off the new edition, on Saturday September 14th, 2019. Sign in starts at 8:30 AM with an anticipated start at 9:00 AM. Registration is $10.00 and ongoing until the tournament start time. There will be 3 rounds with a lunch break after round 1. Painted models are not required due to the new rules/ models however, there will be a Painting Award and additional points given for the Overall Award if you have completely painted crews. This event will be fixed faction. If you do plan on bringing multiple crews for your faction, please have your lists complete prior to the tournament to speed up your selection. Dead Man's Hand models will not be allowed for this event. Each round will have a 10 minute pre start prep time with a two and a half hour play limit. Lunch and painting will be judged after round 1. Strategy and Deployment Selections Round 1 - Turf War, Wedge Deployment Round 2 - Plant Explosives, Flank Deployment Round 3 - Reckoning, Standard Deployment Scheme selections will be given out prior to each round. Attached is a pic of the awards we'll be handing out in addition to some cool other prizes. See you there!
  7. Enchanted Grounds Littleton, 3615 W Bowles Ave #5, Littleton, CO 80123, is hosting a 50 SS Gaining Grounds 2018 Tournament on June 30th, 2018. Sign in starts at 9:30 AM with an anticipated start at 10:00 AM. Registration is $10.00 and ongoing until the tournament start time. There will be 3 rounds with a lunch break after round 1. All models must be painted with finished bases. GAINING GROUNDS 2018 FORMAT. This event will be fixed faction. If you do plan on bringing multiple crews for your faction, please have your lists complete prior to the tournament to speed up your selection. Each round will have a 10 minute pre start prep time and a two hour limit. Lunch and painting will be judged after round 1. Strategy and Deployment Selections Round 1 - Extraction, Standard Deployment Round 2 - Ply for Information, Flank Deployment Round 3 - Headhunter, Close Deployment Scheme selections will be given out prior to each round. See you there!
  8. Enchanted Grounds Littleton, 3615 W Bowles Ave #5, Littleton, CO 80123, is hosting a Henchman Hardcore Tournament on May 20th, 2017. Start time is 11:00 AM. There will be 5 rounds with a lunch break after the 2nd round. All models MUST be painted with FINISHED bases. (There is a painting award) Sign up is $10.00 and ongoing until the tournament start time. Spots are limited so get in to EG or call 303-795-0772 to secure your slot! Henchman Hardcore rules can be found in the resources section of the main Malifaux page as well as attached here for your convenience. Restrictions Henchman Hardcore is different from standard Malifaux in the following ways: •All Crews must be led by a Henchman, not a Master. •The game size is 20 Soulstones. •All Crews must contain exactly 4 models, no more, no less. •Upgrades may be purchased, as allowed by the standard rules of Malifaux. •The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded. •Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model). •Only one Scheme will be available. •The same Crew must be used in each round of the event. Set Up All rounds use the following set up: •Deployment: Close. •Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first turn. •Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken! Tournament Rules Gaining Grounds 2017 will be used to determine pairings and score the event to determine the winner. Only the round times are different from the Gaining Grounds 2017 tournament standard: •All round times are 30 minutes.
  9. Wish I could make this. Stupid work. Next time!
  10. Atomic Games West is hosting its first 50SS Gaining Grounds Tournament on Saturday, August 27, 2016! $10 Registration. Sign in starts at 10:00 AM with an anticipated start at 10:30 AM. GAINING GROUNDS 2016 FORMAT WITH THE FOLLOWING EXCEPTION. There has been a large increase in the Malifaux player base recently at Atomic, (plus I know you want to play with those new GenCon models) so I am waiving the painting requirements. However those who do play with fully painted crews will be receiving a "positive twist" to their overall tournament scores. 3 Rounds, 1 hour 45 minutes each. Lunch and painting will be judged after round 1. Fixed faction. If you do plan on bringing multiple crews for your faction, please have your lists complete prior to the tournament. Atomic Games West 1921 Youngfield Street #206 Golden, CO 80401
  11. Demo day for Malifaux at EG Littleton! We will start up at 2:00 PM and flip new players into the hobby until 4:00 PM (Maybe a little after depending on attendance). Stop by and chat about toy soldiers, ask questions about the game, or just keep me company. ENCHANTED GROUNDS LITTLETON 3615 W Bowles Ave #5, Littleton, CO 80123 Hope to see you there!
  12. Played in an event run by this organizer at Genghis Con. Very well done and I got to meet a great group of guys from his home store, Gamer's Haven in Colorado Springs. You can count on at least 4 of us from Enchanted Grounds Littleton making the trip. See you soon!
  13. Noted, Steve. We have been starting time from first flip for deployment and most games have finished before the 30 mins. I do like your thoughts on time starting from the initiative flip though and will be running the tourney like that. Thanks for the idea! See you next week.
  14. Enchanted Grounds Littleton, 3615 W Bowles Ave #5, Littleton, CO 80123, is hosting its first Henchman Hardcore Tournament on April 23, 2016. Start time is 11:00 AM. There will be 5 rounds with a lunch break after the 2nd round. All models MUST be painted with FINISHED bases. (There is a painting award) Sign up is $10.00 and ongoing until April 22nd. Spots are limited so get in to EG or call 303-795-0772 to secure your slot! Henchman Hardcore rules can be found in the resources section of the main Malifaux page as well as attached here for your convenience. Restrictions Henchman Hardcore is different from standard Malifaux in the following ways: •All Crews must be led by a Henchman, not a Master. •The game size is 20 Soulstones. •All Crews must contain exactly 4 models, no more, no less. •Upgrades may be purchased, as allowed by the standard rules of Malifaux. •The size of a Crew’s Soulstone Pool is limited by the Cache of the Henchman leading it; any Soulstones above this amount are discarded. •Any Actions, Abilities, or Triggers which summon models are considered to be “blank” (they may not be used and have no effect on the game, as if they were not printed on the model). •Only one Scheme will be available. •The same Crew must be used in each round of the event. Set Up All rounds use the following set up: •Deployment: Close. •Strategy: Hardcore Turf War. This Strategy uses the Turf War rules (Core Rulebook pg. 66) with the exception that VP may be scored on the first Turn. •Scheme Pool: Assassinate (Core Rulebook pg. 68). This is the only Scheme available and it must always be taken! Tournament Rules Gaining Grounds will be used to determine pairings and score the event to determine the winner. Only the round times are different from the Gaining Grounds tournament standard: •All round times are 30 minutes.
×
×
  • Create New...

Important Information