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Kogan Style

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Everything posted by Kogan Style

  1. Agreed, without Recalled the Storm damage isn't reliable unless you have the crows in hand/Stone for it. I'd rather stone for the Ram on downburst to trigger Thunder with a low cache. Fishing for rams is tricky especially if you want to do it more than once! The best I've managed to do so far is 2 Downburst on a Rotten Belle (in a Levi crew) to remove the Belle, (a wounded) Johan, and a Waif. It was Corner deployment so that makes it harder for turn 1 alpha striking!
  2. That is after both players have cheated and declared a trigger (step 4) if appropriate, but before determining success (step 5)
  3. In those instances, you still get to stone to prevent vs non-reducible Reva. Other options include standing on Corpse Markers so Reva cannot draw Line of Sight to them (would need a 50mm base though), block LoS between Corpse Marker and Colette, or use Colette's trigger to place within 6" and more than 3" away from a Corpse Marker. Misaki is harder to deal with since you have no defence vs Blasts, except hoping that you are more than 12" from the Thunder target. The damage is only 2 or 3 (preventable via SS), and the Thunder attack damage itself can be reduced.
  4. disagree - you could see those blasts going off as pre-planted explosives, setting off when Misaki chooses to. The fact you dont have to connect the blasts could further add to that effect. Quite Assassin like (if not in the 'up close and personal' sense)
  5. You are ignoring the fact that Reva has to pay 2ss to ignore damage reduction (and a further 2 for preventing SS use) AND she loses access to the trigger to increase the damage.
  6. dig their graves checks After a model has been killed. While killing Huggy you go through the general timing steps and conclude that in the end, Huggy is not killed but buried. Rising Sun and Death Contract are both When killing timings.
  7. Ticket bought for Adam Perry. Looking forward to it Luke!
  8. To be honest I think the only thing that should be errata'd (or rather FAQ'd) is Schrodinger's Huggy (Huggy with Death Contract, Lynch with Rising Sun. Both Death Contract and Eternal Darkness trigger upon Huggy's apparent death). It should be noted whether this is acceptable (by its absence of any FAQ/Errata) or stated that it is an unintended consequence and fixed.
  9. I don't believe so - I went Fixed Master in '15 and it appears as a grey ? in my rankings (Adam Perry), a friend went Fixed Master in '16 and it appears to be a greyed out faction as well. So I would suspect that it won't. Fixed Crew on the other hand I don't know.
  10. When the round starts. As per the rulespack
  11. I did try a similar list yesterday playing Guard the Stash with eliminate, leave your mark, Quick Murder and Show of Force in the pool. We were playing in an online League where we are restiricted to certain Waves (upto wave 4 in this game) I took: Asami - Heavenly Design, Misdirection, Peaceful Waters + 6ss cache (Misdirection as defence against eliminate) Ama - Recalled training, Equality (as she could be the Quick Murder target) Bettari - Recalled training, Taste for Flesh Yin - Smoke Grenades Terracotta, Shadow Effigy (again; free condition to make targeting Asami harder), Low River Monk Opponent played Zipp, McTavish, Taxidermist, 2 Gators, Bushwhacker, Akaname (treacherous lil Oni!) couple of Bayous and Earl Burns. I took Quick Murder and Show of Force since McTavish had only 1 upgrade (and Taxi had none) so killing McT would ensure that Show of Force couldn't be contested. I was hoping Bettari and Ama could work together to keep Ama up right (+ to Melee means Ama would get her healing trigger automatically). didn't pan out that way as Ama wrecked face in the centre of the board, killing McTavish on her Recalled Training turn (as well as obeying a Summoned Stuffed Piglet to blow itself up) and healing up via Equality despite the best efforts of the Akaname. Bettari chased after Zipp and Burns who were scoring Leave Your Mark. She couldn't stop them scoring LYM thanks to the Zip Zapper but did kill Zip in turn 4 thanks to no defence triggers and always cheating the damage flip! Yin guarded the Stash marker and proved too difficult to hit thanks to Terrifying, Mass of Viscera and Smoke grenades (when the plucky gremlins tried to shoot) My opponent did go for Eliminate so I kept Misdirection on Asami otherwise my plan would have been to swap it out for another upgrade. As it was, Asami sat on a Stash marker and summoned in 2 Yokai and an Obisidian Oni to tie up McTavish and the Gators who were trying to get to the Stash Marker. The game ended 10 - 4
  12. Here are my current proxies for Wave 5: Gwyneth Maddox with the model from Wolsung Miniatures Obsidian Statue from Otherworld Miniatures
  13. I don't really understand the miracle with Punk Zombies comment; its an extra on top of their innate . Post Wave 5 I don't think the Emissary is a mandatory pick for Yan as it once was. Glowly Mouth light is superior to Brutal Khakkara, and his new upgrades compete intensely with the originals meaning he won't have space to run them all. I think Reliquary could also be dropped meaning re-summoning Ancestors won't be happening (which is another benefit of the Emissary). As for the Tosh vs Izamu beater question: Neither are the best beaters in Thunders, but then you don't take these models to fulfil that role. Izamu is a Tarpit and engager, designed to trap models and whittle them down. Tosh is a Minion buffer and summoner, designed to grind down the opponent with summons (preferably made from opponents resources) and prevent Yan from getting out activated too much. Of the choices you have (since Charm Warders don't have a release date yet) I'd go for Toshiro and Izamu. I'd also buy or proxy Komainu as they are useful minions.
  14. It is the synergy with each other that benefits Misaki. Wokou have an auto trigger to drop an enemy scheme marker within 3". Dropping an enemy scheme marker within 6" of a Crime Boss nets Misaki a card. Wokou also have a zero to place that scheme marker within 6" of its current location. So guess what, place it within 6" of the crime boss gets you another card (even if it is the same scheme marker, placed in the same spot!). The Crime boss can tarpit reasonably well, healing for a zero. The Wokou can run schemes well and annoy the opponent in marker heavy schemes since they can shift the marker where is it problematic for the opponent to work around (and of course, shift your own markers where it is best for you!). Fragile on the Crime Bosses is as @Jinn says - a bit of a waste for setting up Misaki, which is why I wouldn't take them for that alone. So that's why I'd pick these, if I were running a budget Misaki crew.
  15. Plus one on the Crime Bosses. If you are looking for only 2 - 3 boxes max I'd go with: Crime Bosses Wokou Raiders Emissary In that Order. Crime Bosses and Wokou Raiders go nicely together (and the Wokou can be hired by Misaki despite being Outcasts thanks to Last Blossom), gaining Misaki cards and models to mis-direct onto Emissary provides a lot of support for the crew, as well as acting as a ranged threat, after Misaki and Crime Bosses get fighting in Melee. This will give you a good mix of models: Henchman - Ototo Enforcers - Crime Bosses, Emissary Minions - Wokou Raiders, Torakage Peon - Shang
  16. I don't think the timing is that difficult. Endless Hunger Huggy does his fast recalled training thing, then has to survive an activation (or 2 if chain activation occurs) then the TCW flips Endless to Rising Sun. Then you have Schrodingers Huggy if you want it. I think late game once the opponent has decided to ignore Huggy you could flip to CB, which makes him a useful scheme runner/flanker which is where he ends up most of the time for me (due to opponents trying to avoid Huggy coupled with the fact Huggy without fast and recalled isn't as dangerous). I think first impressions are that CB is strictly worse that the other two upgrades, but that is because CB offers a different playstyle, one that we aren't used to after 4 books worth of Huggy missiles. I think CB will find some good use once we understand how to use it more.
  17. Not sure where you are getting 11 from, unless you are trying to split Running Tab across two models. Fingers is 10ss Running Tab is 2ss Wesley is 3ss Terracotta Warrior is 5ss. The Terracotta Warrior has the best damage track in the crew so far with Ml 5 1/3/5, only just pipping Wesley who is Ml 4 1/1/5. You have spent 20ss, with no model worth obeying for attacks on swilled targets. I realise we could go round and round on this discussion. FWIW I like Brewmaster a lot, despite the fact he is the TT Master I perform the worst with results wise. I think running tab skews the crew build too much to make the additions feel like a worthwhile investment in TT. a 0 stone upgrade on Brewie that allows him to take 1 or 2 out of faction Tri-Chi models could possibly help with the problems TT have with Brewmaster and Wyrd's issue from a business standpoint (the fact Wyrd have products in the market that would need to be recalled if Running Tab were to change and the card printing issue that happened in January [which wasn't Wyrd's fault] that made it difficult to get the new cards to players). Do Gremlin players feel they miss something from Brewmaster crews if they don't use Running Tab to hire Fermented River Monks or Tanuki? As per the OP question - Whiskey Golem skews the crew build to include it (but you should try it out and see whether the benefits of a reactivating 3/5/6 damage track outweighs the cost) and the Dawn Serpent is good if the pool suits it (i.e. not Hunting Party)
  18. Yes, yesterday vs Paralyse Pandora. Chatty is no good if you can't kill something to drop a head in the first place. Head Hunter isn't a strategy that requires bunching up either so that bubble only goes so far. For 12ss investment to bring Fingers into TT it is easier to go with a native TT support piece.
  19. Which pools would you consider Brewmaster in? I use him primarily is strategies that dictate the enemy models position (Turf War etc...) and scheme pools that don't require a lot of kills. This doesn't make make Fingers auto-include, especially not with the 7ss tax. He is a good model, but another support piece in a faction with 2 big support pieces already in place.
  20. What about after succeeding triggers that drop scheme markers etc... do they go off if the model is killed and removed in Step 5? In my mind there is no model to place a scheme marker next to.
  21. Hi all, I keep hearing that when Brewmaster obeys a target to hit Brewie, Brewie manipulates the total to hit his trigger, the model's original controller gets to place the model in the deployment zone. Can someone explain why this is? I understand that normally if an enemy model attacks Brewmaster and he hits his trigger, the opponent gets to place the model but it seems like Brewmaster becomes the model's controller for the duration of the action, and the defence trigger says the attacker's controller gets to place the model, which would be Brewmaster? Rule text: (1) Obey (Ca 7 / TN: 14 / Rst: Wp / Rg 12): Target non-Leader model immediately performs a (1) Action chosen and controlled by this model’s controller. A model which performed an Attack due to Obey may not be targeted by Obey again during the same Activation. Df () You're drunk, go home: After an Attack Action fails against this model, the Attacker's controller places the Attacking model anywhere in its deployment zone.
  22. I'm struggling to follow the diagram but I'm looking forward to 1 AP combos that might work! Mei w/ Press the Advantage and Seismic Claws Tiger Claws (+ Stone/Flip/Cheat ) to trigger Ride the Rails. Place within 6" and auto-trigger either another rail walk or Jackhammer Kick. Then you can kick and declare one of the 2 Seismic Claw triggers depending on the situation: Tremors: Tiger Claw attack against another target after pushing the model 3" away, or Rolling Ground: Push the target 2" and take the Jackhammer Kick against the same target. Starting with the Jackhammer Kick is a little more resource intensive as you need a and a . Of course the dream set up is that 2 enemies trapped with no way to push out of engagement, then Mei tiger claws them both as much as she is able before you decide to trigger Ride the Rails and go fight something else.
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